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AlexToind.2059

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  1. Yes I know, I've wait so much to update to 18.04 that I'm now waiting for 20.04.I think that I can wait one more month to play the game from linux ;) From apt policy queries: libvulkan1: Installed: 1.1.73+dfsg-1~gpu16.04.1libfreetype6: Installed: 2.6.1-0.1ubuntu2.4wine: Installed: 1:1.6.2-0ubuntu14.2So the Vulkan version should be fine, but I don't know if wine 1.6 is a bit old.Do I need some wine-dev* packages? Anyway, thank you very much for your help.I'll give it a few more tries and if I don't come up with anything I'll be waiting for 20.04 hoping in a better luck!
  2. Hello there, I'm having some trouble with the installation.Here is my setup: Dell Precision 5520 with i7-7820HQ and Nvidia Quadro M1200Ubuntu 16.04.5I've followed your steps and the limits are properly configured.I've tried both the Nvidia and the Intel packages but in both cases the play.sh and debug.sh blocks while loading.At the beginning I got this error: Call from 0x7bc8b6fc to unimplemented function vulkan-1.dll.vkGetInstanceProcAddr, aborting, but I've removed by installing sudo apt install vulkan-utils.I can use the mouse and keyboard while the execution is stuck, but I cannot interact with almost anything.I've managed to exit this situation only by xkilling the GW splash screen (which is freezed). Here is the report from the debug.sh before it becomes stuck: 000b:fixme:winediag:start_process Wine Staging 4.21 is a testing version containing experimental patches.000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.0009:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.0009:fixme:heap:RtlSetHeapInformation 0x20000 0 0x22fcd0 4 stub0009:fixme:heap:RtlSetHeapInformation 0x730000 0 0x22fcb0 4 stub0009:fixme:heap:RtlSetHeapInformation 0x730000 1 (nil) 0 stub002c:fixme:ver:GetCurrentPackageId (0x142fda0 (nil)): stub002d:fixme:ver:GetCurrentPackageId (0x153fda0 (nil)): stub0009:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION0009:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.0009:err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.0009:err:winediag:select_shader_backend Ignoring the shader backend registry key. GLSL is the only shader backend available on core profile contexts. You need to explicitly set GL version to use legacy contexts.0009:fixme:gameux:GameExplorerImpl_VerifyAccess (0000000000FDA5A0, L"C:\\GW2\\GW2.exe", 000000000022F140)003d:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4003d:fixme:sync:NtQueryInformationJobObject stub: 0x288 2 0x2addb80 64 (nil)003d:fixme:sync:NtQueryInformationJobObject stub: 0x288 9 0x2addbc0 144 (nil)0044:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.0044:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub0044:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub0044:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f6e4, (nil) 0x32f6e00044:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f6e4 (nil) 0x32f6e0) returning a dummy value (current locale)0044:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f6e4, 0x2e0ebb0 0x32f6e00044:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f6e4 0x2e0ebb0 0x32f6e0) returning a dummy value (current locale)0044:fixme:winsock:WSALookupServiceBeginW (0x32f750 0x00000ff0 0x32f798) Stub!0044:fixme:iphlpapi:NotifyAddrChange (Handle 0x32f628, overlapped 0x2e1dd08): stub0044:fixme:win:RegisterDeviceNotificationW (hwnd=0x1007a, filter=0x32f808,flags=0x00000000) returns a fake device notification handle!0044:fixme:win:RegisterDeviceNotificationW (hwnd=0x1007a, filter=0x32f808,flags=0x00000000) returns a fake device notification handle!0044:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION0054:fixme:ntdll:EtwRegisterTraceGuidsW (0x495320, 0x24ef248, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x24a4f04, (null), (null), 0x24ef260): stub0054:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000}0044:fixme:winsock:WSALookupServiceBeginW (0x32dc60 0x00000ff0 0x32dca8) Stub!005d:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.005d:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub005d:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub005d:fixme:ntdll:EtwRegisterTraceGuidsW (0x495320, 0x24ef248, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x24a4f04, (null), (null), 0x24ef260): stub005d:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000}005d:fixme:gdi:GdiInitializeLanguagePack stubHave you got any suggestions? Many thanks!
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