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yin.9260

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  1. try playing a healing tempest or staff weaver with full berserker gear and come back again to tell us how easy it is. this is an over exaggeration. desert shroud still provides nice spike damage; just run spite 1/2/3 and place all your shades down on an enemy stack and press f5 and f2 when heavy bombing. dunno why you brought up condi when condi's been irrelevant for a while now. Sand Flare and Trail of Anguish still exist y'know. maybe you should use them more often. besides, scourge has always been primarily used for their boon corrupts and damage. what other support spec provides those two things all at once? the target cap has been reduced because of how oppressive scourge overall is. before the patch, scourges could easily corrupt 10 targets by placing down 2 shades and then hitting shade f2, which isn't really difficult to do. the 15 target Desert Shroud combined with Trail, Breach, and Wells means that not only are scourges corrupting a bunch, but they're also providing massive spike damage for their whole team. run 2 of them in every party in a 50+ person blob, and you can see how that can get overwhelming pretty quick. this is why scourge needed to be toned down, and i'm saying this as a person who plays the class nearly all the time. i don't agree with reducing the target cap to 2 for shades, but these changes are overall good. otherwise, lower CDs on wells in tandem with 12 targets on shades would have done nothing but encourage lazy playing, and more freecasting. you say that scourge is "pretty much destroyed", but their damage and corrupts are still very much alive. it's not like the hotfix team nerfed scourge's other skills, and hell shades still have a use, they just now require more effort on part of the scourge to be used effectively.
  2. oh yeah, if there was any part of the nerfs that i dislike it has to be the insane blow to Sand Savant. before the patch hit on the 7th Sand Savant was still kinda useless, but one could argue for the ease of the bigger aoe. now though, there's literally no reason to not run Feed from Corruption. hopefully this won't be the case with the nerfs that came out. Tuesday night was just an absolute trainwreck to play as a Revenant with tons of scourges just dropping shades and wells and corrupting the shit out of everything on my guild's 18 member squad. agreed. this was a huge screw-up on anet's part, but maybe... just maybe they'll learn something from this mess. i've only played since March, and this patch just left me with a bad taste in my mouth in regards to anet's ability to balance anything with any foresight.
  3. i'm a scourge main, and i originally thought that the reduced targets on shades was going to be a huge bust on shroud dps, but when i played it this night it... honestly doesn't feel any different from how it felt to play before, which surprised me. i'm placing down all 3 of my shades and i'm still getting 20k+ dmg on desert shroud alone in big fights of over 1 min. really appreciate the nerfs now that people are being discouraged to blob with tons of scourges. makes playing as a scourge fun now that i can get into melee fights without going up against 24/7 pirate shipping like how it was on Tuesday night ^^
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