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Vancho.8750

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  1. I think the game had larger pvp population when the seasons were longer, might be other factors like the pvp lobby not being so kittening depressing and the pvp didn't force everything in the middle of the graph. Currently pvp needs huge signal boost and easier access for new players to be relevant. Personaly I think the ranked queue should be removed and the rewards moved to unranked and maybe throw titles to people at the end of some season without having obvious criteria that can be meta gamed outside game.
  2. I think it's a myth or it was a thing at some point but got removed or anet made a statement about it, whichever it is it doesn't take the higher rating for the duo.
  3. Then why aren't you playing them if it is so easy to win with it.
  4. Or a frog that uses its tongue as a grapple hook, but we know Anet doesn't like frogs for reasons....
  5. Main problem with GW2 PVP currently is the population, people don't want to start a kittening grind to be barely competent. New people get floored instantly without clear reason why and that happens over and over and over since everyone is lumped in Gold matches so they drop the mode. Big reason is that Anet is so kittening focused on kittening conquest that is complicated by default add build system on top and you get a disaster. You need small scale PVP with simple goal which they have with 2v2, 3v3 deathmatch but the kitten thing is a week between the kitten conquest season and a large scale PVP mode where noobness can be covered up by other people but Anet didn't add modes which they kittening had in the first game and threw all their PVP in conquest and WVW. There is the Mechanics Creep in the game that doesn't help with retention, like most of the skills are kittening terrible to read what the kitten they do, I'm pretty sure people still don't know what the kitten most elementalist weapons and skills do, but I'm kinda sure people knew what the kitten the Warrior Staff did on the first day of release (even though they don't like to get simple slow bonked to death by it), so more simple concepts as I bonk you hurt and less you got grazed by particle shitstorm from who knows where and now you have 13 different condition icons on your bar. GW2 PVP has the same issue as fighting games the barrier to entry is too huge and the only fun time for noobs is when they play vs other noobs which is at the release of the game if the balance and design is good enough. Since GW 2 is an MMO it doesn't get to rerelease or make a new pvp game every few years so Anet has to do something on expansions but Anet is incompetent in marketing and they have been trying the push PVP under the rug for years cause PVP toxic and "Ruins" the PG13 unicorn rainbow farts image of the game (lame as kitten by the way), and because of this new people will not even hear about the pvp in the game. As for GW3 it will probably be some lame kitten PVE game with no clear direction that chucks new type of content every 6 to 12 months and forgets about the previous one like GW2. Also GW3 will probably be one of those mobile/PC hybrids that NCSOFT is pushing these days.
  6. They did the 3rd party thing that is why the game sucks. The balance is based on the MAT and the one trick "pros", This is the reason the game gets all these cringe META everything builds .
  7. Most rangers suffer from the Ranger syndrome, they get really confused and their brain shutsdown when you counter their gimmick in some way, like doing Death's Charge in their Rapid Fire, the thing is that most Necros suffer from Necro syndrome and they might not know how to read like Rangers so on paper Ranger "counters" necro, but if both mash their keyboard with their face its anyone's. This is also the reason for Ranger and Necro being pretty good for climbing in ranked if you are somewhat competent, since people will suck 80% of the time on them.
  8. Really, guys, really!!! No one asked for his stuff, because he is quitting. Seriously disappointed that people ignore tradition. I'll just ask out of courtesy, not cause I need it or want it. Can I have your stuff?
  9. As long as they are not buffed that much that every queue is 4 roamers in a team, who think they carry but are actually useless and never actually gank cause they are dead 24/7. The current one to two per team is fine and to be truthful most of the people are way more useful with tankier builds since even though most don't know what the kitten they are doing just existing as extra body that does some damage is better then being a +5 corpse that is supposed to do allot of damage maybe.
  10. That one month around EoD when they buffed daggers and SpB to do damage was fun and there were no bunkers to be found cause if you sat there on the node you got shanked, till people complained that SpB was outplaying them and it got nerfed and we were back to bunkers. The fun bit was that the build was quite killable and couldn't do 1v2 that long. Its weird getting thing in the heads of people, like Warrior did kitten all and they got used it and if does something its OP instead of thinking they got skill checked.
  11. Most of the mice these days use macros to even function and they come with Macro software so Anet can't do kitten about macros except balance the game around the Idea that it will be used. I call kitten on that "PRO" players wouldn't use simple kittening macro, those kitteners have been doing all the cheats possible, used movespeed hacks "cause it makes the game more fun", what is stopping them from kittening using their MMO mouse to bind a button to do all the combos , you can even add delay to the action and it would look like a single press is multiple clicks. Most of the PVP "PROs" are kitten and the best part is that they managed to kill their favourite pass time cause no one wants to play this kitten mode anymore because of all the shenanigans.
  12. Yes but it was on internet forum, everyone can be 70 "different" people if they wish to be.
  13. Well you insist on something that I find that doesn't make sense, you haven't given me any good reason why it is a bad Idea, I have given several why it is good idea.
  14. I actually think Warrior should not have CD to Switch weapons, the Weapon master should be able to use its weapons always since Warrior doesn't do much different from the other professions and deserves something special this or having more weapons you can equip but that can't happen since the equipment UI has to be changed. Why is it nonsensical to have a fun trait baseline that will give me more fun if it was, by giving me more options on how to play? Are you the FUN Police?
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