So rather than keeping the same number of hits but with reduced channel you'd rather have fewer hits in a reduced channel time at the same total damage? You'd lose out on might generation then, and sustain along with it. you never hit those last 3 hits anyway so saying you lose sustain and might gain dosent at all mean anything. its a channel ability and it cant get every hit off even with quickness. having quickness on top of lower hit animation turns to actually hitting every hit when lining up a stun and actually being able to call the final hit on the ability a "final hit"