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Kryptic.4978

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  1. So How does Cele not work anywhere? It can even work as a support. That is the problem with cele. Most people say that cele is good for the new players to learn the game but that is such a terrible reason to put something in a Pvp scenario to help neew players since the vets will use the same things and use it way more efficiently. New players will die on cele or zerk gear all the same because they have no idea what they are doing. Me fighting a vet cele player on my zerk/mara build feels like I am not fighting a person I am fighting a gear set.
  2. I dont really get your argument on cele vs zerk soulbeast. It is obvious which would do more damage its like asking what would do more damage zerk or soldiers soulbeast of course the build with more power precision and ferocity will do the most. The problem with cele is it enhances the boom spam by a lot which gives all these builds perma prot and might stacking which negates the power diff from cele to zerk while still having the added sustain and condi damage. Sure anet can nerf boon durations (imo prot needs to be very limited in duration like resistance is) But for the most part would more affect non-cele builds since they dont have easy access to concentration in their builds.
  3. I mean something needs to be done about it at this point only thing to do in wvw is Zerg around most of the small scale players quit or just sit around in armistice and duel
  4. I get what you are trying to say but it does not justify that celes total stats are almost 2500 more than a 3 stat gear set. I can see Cele needing a bit more bonus stats maybe a total of 4-4.2k but anymore than that is a advantage. I have had cele players say what would u prefer me using trailblazers gear and my answer to them is always yes. TB is way easier to deal with than Cele. Even tho TB has more toughness than Cele, TB still feels way more tanky because it still has the same amount of HP with Healing power and concentration. IMO Cele is pretty much Minstrel gear that can do lots of damage
  5. After Vallun Made that vid I decided to make this just to show the difference that Cele gear has over the rest of the stat types. I did the comparison on Zerk and Mara but it can be done to any other 2 or 4 stat gear in the game. Main hand 2h- Zerk-609 Mara-666 cele-1062 Boots Zerk-115 Mara-124 cele-198 Leggings Zerk-228 Mara-250 Cele-396 Gloves Zerk-115 Mara-124 Cele-198 Chest Zerk-343 Mara-376 cele-603 Shoulders Zerk-115 Mara-124 Cele-198 Head Zerk-153 Mara-168 Cele-270 Back Zerk-143 Mara-158 Cele-252 Ringx2 Zerk-296 Mara-324 Cele-513 Amulet Zerk-373 Mara-408 Cele-648 Accesoryx2 Zerk-258 Mara-282 Cele 450 Total 3302 3610 5751
  6. I think it's targeted at WvW where people are using it to escort dolyaks. Ye true but for scrapper it gets kited so easily we needed the superspeed to catch up to people. Maybe I will just need to swap to speed runes
  7. I dont really see the point of this change. Speed of Synergy: This trait has been reworked. It will now grant superspeed for 5 seconds to allies in a radius of 240 around the engineer when using a healing skill. Using a healing tool-belt skill grants the engineer 7 seconds of superspeed.
  8. I Like core grenadier engi a lot it has insane burst.
  9. Saying that condi takes more time to kill is not true. Torment Burn and confusion are the main problems with condi damage I have had a 10k Burn tick proc on me and torment and confusion punish u for doing anything. There is no way anyone can convince me that Trailblazers and dire are needed for condi players just because of ramp up time.
  10. The problem with this in WvW is that Condi stacks 2 of those does really good damage while stacking alot of armor. I do feel condi does need to be toned down a bit. When they nerf overall power damage it just made Condi builds all that more difficult to kill. IMO they should find a way to make condi damage have to crit to do big damage. That way there isn't Vit and Toughness stacking on condi builds
  11. Haha Thx for sharing my video. As far as scrapper roaming Explosives Alchemy is really good has a really high amount of damage. For your question on mortar kit I prefer to run Sneak Gyro so i can use it to reposition in outnumbered fights. If u have any questions about scrapper feel free to message me.
  12. I find it hilarious the only people that are happy about this patch is the ones that complained about being 1 shot. In the many hours I have played i have very rarely been 1 shot.
  13. Ye i read that. My only issue with the Damage and Cd nerf in wvw is the fact that minstrel ,dire,commander,etc. gear is in wvw so it could take a very long time to kill something.
  14. Hammer Autoattack Chain: Positive Bash: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds Equalizing blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 secondsElectro-Whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 secondsRocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 secondsShock Shield: Reduced power coefficient per strike from 0.25 to 0.1Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 secondsI dont really agree with the CD changes on Hammer. Engi already having only 1 weapon should allow for shorter CDs and i know Engis have access to kits but most kits dont have the power most main weapons do. I feel on scrapper i will be running around trying to hit someone with my extremley slow Auto attack alot of the time
  15. All these Damage nerfs. All this will do is make fights last for a eternity.
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