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Humor.5763

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  1. Wow, this problem has been a thing for a while, and it's still here? This is ridiculous, I thought it might have just been me, but I run other online games smoothly with 90 ping at most, and even GW 2 the highest I've ever experienced until PoF maps, is 120, which isn't terrible. But I agree, when there's a 3 second delay in between my movements/skills/anything I'm doing, I'm pretty much going to rate the game unplayable. Definitely not telling any of my friends to get PoF until this is fixed. Clearly, it's not a "Player Problem", but something Anet hasn't seemed to fix since February ffs....
  2. I don't mind the underwater combat so much. As you said, adds another layer of gameplay. The problem with underwater combat (at least for me) lies within the abilities you get, either feeling sub-par to absolutely useless, with how weak some of the skills are compared to fighting on land. You're also extremely limited in the amount of weapons you can use underwater as well. (Trident, spear, speargun) If I didn't have Minions on my Necro/Reaper, I don't think I'd really be effective at killing anything in the water, as the cooldowns are insanely long, and my basic attacks don't do a whole lot. My opinion of course.
  3. Ultimately, I don't think race/class really matters too much. Honestly, I rarely see people use racial skills at all. The only reason I would ever see anyone use them, is simply because they're left with no other options at that specific time. The second you start getting new skills to slot into your hotbar, say goodbye to those racial abilities. They'll seldom be used. Although, Charr's racial ability is fun. I mean Rocket launchers are cool. That being said, ever since the Beta/Launch of the game, I've always made Sylvari characters. This is simply due to the fact, it's not your "normal" looking Elven race, especially when it was going to be at the beginning, but the art designers decided against being generic, and I'm pleased with my Salad people. I'd say Charr, and Asura characters are neat, but they've pretty much been overdone/used in every Mmorpg' in existence. Asura= Gnomes/Dwarves, and Charr, well I've played Guild Wars 1, so they're not new to me at all. To each their own though. Again, I doubt Racial Skills make the world of a difference, especially like I said, once you get other skills later on, you're just going to replace them. I'd say the Races really only matter if you're looking for the personal stories, which take you up until level 40 ish, I think....? Then everything else is the same for every race, no matter which you are. Either or, hope you enjoy Guild Wars 2, it's a great game. It's even nice of Anet to basically give you a "Free Demo" (full base game, with some restrictions) before you decide if you want to purchase the expansions, and find out of the game is for you or not.
  4. I'm not going to read through everyone's comment on this matter, too lazy. Upon my returning to Guild Wars 2 a few months ago, and I myself never delved into the expansions, other than Path of Fire's first mission in order to get a mount, I made a new character (Necromancer), bought all the living stories, and set a goal in mind to complete the base game/expansions in order. I mention this in particular, because it gave me a fair grasp on how to better play the Necromancer, which skills/weapons to mess around, I even asked around in the forums, and tested a multiple variety of weapons/styles, until I actually found one, most Necromancers don't even touch, but it suited my playstyle, and I eventually got fairly good at it, to the point I could solo most anything. That point aside, I soon found myself diving into Heart of Thorns for the first time, trying to obtain Hero Points/Mastery Points. My goal this time was to become, or at the very least test out the Reaper Sub Class. As such, I did so, and thought I had a fairly good grasp on how to play the class until I did get into Heart of Thorns (HoT). I got my ass handed to me so much so, that I actually came to the forums to ask for help, and see what I was doing wrong. Again people told me to use certain builds, weapons, etc, etc. I honestly didn't find them too much fun, and thought I could further enhance the style I was already used to, only this time, it would take actually getting to learn the Reaper Skills better. I noticed one of my biggest issues when transitioning to Heart of Thorns, was that I wasn't "Weapon Swapping" nearly as much as I should have been, and this was one of, if not my biggest issue. Unlike Heart of Thorns, everything else can pretty much be done using one hotbar of skills, or so I find. Heart of Thorns definitely pushed, and tested my limitations, but once I got into the habit of swapping my hotbars, every chance I could, making use of multiple heal/buffs, etc etc. Heart of Thorns honestly posed no challenge for me at all. I was able to sustain myself, I went through other people's suggestions, and found my own particular build that I messed around with, and enjoy. I was able to solo pretty much ALL of the Hero points, if not all of them because I kept trying to improve upon the build I liked, with a few tweaks here and there. Honestly, if you're a Reaper sub class, and trying ONLY to make Reaper skills work, that's where it's going to bite you the hardest I think. Tons of people told me to go "Staff/Greatsword" with my Reaper, but I just couldn't make that work myself. Instead my build consists of Dagger/Ward, and Great Sword. This allows for some great crippling moves on enemies, to help sustain my health over the period of time it takes for the CD's to wear-off. I also still run with Minions to tank/sustain my health as well with each of their hits giving me health. Anyways, topic for Class forums. Point is, try optimizing a playstyle suited for yourself, and if you're not making use of weapon swapping/hotbar swapping, again was one of my biggest issue's. Also as mentioned, don't just try too make use of ONLY your Reaper skills. Base Necro skills are very much still a thing. I do however agree on some Hero Points being absolute trash to obtain. Like the "Bacon" Hero point you mentioned. I actually had to look up, and do some research on that myself, which boiled down to eating food for buffs. It took me a few attempts to actually do it even with food buffs, and while I think the concept of obtaining a Hero point through draining your life is interesting, probably could be a little more lenient. Anyways these are just my thoughts, dunno if it helps any, or if someone else mentioned something like this or not, as I said, not reading through every comment here.
  5. I mean I seen some of Summit's stream last night. I wonder why no one is pointing out the MAIN thing he was LOOKING forward to was the PVP. Summit had absolutely no interest in playing the story, as he skipped absolutely everything, all while saying he was mainly doing the Story and Events, to get the hang of the gameplay. In my opinion the only thing Summit would stick around for is the Structured PvP, because World VS World, (At least in Stormbluff Isle) is dead. Of course not literally, but if you're only seeing 3-5 groups of 10 players here and there across all of World vs World, that's not very interesting. Summit will most likely play Structured PvP, and even then I'm not sure how active it is. Also, Summit doesn't give two craps about skins and stuff being Cash Shop based. The Dev's already sent him expansion pack codes for free via his email. Gotta love those "Streamer Benefits" right? First Black Lion Box he did open without spending a dime though, he got the new Legendary Mount Skin, that was pretty cool.
  6. I straight up read none of this except the title.... This may be wrong but let me explain.... Warrior used to be a beast Solo, or in a party. easily doing more damage then any other class in early stages. This was due to being able to kite bosses with rifles with Bleeding doing mass amounts of damage, and before they nerfed the entire "Seed Healing Turret", where you could bring multiple items with you, where you could solo champions, and even event bosses. This is what made me delete my lvl 80 warrior, and Guardian, because these two classes got nerfed so far into the ground a few months/years after launch, it became almost unbearable to play these two classes. Thus, creating new classes. I'm not too sure how it is now, but from what I've seen, Melee Rangers. and even Revenants/Renegades (DoT) can do WAY more damage than warriors. I almost see absolutely no Warriors now, unless it's a new player who's trying to learn how to play for the first time, because no one in their right mind would choose a warrior over any other class. I've even seen how engineers work, and despite their lack of damage, at least their support roles outwiegh the roles of a warrior in any matter, whether it comes to damage, or support. Warriors are absolute trash, and at this point, should just entirely be removed from the game, or reworked until they are viable again. This is just me speaking from someone who's went from Launch Warrior, to the Warriors now. It's sad that no one wants a warrior in their party, and they're considered a "Lowbie Class".
  7. Honestly, if Aion Online wasn't dead, and NCsoft didn't screw up so much with that game, I would still be playing that one, and I would consider that one to be the "Best" in terms of gameplay, and how innovative it was. At least Guild Wars 2 is finally getting with the "Times", and added Quality of life features, like mounts, and Gliding I guess. I do like Guild Wars 2 for what it is, but back in the old days of Aion online, the PvP via rifting, and abyss air combat got incredibly intense at times. Sadly, the game is all but dead, and rifting got ruined. I miss those "Chipie and Irad" days.
  8. I mean, In a world where death essentially doesn't exist, (at least for the player characters), it might be nice to go out and experience what dying actually feels like, only to come back to life. Though, in a world where you'd never die, I think it might get boring after a while. My character(s) life right now is pretty interesting thus far considering I still have the expansions/Living Story 3, 4, and the Ice Brood Saga to go through, but I'd imagine it would get down to the point where people who have nothing left to but sign on, and do their dailies would get boring, you know, pretty much a "Rinse and Repeat" cycle. Couldn't imagine doing that for hundreds of years. I feel like one lifetime of waking up, going to work, get's old as is, that's why we have retirement. I do sometimes wonder what having breasts would be like....
  9. Just started Heart of Thorns, and finished Living Story 2, I can safely say, most of my deaths come from the Over Powered monsters, the "Jungle Vines", with their poison shots, that can reach half ways across the map, inflict bleed, and knock you back.
  10. Hello all, So I finally proceeded on with one of my characters through the story, in order as I wanted to go, Living Story 2 (don't own the first one, nor was around much through the first season), and I guess I'd like to share my thoughts. So, before going into Living Story 2, I did the whole recap, to Scarlet Briar, and honestly, it didn't really explain a whole lot, or I was supposed to do some reading, which I clearly don't do enough of, because the "4 new heroes", Taimi, Keesmar, Marjory, and Braham, I had absolutely no clue who they were, and why on earth they were traveling with me, they just kind of existed. In the beginning of Living Story 2, I found myself (Story wise), incredibly bored, as mentioned before, not a clue who any of these characters were, I didn't really care for any of them because no backstories were actually given to me (again could have needed to read). There were hardly any cutscenes in the beginning, and going from core Guild Wars 2 with voice overs, and cinematics through almost everything that was in the game was something I was used to, and something I enjoyed seeing. Sure, the characters didn't have much in terms of animation in core Guild Wars 2, but it was refreshing to sit back, and just enjoy the show, plus I really was, and still am a fan of the motion art that plays in the background while characters talked. This time around, it almost felt like the main character (i.e; ME), felt like a complete mute, having absolutely no voice over this time around, and having to read through a bunch of stuff I didn't care to read, because after I had skipped everything, the voice-overs more or less summed it up after I skipped through the dialogue. Not too sure what really happened there, voice actor quit? Too much money to keep multiple main voice actors aboard? Like I said, it just kind of felt bland, and I found myself skipping a LOT of the dialogue just to get to the end, so I could do something. I was no longer watching, and enjoying something, I was working, to get to the fighting, which honestly did NOT feel like a break I needed, or even wanted, I just wanted to get it over with. As the story progressed, I finally decided to start reading some of the quests again, and found myself more interested in it, right around the time Taimi started to run away with her invention, soon afterwards being ambushed by the inquest, I'm not sure why that was the point I decided to care, maybe it's because it was the point I finally stopped traveling between the cave every 10-20 minutes to check up on her, and the story actually progressed. Soon afterwards came the "Summit", which I still don't understand, and probably missed something huge from the first living story, because again, nothing was really explained, and everyone was just questioning "Why should we help? We need to protect our own people". This made very little sense as to why they were questioning this, everyone had already fought off a great "Evil" once before "Zhaitan", so why would they question themselves again? The threats they speak of were there before Zhaitan was defeated, and still everyone more or less agreed to help, granted majority of the work was from the "Pact" I suppose, however, all races are tied somehow to the pact, and had to spare personel in some which way or another. The whole Summit meeting felt like a waste of time, and again, it was just something I wanted to get through fast, I did "read" all of it, key word "Read", again, something which i felt would have been so much more enjoyable if the main characters voice actors stayed on board, and could be something I could watch, and enjoy, but no, it was reading, and basically having the main characters response to everyone of there questions be, "We've done this before, we can do it again!", and having the Summits response be like, "Okay, good enough for me, let's send in troops again!". It's almost like the writers, and whoever was working on this portion wanted to see it done rather quickly too, that's just how boring it was. Throughout the almost half of the Living Story 2, I was wondering, "What the hell happened to the 4 main characters, Rytlock, Eir, Caithe, Logan, and Trahaerne (as a fifth)", I almost thought I missed something major in Living Story 1, because Logan, and Treahaerne didn't show up until near the end of Living Story 2, I thought maybe they were dead or something, I know not a lotta people would care for either of those characters, but still, they were there throughout all of the Core Game, and suddenly, just no where to be seen. It was really odd. I think I really started to enjoy the story, when the main characters started to show up again, it was no longer, "Hey, let's go on an adventure random people who I know nothing about!", back to, "Oh hey we killed Zhaitan together, if anyone can bring down Mordremoth, it's probably this badass group that did something like it before". It almost feels like, ArenaNet, or whoever wrote the story realized just how much nobody cared for these new characters, and decided to bring back the old ones, that people actually cared about, who actually had backstories (again, new characters were probably mentioned somewhere, but not from what I've seen). It also felt like the main character (Me), was trying to replace Trahaerne, and Destiny's edge throughout the entire story. The main Character (Me), is now Trahaerne, Rox, is Rytlock, Braham is Eir, Taimi is Zojja, and Kasmeer, and Marjory, well, I know more about Kasmeer than I do Marjory, at least from Countess Anise's perspective, nothing was really mentioned about Marjory, her sister who no one cared about either (Belinda) died, and her soul was infused with her sword, which then Marjory took, and BAM, she's a Reaper now, that's about what I got out of it, other than she's Kasmeer's "Lover", at least I think that's what's happening between those two. I think the real fun to be had here in Living Story 2, was playing through the eye's of Caithe. Cutscene's started to come back, I could sit back and enjoy stuff, and playing through Caithe's story actually gave me a way more in depth story about her character, so much so, that I actually wanted to keep playing as her, and find out a heck of a lot more about the Sylvari (my favorite race). Overall, the story went from boring me to sleep, and just in general swapping to play different characters, to something that has me interested to see what lies ahead of me in Heart of Thorns. I'm guessing the Main character wont' have voice acting still, so... I'm not setting my hopes too high. Anyways these are just my thoughts on Living Story 2. The ending leading into Heart of Thorns was entertaining, I'd love to see a more in depth look at the main characters through their eyes. It kind of feels like maybe ArenaNet tried to tell their stories through the dungeons a little bit in Core Guild Wars 2, but it failed horribly, and they wanted to test something new out, which was fantastic, if they wanna replace dungeons for stuff like that, I'd totally be down for it.
  11. Hello all, So this is pretty old, but I just started doing the Living Stories now, just finished an Event I had to do for "Uprooting The Iron Marches", which was to save 10 workers from vines, and I have to say, this is the most poorly designed quest I've ever run into, in this entire game so far. So, on my Necro/Reaper, I'm having no real issues with the story so far mechanically speaking, until it came to this. At first, I thought oh, there's quite a few vines, my minions are probably just dying, then I started to notice, every time I was actually rooted, or captured in vines, ALL my minions, would just go away, and die, which hey, that's fine, started to continue on with the quest, and everytime I was getting vined, found it quite frustrating after a while my minions would just disappear, every ten seconds. Then I noticed, not only did they disappear, the cooldowns actually RESET, forcing me to wait 10-30 seconds to summon my minions again. This is incredibly frustrating, because the build I have my minions are my damage, and when I'm vined, I can't do nothing but spam 1, and pray to god, that the bleed damage, the wolves, or the insane amount of damage the bigger vines do chunking my HP everytime one of their poison shots hits me, nearly killing me instantly while I'm left to do absolutely nothing but wait and die. I'm sorry, but it really doesn't seem like anyone actually tested this quest out, and Anet was kind of under the impression, "Well, people are always going to be doing this, or around, so... what the heck, let's just leave it as is, there's NO WAY, someone would ever be forced to SOLO this....". That's exactly what I'm thinking the thought process is on this quest. I did manage to beat it, but the mechanics of this, especially when it comes to a Necromancer's minions is terribly thought out.
  12. Why on earth can't you turn them off? I just finally got to a point where I'm doing Living Stories, and expansions, and this is really annoying. it's funny when I started to type this in google, and it literally came up with this topic, front page, first topic. Why is it still a thing? Is it really that hard to add a "Disable" notifications in options? They have these for other things. Total Turn Off.
  13. I'm sorry that it is giving you motion sickness, but asking for "less jumping" in a platformer game mode is just ridiculous (and selfish in this case). Then, there should be a way to earn the weapon skins, items, and currency via some other means, other than just buying them off the market place, because that would just be unfair asking players to buy something, that only a certain amount of people would be able to earn through doing such a mode. It's not like it's the players fault they get motion sickness. Happens to quite a few people. That would be the alternative. Unless you want the infantile mode to just be walking from point A, to point B, in which case, no one in their right mind would even bother with the long, and pointless jump puzzle to begin with, if everything was just handed to them on a silver platter. (Basically what infantile mode is to begin with, but not as exaggerated).
  14. I simply come back to Guild Wars 2 after a few years here and there to check out what's new, and to see how long it'll keep me occupied. Also, with a massive lack of Mmorpg's out right now, and due to me currently in general just being bored of everything, I'm hitting up some older games I've played, both single player, and Multiplayer games, this being one of them. It's kind of a feeling where I'm just trying to fill a gap while waiting for something new to come by, in this case, it's Phantasy Star Online 2 (Western PC release), which should keep me occupied for a while, though having played the japanese version, it's hard to say if that will even keep my attention long enough. I might end up just sticking with Guild Wars 2 for a while, and try to rack up them Mastery Points/Mounts. I did after all come back, and purchase the Living Story bundle (s2-s4), and haven't touched a single expansion, aside getting the raptor mount, even when I did purchase the expansions day one of release for both of them. So, there's no real shortage of stuff for me to do in Guild Wars 2. It's just a matter of getting the motivation, to do them.
  15. I mean... all I see is "No Anime", and "No Furries". I'm sorry, did we NOT just have a month long event dedicated to unrealistic stuff as well? Glitched Weapons. Take a look at all the other crazy stuff added into Guild Wars 2 over the years. I just ran a dungeon not too long ago with someone who shot Rainbow Unicorns out of their bow. And people are worried about a "Tail Accessory".... Really? Everyone is aware that "Anime" consists of dragons, and other fantasy creatures as well, right? (Looking at you Skyscale, and pretty much every other mount in the game) Guild Wars 2 in my opinion has become nothing more than a game focused around cosmetics, there wouldn't really be a reason not to have something new to show off. If all this stuff bothers people who think it ruins immersion, simply avoid those others, and stay in your small communities you have. Cosmetics don't need to bother you at all.
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