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Assassin X.8573

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  1. Warclaw is from the mist. Its magic and stuff. No pads needed.
  2. Looks to be fan made. Jade winds from gw1 factions cinematic. I was hyped for a minute. Decent story telling. The Six did bring humans from another world, so it isn't far fetched that something like this "might have been." I did this in my series 9 years ago, making my own lore for pre human existence in tyria.
  3. What they need to do is remove warclaw. No warclaw, no warclaw issues.
  4. (.....Warrior bubble.......) You. How to counterplay bubble. Option 1 (.....Warrior bubble.......) You. (.....Warrior bubble.......) You.Warrior You. Option 2 Warrior channeling winds of [iNTERRUPT]
  5. I hate when i get into a 1v4 and 30 seconds later all 4 enemies that jumped me are now loot bags. fight never last long! Bring more enemies and maybe you can take me down!
  6. Currently Platinum. Havoc/roam from 2012-2015, 2015-2018 break from GW2. Back to wvw in 2019.
  7. I mean, if all it's skills were directly usuable as in pve, then no. But if you just replaced it's over skills with the wvw skills then ok. I'd love to run my shrine or spirit jackal skins instead as a skin instead of the warclaw.
  8. Good thing they throughouly tested this so that you can stack a whole set of boons between each set and then switch to your main set within seconds via hotkeys and then destroy. Makes wvw greatly balanced.
  9. Wvw and pvp need split between also. But this is a step in the right direction even though it took 7 years to take that step.
  10. At first I wanted to say the devs. But it's not the devs from keeping it great. It is the management and the monetization focus instead of content focus.
  11. Giving warrior access to barrier is not necessary. Not really sure why that came up as a suggestion. Other changes look ok.
  12. NPCs were never like a faction. They are nothing like the npc faction from AION. That was actually kind of fun and different. These NPCs in wvw are utterly useless. If they randomly raided and took camps towers or keeps then it would add a little bit more degree of difficulty to wvw and strategy, but it would also require defense and increasing the pop cap
  13. Back in 13 or 14 prior to eotm and desert borders, I was working on a new map connecting all the borders to eb. But I spilt water on it. Essentially it would be a large triangle or circle map but EB would be surrounded by impassible mountains while the borders encircled it. The Garrisons would be the main thruputs into eb from the borders but there would be smaller narrower pathways/valleys/mountain pass to go out of the way but still allow for bypassing the Garrisons to get to eb.
  14. Le'me fix this for you real quick. Remove mounts. All mount bugs and exploits are now solved. You are welcome.
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