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Altaiz.3570

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  1. so true, i wish they added one- would look pretty cool
  2. Well they also missed explosives traitline of holo especially “flash bang” and renegade nerfs
  3. What top players? Outside the far node 1vs1, the class has zero presence : offers close to zero supports and can't really handle more than 2 badly played classes at the same time, the class has been nerfed to the ground because it doesn't really offer anything outside their 1v1 niche , despite their claims....they don't use rangers in their top teams...let's ask @bluri.2653 why there is no ranger in his team if it's so powerful. But enough of this pointless talk , take your bird pets whatever and let's increase the teamplay viability of rangers, so that at least the class is usable in wvw outside the even more pointless roaming as you lot like to call it, as it brings in no loot, badges..or fun. What amazes me is that how much effective thief is in any comp and yet thief mains still complain about everything and ask for buffs on their class and nerfs on others, so much so theif was becoming a 1v1 class last patch and they would go on to beat high level warriors when it’s isn’t even their class role. Rn leaderboard has so many thieves in top 50 and every other thief build is viable. People complain about ranger given their broken revenant, unkillable renegade, core necro, LR ele, prot holo out there terrorising people.
  4. Drawbacks:Birds/Tigers actually explode when focused at all. And then 50% of the Core Ranger's damage output is on a 60s CD.Can't peel/disengage for #$%^. When 2v1 focused by competent players at all, it dies. <- This is the first big reason why Core Ranger is not viable for tournament, because it lacks the disengage play required to stay alive long enough to do anything at all, in higher tiered play environments. The 2nd reason why Core Ranger or Soulbeast is not viable for tournament, is because the majority of the bell curve or bellow community always gets it nerfed from being able to do so. Let me explain something to you very carefully. Ok so all of the objects that have been placed in the pvp maps, those were meant to be used for LOS and positioning. These are mechanics designed into the game that were meant to be used against Longbows and Rifles and Shortbows and all ranged projectiles. However, bell curve and bellow players ignore this. They are the types of players who walk into the middle of Eternal Coliseum mid and stand there on the node while a Deadeye is shooting at them, and completely ignore the 4 pillars and the boxes around the node. When they die to the DE or a Ranger, they come into this forum and complain about how OP high the damage is. Higher tiered players above the bell curve wouldn't let that happen. 1 - They have good map awareness and would position themselves with an object in between themselves and the ranged attacker before he even arrives to the team fight. 2 - If they were caught unaware which does happen sometimes, they quickly react an begin to LOS. So what we are really talking about here, is the point where players rise from ignoring LOS mechanics, to utilizing them. Rangers are very OP in environments where players ignore LOS mechanics, and this is where all of the complaining is coming from. However, in environments where players do utilize these mechanics often and know how to exploit them, the effectiveness of Ranger drops through the floor to where it is no longer viable amongst high tiered play. <- This is because the large bulk of the community complains about how high powered ranged is, as they choose to ignore built in game mechanics that were meant to be used to deal with the ranged. And then Arenanet listens to this bulk of QQ, and Ranger gets balanced around that, instead of around high tiered players who actually utilize all the mechanics granted to them. Ranger is a weird class due to the difference in effectiveness between bellow bell curve and above bell curve for the above reasons ^ Ranger is very strong against bad players, but Ranger is just bad against good players. Unfortunately for all of the reasons described, Arenanet struggles to find a cherry sweet spot to settle the balance so that it works for everyone. Pretty much sums it up. Rangers have plenty of disengage? Half the time it feels like most of my team is chasing some ranger across the map. I mean sure it isn’t as good as a thief, but it has plenty of disengage. Soulbeast especially if you run a bird. Obviously it isn’t as good as thief or some of the warrior builds but it’s still more than enough. Even more than Mesmer right now unless the mes is running portal, which is just a waste in solo queue.Why would we run a bird that is only for disengage and is probably gonna get nerfed damage wise just for running like a psycho, NEWSFLASH you can’t swap pets now so it’s better to use something more viable instead? Your arguments are terrible at core. That’s like me asking some class to give up utility damage wise to be more tanky or so that they can disengage.
  5. Mauls don’t do 8-9k unless there is huge might involved or mega vul on you, not as easy to land such big numbers as being perceived, lb is so easy to counter don’t mention it as some “counter play” lb is only lethal when you facetank the whole damage, rest lb 3-4 do basically nothing on base of damage autos do barely 500-800 and barrage is so easy to move around. That’s leaves GS as only damage weapon. Rest of the weapons are condi based mostly and are HOT TRASH, if you ask for nerfs on GS you better ask for buffs on other weapons damage if you are being such a fair play to community. I agree nobody bats an eyes when it’s about their class that’s why for the past 5-6 season no HOLO,WARRIORS or ELEMENTALISTS were found on forums complaining about their busted classes. Now everywhere you see them LUL
  6. I feel we need rifles in there somewhere please although I agree with everything else because rifle feels like a beast master of sort or beast hunter giving additional ranged weapon, Ik people say we need AOE melee but hammer is very much Melee and doesn’t fall under the RANGER terminology IMO
  7. I would like to see Phoenix, Some form of dragon, a giant bear/wolf like creature much like the new war claw mount the 2k gems one
  8. Yeah something like beasthunter and what not that would be a cool idea, like a ranger that hunts down big monsters and threats etc, I really hope they go for the rifle. Plus IMO in pop culture references that’s how rangers are mostly portrayed
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