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Vissarion.6509

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  1. This weapon is more disappointing even from hammer, which sucks balls.
  2. I don't like the changes to renegade. They will butcher the class and the whole fun of it.
  3. It was supposed to happen a year ago, but postponed until dirextx11 was fully released. We haven't had any update on the matter all this time, can we have an update if this is still being looked on or we should look for alternatives (out of game) solutions?
  4. I am sorry devs but this ain't it. For now the weapon feels bad to use, all the skills are mostly the same animation over and over, no variety, no depth, no fun mechanics other than the bullet which is mostly passive and happens automatically. Things that the weapon needs: Autoattacks need some kind of AOE., either pierce or bounce would be fine. Faster projectiles. More combos overall. Some condi damage on AIR attunement, since this is a heavy condi weapon. If it's possible, spice up the animations a bit to not feel ALL the same across all attunements. All in all, if you manage to make it I believe it can be a cool weapon to use.
  5. Overall looks decent and has some good synergie with the bullet mechanic. My main complaint with pistol is that AGAIN every auto attack is single target, which makes it boring and unfun to use. It's still the main reason i barely use hammer.. Put some bouncing bullets or pierce and it will be way better imo.
  6. Please don't ruin Scourge. It's a really fun DPS class, getting gutted like that will make it unplayable at the state it was presented. If you want to go the alac scourge way, make DPS and support traits (that's the point of traits anyway) separate. Other than that, ele still needs some love on their core utility/elites and weapons. Staff is still a bit meh to play, i hope one day they will make fire auto attack more fun (faster aa) and improve the kit a bit. Thanks for your time.
  7. I am just sad elementalist still weak and didn't get touched that much. Scepter is a cool weapon but is very clunky and hopefully those changes will help it a bit. I just would love to see some major changes to the so many useless utilities of ele, and underpowered staff.
  8. They need to update staff projectile auto-attacks, they are terrible and don't compete with today's standards. Decrease damage, make them faster to cast/land on targets, bigger AOE radius for fire (240 instead of 180), earth #1 should give bleed and have some kind of AOE, maybe remove weakness in PvP to compensate or something, it's a really bad skills as is, Air #1 should hit 5 targets and have 1/2 cast time, less damage to compensate, but faster projectile speed.
  9. You described 85% of elementalist's utility and elite skills right there.
  10. It's called progress. Not a bad thing to have a progress wall here and there. All you need to do is play the game to get some exp and masteries.
  11. On benchmarks maybe, in actual fights, i don't think so. Also you bring so little utility when you play DPS that makes things even worse.
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