try playing a healing tempest or staff weaver with full berserker gear and come back again to tell us how easy it is. this is an over exaggeration. desert shroud still provides nice spike damage; just run spite 1/2/3 and place all your shades down on an enemy stack and press f5 and f2 when heavy bombing. dunno why you brought up condi when condi's been irrelevant for a while now. Sand Flare and Trail of Anguish still exist y'know. maybe you should use them more often. besides, scourge has always been primarily used for their boon corrupts and damage. what other support spec provides those two things all at once? the target cap has been reduced because of how oppressive scourge overall is. before the patch, scourges could easily corrupt 10 targets by placing down 2 shades and then hitting shade f2, which isn't really difficult to do. the 15 target Desert Shroud combined with Trail, Breach, and Wells means that not only are scourges corrupting a bunch, but they're also providing massive spike damage for their whole team. run 2 of them in every party in a 50+ person blob, and you can see how that can get overwhelming pretty quick. this is why scourge needed to be toned down, and i'm saying this as a person who plays the class nearly all the time. i don't agree with reducing the target cap to 2 for shades, but these changes are overall good. otherwise, lower CDs on wells in tandem with 12 targets on shades would have done nothing but encourage lazy playing, and more freecasting. you say that scourge is "pretty much destroyed", but their damage and corrupts are still very much alive. it's not like the hotfix team nerfed scourge's other skills, and hell shades still have a use, they just now require more effort on part of the scourge to be used effectively.