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Nivik.2961

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  1. My take after on it after approx 10 hours of playtime remains unchanged. Incredibly hard to successfully use this skill. Even against moving NPCs! Completely forget about it in 1v1 or small skirmishes. It’s now a skill that has value only if your opponent is not paying attn to you. Here’s the thing. Its an INTERRUPT! Why has this been converted into a skill that’s as hard to use as SEVENSHOT! Interrupts are meant to be reliable and this skill is now anything but that. I completely understand that high damage skills need to have an element of skill attached. BUT SoTM NOW DOES 20 DAMAGE. That’s is all good. I think everyone totally understands that having a hard CC skill hitting for big damage is too much. But give us our SoTM back please. It was THE hallmark of staff and it is now just so lacklustre. Please revert the cast time to instant.
  2. That’s not true tho. At all. I know it’s frustrating but the truth is they are WAY more invested in the playability and success of this game than any of us. I don’t want to turn this into a “defending Anet” thread, but I just want to implore people to be vocal about this change by posting about it in a civil way
  3. I think we need to be very vocal about the SotM change. Specifically the wind up time. ANET, completely understand the skills power lvl needs balancing in regards to damage, but this change has just made the skill FEEL BAD TO PLAY. That can’t be your intent when you balance the game. Obviously no one is more invested in making the game fun than the developer, so please recognize that this attempt is not good enough. We want our staff five to feel like it did before the balance. Take the damage, please don’t take the feel of the skill.
  4. I think we need to be very vocal about the SotM change. Specifically the wind up time. ANET, completely understand the skills power lvl needs balancing in regards to damage, but this change has just made the skill FEEL BAD TO PLAY. That can’t be your intent when you balance the game. Obviously no one is more invested in making the game fun than the developer, so please recognize that this attempt is not good enough. We want our staff five to feel like it did before the balance. Take the damage, please don’t take the feel of the skill.
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