arena net does not learnthe problem of pvp are the opportunistic players and the bad pairingsWhy do we always have to have repeated professions in pvp games?Why should there be groups in pvp games when we use the pairing queue individually?they must remove the repeated professions and that the players do not change professions.the groups must be removed, for that there are custom arenas and tournaments.the problem is the inequality of the pairingsthey will never get a balanced pvp while these problems always exist, and players always take advantage of the OP professions.they throw a patch and what is the first thing players do? They look for the profession that has been more broken or has more endurance and damage, it is always the same, and it is extremely annoying for those who play individually. They change their profession when they feel like it according to what they think is best for their group and what they see of the opposite group.I am going to give a frustrating example: I usually do not play fortress mode in pvp, but I wanted to vary and see how it was after the patch, I was almost 30 minutes waiting for the game, when we played, because we lost it, when I see the end, it turns out that they were the 5 group together, there were 3 ranger, 2 necros and a guardian, is that equality? that kind of thing is often seen in pvp and what causes is frustration and desire not to play pvp anymore, I have 4 years playing pvp, but imagine the new players that were in my group if there were any, in case of any Be sure I don't feel like playing anymore.because they believe that anet never gets anything after each patch, 4 years and it's always the same.It is my point of view and I think this is one of the main problems of pvp. apart from playing with new players because of the low comedy that exists today, but how does the pvp grow like this? always the same.I remember when pof came out, everyone used necro and the pvp was an unplayable hell, then recently they left the OP scrap metal and they were annoying that they all used them.they leave broken classes and apart from this having to bear them multiplied by a thousand in each pvp game.The idea of the pvp is that each profession fulfills its role as much as possible, not having professions that play the role of all and incidentally having to endure them repeatedly.that a class withstand more than 3 players alone I do not see it well. unless it is very good and the opposites are very new.Recently I played a game where we could not take the bases, there was an elementary at home that could not be killed quickly, there were two broken necros that could not be killed quickly, one stayed in far and another annoying at home, apart a thief and A mesmer who went from one place to another. These kinds of things are the ones that frustrate, far from the thousands of patches they have released for years.and by the way the disconnected, those who get upset and stay afk because of this and not have an option to leave the game without being penalized, and have to wait for your valuable time to be spent while the bad match is over.many will say, is that it is unrank, because both in the free and in the rank there must be a good match, I like to play the free ones and not precisely to test builds, and when I make changes in my build they are small adjustments or some weapon I want to try, but I always play to win and it is not fair to have to endure this kind of thing just because they are free. As I said before, whoever wants to go to the group are the custom arenas and tournaments, now there is a 2v2 mode. players should get used to playing and learning individually without being carred and unless they take advantage of using classes that are broken. whoever wants to go with his friend to go to 2v2 and put a 3v3 too, and make a free mode for this. I haven't played 2v2 and I'm not interested in doing it because I don't see any sense. I like more the conquest mode that I have played for years, but as a player I want it to be as fair as possible, both free and rank, and not this usual disaster.