Weavers all over are taking this skill now and after seeing it in play, I think it could use some changes. The two most problematic skills on this conjure are the 4 skill, which is an unblockable, near-animationless pull with a 600 radius (which is the radius of pre-range nerf Holographic Shockwave), and the 5 skill, which is a 3 second invuln with a 30 second cooldown. This is 20 seconds lower than Obsidian Flesh and, because conjures appear on the ground as well as in the hand, they are perfectly capable of picking it up again right before the one in-hand is about to expire to gain access to it AGAIN after that 30 second cooldown is over with. A lesser oppressive thing in this kit is the 3 skill, which is a 2-second long daze on a 12 second cooldown. This is lower than Comet, the water focus skill that is a 2-second daze with a 25 second cooldown. This conjure needs some looking at. Maybe give conjures the pet bundle treatment (where if a pet forages an item like plasma, feathers, etc. the enemy players are capable of picking it up.)