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Gage.4920

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  1. Condi has its drawbacks in pvp... you removed amulets. What are you doing to even out condi in WvW? If you do nothing, fix cleanses so they will compete please!
  2. Because a 1:6 ratio is so different from a 1:5 ratio? It is when one person becomes a rally bot it its. If a train ccs all but one guy and he is downed and that have 5 downs hitting your one, they can all rally and it doesn't feel nice. Not to mention being the 1 man out who cant support themselves as stab is now niche and less common. But this is constructive and thank you for the reply!
  3. WvW is a 40, 50, 60 player versus player game mode, why reduce target caps... this makes little sense!
  4. All other changes than nerfing support is phenomenal for wvw and pvp thank you:) keep up the good work!
  5. WvW is 60 v 60 not 5v5 why reduce target you can support from 10 to 5 when you have such huge numbers?! This was a great choice made in the past and should not be reverted alongside nerfing boons and cleanse. You are creating a very ineffective meta using low power, low heals, low cleanse, low boons, and condi's remain the same. Condi's are not weak enough to leave alone or cleanses and boons need to match or supports need to be able to cover all sides of a raid. Sustain is tied to damage and no change to half the damage and a 30% reduction to the other half of damage does not require a 50-30% response in reduction of healing. (P.S There are only like 10 support to a group of 60 as opposed to 1 support for 5 in PvP)
  6. Please! Do not change buffing allies or damaging enemies below 10! In WvW we have very large groups to manage on both sides. If a better team has a limitation of players they should not suffer from less people they can hit or heal. Also if you have ever zerged with a few pugs or organized you know that up to 10 but, more importantly, your team is covered for a stunbreak. Sometimes a teamate's stunbreak wont be covered with a low limit and this would require more support which slows the pace or will simply result in lackluster fights. With this change you loose the wiggle room necessary to keep your team up and fighting. Reducing the amount of allies you can cleanse also shares the same effect as an imob in a zerg fight is a stun, a blind is an invuln, and slow cripple and chill may as well be an imob, essentially. Ultimately the more downs that are produced by loosing the ability to allow supports to help the groups will further slow the combat in ways less enjoyable. The switch is already moving to heavy condi but you get rid of how a composition removes condi, condi will reign once more. PLEASE! We have big groups and a minority of support, KEEP big group heals, cleanse and stunbreaks!
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