Please! Do not change buffing allies or damaging enemies below 10! In WvW we have very large groups to manage on both sides. If a better team has a limitation of players they should not suffer from less people they can hit or heal. Also if you have ever zerged with a few pugs or organized you know that up to 10 but, more importantly, your team is covered for a stunbreak. Sometimes a teamate's stunbreak wont be covered with a low limit and this would require more support which slows the pace or will simply result in lackluster fights. With this change you loose the wiggle room necessary to keep your team up and fighting. Reducing the amount of allies you can cleanse also shares the same effect as an imob in a zerg fight is a stun, a blind is an invuln, and slow cripple and chill may as well be an imob, essentially. Ultimately the more downs that are produced by loosing the ability to allow supports to help the groups will further slow the combat in ways less enjoyable. The switch is already moving to heavy condi but you get rid of how a composition removes condi, condi will reign once more. PLEASE! We have big groups and a minority of support, KEEP big group heals, cleanse and stunbreaks!