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TheUndefined.1720

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  1. I didn't know this was an issue. That's kinda of important to note to your paying customers that there's something wrong with a product they're about to pay real world money / real world time farming gold to buy gems to buy those instruments, especially since they were just / are being promoted on a sale pretty heavily in the cash shop. :/
  2. We don't even know whether Selbbub actually is a water dragon, so it hardly makes sense to speculate in Jormag becoming a second one.All we know about Selbbub is that it's called the Deep-Sea Dragon because of its physical location. First time I'm hearing of "Selbbub," so thanks for the intro lol. In the logo, there's clearly two -water- dragons, both dragons have frilly webbed fins on their faces, so it really seems like a hint at 2 separate water dragons that I'm assuming will be in conflict since they're in the yin-yang position (one above / below - opposition as well as their coloring). I don't think Jormag is -the- water dragon. I think if the real water dragon is either in cahoots with the Canthans (Canthans kick out all other races, so does the water dragon kick out all aquatic races) OR the Canthans have subdued their water dragon problem into a deep slumber. This is all pure speculation. It just seems like we're getting duality in this logo, so I figure ice is just frozen water, melt it and you get that second dragon in the logo. I don't think I've seen anyone really talk about this yet, please correct me if I'm wrong. I'm also behind on Icebrood Saga b/c I'm a GW1 fussy stubborn player and it really irks me to see how GW2 writing team has handled that whole thing, so I might be missing some lore on Jormag that might be forshadowed in the saga. ;P
  3. Btw, has anyone floated the idea of Jormag potentially being melted and that's the second water dragon in the expansion logo? GW2 writing team always finds a way to jam a rusty fork into any sort of soft story spot (which can be super tiresome after a while..........), so I'm assuming at the end of this story Jormag is either going to corrupt / wound / kill / something bad to Aurene. We'll get our usual bittersweet ending of kinda defeating Jormag but not really as usual, and I'm thinking we'll melt the dragon. I hope that's not the avenue they go, b/c any kind of emotional response isn't always good, but I wouldn't be surprised if that's how they go. Anyone else have any thoughts on a melted Jormag being the second water dragon?
  4. So, I've totally seen a relationship in the works with my human female commander and Logan. Look, I know that's me and like 100s of others, but I just see a real wounded, vulnerable, yet still very confident character in Logan that my commander has really come alongside with. Logan definitely deserves a break, and I feel like with everything my commander and him went through together, it could really work. Less specific, it would be nice to have more character depth with my commander. I was so frustrated I didn't get any option to respond to Bangar when he was trashing humans, but I just wrote it off as, she's being diplomatic. Either way, nothing super complicated or complex, but fun and insightful instead would go a long way - no need for voice acting, chat bubbles work great. It'd be nice to see our commanders get a short side break and explore characters that have been totally dropped off b/c of other bigger stories (Pale tree, Blish, Caithe, Canach, etc). I want my commander to be an adventurer again and watch her have fun :)
  5. I'm surprised there aren't more responses to this! I'm super excited to go back to Cantha. I know my hopes are sky high (Heroes Mastery, Ritualist, Kurzicks/Luxons, new band of NPC's to run around with), but either way the GW2 team always surprises me with their beautiful art and creativity - writing on the other hand....... got way better in PoF :D So here's my little bit of speculation. I've watched this trailer... more times than I should've. I keep going back and forth on who "they" are in the line "they need me." At first I thought, easy - Aurene and mortals, but then, why would Kunavaang(sp) be opposed to that ("it doesn't have to be this way"). So then I heard that the voice reading the line is a totally new character from the voice actor - which nixxed Aurene and other dragons we've seen. I have to say, I'm definitely on the 'mother' bandwagon. I've since changed my opinion on who 'they' are. It's not mortals at all, it's the dragons. The dragons need this new character. The new character keeps relating how it's easy to forget what an ending is, and seeing as how there's an ending on the horizon, this new character is sympathizing with the ones who don't know what an ending really means, 'immortals' - dragons. I think that's why Kunavaang is so opposed to this plan, 'it doesn't have to be this way.' Meaning, this new character doesn't need to intervene, the motions are already going, Aurene is set up to take the lead and it looks like Kunavaang is onboard with that, maybe. Still, who would want to take the side of destructive, insane, evil elder dragons? Well, who could ONLY take up their side? Their mother. As for future speculation after dragons, I -really- hope we either delve deeply into the mysteries of Tyria (one of the reasons why GW1 was so attractive to me, each expansion brought new cultures, lore, and secrets to uncover) or we travel to a totally new space in the mists. I know we've been kinda dealing with the mists for a while with Kralk, but he left things in a huge disarray, not to mention the human's deities also kinda abandoned their duties there too. I keep thinking back to GW1 Utopia expansion (yes I know it was hacked and slashed into EotN and GW2, but still...) and I got the feeling that we were going to uncover some secret past the human deities had. Maybe that Utopia was a previously abandoned human settlement, maybe the previous pantheon before the current ones are still out there. Either way, super excited for the expansion, and I hope there's a lot more features to help casual players like me (Heroes, please..... just give it to me D:) Thanks for the trailer!
  6. https://wiki.guildwars2.com/wiki/The_Movement_of_the_World#Cantha both factions were defeated and united with the empire along with cantha closing it's doors and booting out all non-humans. Oh geez, I totally forgot reading that somewhere years ago lol! Thanks so much for the reminder! I still hope the Kurzicks and Luxons are in there somewhere. Maybe they were defeated and united, but their individual 'look' is still there. That's what I'm hoping to see, a Kurzick city / Luxon city in the empire. :)
  7. I know the game is probably already almost complete, but here's my wishlist: A new guild team of NPCI honestly feel like most of all the NPCs have completed their journey and really should be retired. Marjory completed her arch after avenging her sister. Braham has really come full circle after closure with his mother's death. Kasmeer completed her arch after redeeming her family's name; in fact, I really felt Kasmeer was such a random character to have in PoF - I know she's human and that tie to the deities was insightful, but it felt very random having her be the human, while it should've honestly been a new character. Rox is sticking with the PoF Charr tribe. The only three that could still continue and have really risen above their archs would be Rytlock (though he does seem to be finding a story arch conclusion with the Blood Legion in Jormag Rising), Taimi - once her illness is handled I think she could really step back as well, and Canach - never get rid of Canach......... New fresh heroes per expansion would be so refreshing and something to look forward to (plus lower voice acting costs). Mastery system: HeroesThis is so huge. Hero management, outfits, builds, etc were SO fun in GW1. I understand this system would need to be tweaked (Maybe cap the number of heroes out in the field at a time), but GW2 is so creative with introducing systems into the game I know they could make it work. A lot of us could really use the ease of taking heroes through a dungeon to farm or help out with Champion events that no one does anymore. If they could reintroduce heroes, I would honestly probably main GW2 over all the other MMO's I play due to my restricted play schedule and ease of play with this system. Kurzicks / LuxonsGetting to see what happened with these two factions would be really fun coming from GW1. Honestly, those 2 cultures were some of the most unique MMO cultures I've seen yet. I've never seen that sort of gothic look of the Kurzicks or Southern Islander feel of the Luxons in any other game. I think it would be a huge wasted opportunity for them to pass up on putting those designs back into GW2.
  8. Please bring back the Gallant Lightbearer and Primal Spirit mount skins! Coming back from a break and those mount skins match this new character so well!
  9. Oooh, Hm, I definitely remember them doing Wintersday in July in GW2. I think it was the first or second year. My brain might be totally making that up though.... Anyways, those are really good points. Festival overload would be a lot - oh you know what, maybe it was a Black Lion sale I remember but not the actual event. They had a sale of wintersday items in July.
  10. I don't know if this is an annual thing GW2 team does, but one year they had Wintersday in July. It was really fun and unexpected. I thought it'd be a really nice idea to do that again this year, especially with all the Covid19 issues that are currently going on. An early Christmas would cheer a lot of people up and take their minds off of the pandemic problems. Wintersday sales, minions, and events. I don't know about other people, but Wintersday is just a really fun holiday to focus on and share with other people. :) Also, this totally doesn't have anything to do with my want to buy the fawn minion from the wintersday minion pack.... I mean... it has been a couple years and all :open_mouth: What do you think about that idea? :)
  11. Pros: Koss!!!Intrigue: Corsairs, Sunspears, Koss, etc.Istan / environment: Varied environments, wide open spaces for mountsStory - tying characters together, introducing / keeping newer Elona charactersPacing - felt long enough without trailing onBoss designs - Warden avatars, Koss, WyvernHearts - felt like I made a differenceCons: Boss fights - too many back to back spam / non-uninterruptible moves / aoes, too high hp poolBad fight encounters - spam inquest zombies with useless heroes standing aroundNot enough new story characters - too much Braham, move on from old characters stick with Kito, Zaiem, Sayida, etc..Overall 7/10, it was entertaining, although very frustrating at times.
  12. I think this thread alone shows that a difficulty option for story modes would be pretty appreciated by the player community. There are a good number of players asking for an easier option, and a good number asking for a harder option, while still yet a good number of people asking for it not to be changed - easy, normal, hard modes could be a really neat idea. It'd be an easy way also to introduce 'more' content and stretch these living stories out to actually last longer than an evening. Add some achievements, titles, rewards to the different modes. I'm not saying make a dungeon, the harder difficulty shouldn't replace dungeon / raid content - just something fun a couple people could do together. In any case, thanks for the discussion so far. It's been interesting to see people's points of views. :)
  13. I totally get it. I know the kneejerk is "It's not that hard!" or "get better!" If this were a raid or dungeon or some other sort of group instanced content I'd be like, "psh.. get over it or don't do it," but seriously? It's a story boss. S.T.O.R.Y. I'm new to going through a full LS. Last one I did was Season 1 - yeah. I did the expansions and I'm noticing a real trend here with ANet. They really push their players into the difficulty with stories, and yeah that's not a good go for me. I like stories to take a breather. I get to set my own pace. I get to enjoy the fights, look at the art, really take notice of the mobs. Not in GW2. I'm seriously constantly running out of dodges, skills / healing on cooldowns, and shaking my head at the totally inept companions. With the Warden, I didn't even know she was taking on the forms of the 6 deities until like 3/4ths into her health bar b/c she wouldn't stop running around. I saw Lyssa, but I had assumed that was just her mesmer thing. Seriously, just slow down their skills and let me enjoy it. If I wanted a challenge, I'd go into a raid or fractal.
  14. I made this suggestion back in my HoT review, and I'm going to make it here; Stop making PvE story bosses hard. I'm currently sitting in the active fight with Scruffy 2.0, dead, having died at least a dozens times, and I honestly just want to throw my hands up. The point where you frustrate your player to quitting is bad game design. I understand, as game developers, you want to make the fight epic - oh no! Taimi suffocating! I care and have to hurry, but I have massive amounts of projectiles, burning, aoe's, and a completely incompetent NPC that DOES NOT use his reflect as he should... that means I don't care about Taimi, I just want to get out of the fight. So here are some suggestions: Lower the Bosses HP pool: The boss fight is taking way too long, and it is not enjoyable, take down the HPStop with the rapid fire AoE's AND projectiles: Slow down on the boss's attackRelax on the complicated moves: This isn't a raid, it's a story boss, being solo'd, there's no need to make so difficultProgram a better companion: In every fight I did during LS4 (Sunspears, Corsairs, the rag tag team, Braham) they stopped attacking and just stood there.. seriously during the inquest swarm they all just stood thereI know the automatic response from the forum goers will be "get better," sure, I'm willing to do that, I've tried doing that, but ANet keeps making their story bosses more and more difficult. This isn't fun anymore. Please chill out on the difficulty of the story bosses.
  15. TLDR: Read Bold Ok, now that I've gone through pretty much the whole expansion (excluding doing all of the hearts / bounties / events...) I think I'm ready to offer feedback: Pros: Cost: The cost of this expansion was totally acceptable. I think I got my money's worth and then some. Thank you for adjusting your pricing model.Story: Very linear, easy to follow, and it didn't feel like a prologue / chapter 1 like HoT. I preferred having a clear beginning / conflict / climax / resolution. Environment: The whole environment of the maps told their own stories. Mainly the diversity and grand scale of how separated the Elona landscape is was such a fun adventure to undertakeSpecs: Overall, I think the specs were fun and better focused with the expansion than HoT.Mounts: Probably the best addition of the expansion. I really appreciated how the difficulty of obtaining mounts slowly raised throughout the story instead of that stark wall of leveling up for gliding in HoT.Music: I actually played with my sound off, but from the few tracks I heard, they sounded very well done.Elonian Characters: I really enjoyed the Sunspear team, the banter of the citizens of Amnoon, the children with the springers, the refugees, the Order of Whispers, and Choya were all very interesting and entertaining to encounter.Hero points / Mastery points: I totally appreciate how these points were much more solo friendly than HoT. It made playing my expansion spec through the expansion much easier which resulted in a better experience overall.Cons: Story: The actual details of the story to me as GW1 fan were pretty confusing. Coming from Guild Wars 1, I completely disagree with how Balthazar was handled. I understand the writing team stands firm behind their work, however, I think the larger entities and nostalgic characters from GW1 should be respected, not dragged through the dirt and thrown in the cosmic trash to never be seen again - harsh, but just my opinion.Monsters: I understand there should be challenge, and this aspect is honestly very subjective; however, I felt the groups of diverse forged were just too strong for me to solo through. My build could be bad, I could be a poor player, however, I still feel the game should be fun - this isn't a serious hardcore raid or fractal, it's open world. Tone down the crazy mobs or limit their patrols.Cost of mounts: The Griffon mount was way too expensive. I understand this is a gold sink, but 25g to 250g was just silly. Next time, please cap the end expansion big fun reward with a gold sink that is far more manageable, 150g would have been a less jagged pill to swallow. Also, the mounts costing gold was a surprise to me. This is a feature added that should be enjoyed freely, not to mention they're required to progress the story. Season 1 Story Characters: I do not want to share my characters story with any of the established characters aside from Canach. This is also subjective, but overall, please stop recycling these characters. Add a new cast each expansion and bring cameos of the old.Lack of use of the new maps: I was really disappointed with how little use I got out of the new maps. I basically rushed through with the story and moved on. When I went back to get the Griffon eggs I was pretty surprised how much of these huge maps are totally ignored. There should be more incentive to explore and participate in the whole maps than just the hearts (more events / bosses / explorable hidden nooks / caves / treasure chests / etc).Lack of a big end of expansion reward: I have a pretty big complaint about this. Finishing the story should give the player a nice big reward. Ascended trinket, helmet, backpeice, something to show that you finished and as the developer you appreciated the player going through all the hoops to complete the game. I know there is a reward for achievements, but that's something different. I should be rewarded for completing the story. A skin, outfit, ascended armor piece, quality miniature, something should be given.Suggestions: Story: Make your own stories with the lore of GW1 as a foundation not as a tool. Introduce new elements or respect the old and use them in a manner that coincides with the established lore. In other words, stop rewriting GW1, start writing GW2, and respect the writing that has come before it.Characters: Introduce a new cast per expansion / season.Gold cost: Limit the REQUIRED gold purchases from the character unless you set the character up to receive that amount of gold. Put a hard gold cap on gold sinks. 250g is too much.Story Rewards: Provide a substantial reward for the player at the end of the story (weapon / armor skin, outfit, quality miniature, back piece, trinket, etc)Keep up the good work!Overall, if I think this was a very successful expansion and set up for a very entertaining living story. However, there were some pitfalls that should be taken into consideration moving forward. Sorry that's not 100 words, thanks for your time and hardwork :)
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