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Miezekilla.1486

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  1. I generally agree with you, but I am not sure if condi weaver will do less damage then before - the new 10% modifier on the fire GM might be nice - allthough they could have left the other traits alone, condi weaver can only shine on very few bosses
  2. 49% sure this is a troll post, but if it isn't: Are Raids as boring as the Strike Missions?What aspect do you find boring...the setting/visuals? Raids are very diverse (cave, plateau, prison rooms, underworld, jungle, etc...). Mechanics? also rather diverse, even if you have some repetitions. Most mechanics revolve around the special action key doing something, positioning, break bar or fokussing an add. Do you end up fighting a Boss in a boxing ring?kind of....most raid fights are in a ring-shaped arena, but have different details...sometimes you die if you fall off, sometimes it is a wall, sometimes the shape changes during the fight or you go to a different plattform. Do you often get kicked out of the party for some undisclosed reason?No, you will get yelled at beforehand.
  3. I mean for PvE there are 2 viable healing builds: Staff tempest (maximum heal) and boon tempest with warhorn (10 man boons). the builds and additional information can be found on the snowcrows website.However, Elementalist does not offer the best rate of offensive boons or utility, so the first choice in fractals is heal firebrand (offers heals + quickness + might + fury) and for raids it is druid. have fun!
  4. Generally speaking: yes/no, depends…. Regarding staying alive: Most hard hitting attacks can be avoided by dodging, positioning or other game mechanics (e.g. break bar). In T2 a good healer might be able to outheal these attacks, but in T4 or higher this is not possible. However, you will take some damage even if you play perfectly and thus need some heal in the group. Your responsibility as a DPS is to avoid all big attacks possible while doing the best DPS you can. Knowing the boss mechanics is vital for this.Also: the group should always stack on each other unless a mechanic forces them to split – if everyone is far apart the boons and heals will only reach a part of the group. Regarding support/boons: GW2 heavily rewards role specialization in group content.A tested and very efficient setup currently looks like this: Heal/boon hybrid (e.g. heal firebrand that also gives might, quickness and fury to the group)DPS/boon hybrid (e.g. Damage Renegade that also gives might and alacrity to the group)DPS (ideally at least one warrior to support the group with banners)DPSDPS The idea behind this is to ensure everyone has the important boons (25 might, fury, alacrity and quickness), you have enough heal/support as necessary and as much damage as possibleIf your role is not to specifically give an important boon (usually you need 25 might, fury, alacrity and quickness), then everything you equip and trait should maximize your damage. The only compromise you can do is to bring boss specific utility if needed (e.g. extra break bar damage, stability, mobility) However, this is only really relevant for high end content. In T2 fractals and below you can run a suboptimal build with missing boons or no clear role distinction and still have a smooth run. T4 fractals are also definately doable with another setup or a suboptimal setup, but some players like to have it as quick/easy as possible and will insist on the current meta composition. Have fun!
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