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Katelynn.6593

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  1. Well, what I said initially still stands: that's not jumping backwards, that's having the camera reversed. ;) The former is impossible to achieve (as the snowflakes melt quickly), the latter looks really, really tough. Funny ...you should say that as if I somehow said I was jumping backwards in my OP. Because my title says reversed action CAMERA. It doesn't say reversed action PLAYER. Edit: Unless you were referring to my use of the words backwards, where any reasonable person knows it's a figure of speak and wouldn't fuss over the semantics of the word, when they know the principle in which it's spoken.
  2. Yeah the people who did this is impressive. Both of them. One may have taken an "easier" path, but it was with auto run and on the snowman path you have to wait for the platforms to appear. So they have to stay on the platform while waiting.Thus it would be a greater challenge to do it on snowman with backwards auto run than gingerbread. Whereas the other person was doing it backwards without auto run, so obviously their challenge would be the path that shatters the fastest.
  3. :o I'd love to see that. :lol: Oops damn my bad lol. Wrong vid. Wrong path. Here it is.
  4. :o I'd love to see that. :lol: Another thing I noticed he had mastered is how to jump when they were blinded because of a rock. Or they had jittery cam because of a rock.
  5. :o I'd love to see that. :lol: Sure! Now the auto run as well might be a little too much for me lol XD.
  6. It's not doable as you cannot jump the required distance backwards unless it's a dodge jump, and those are time-limited as they depend on your Endurance recovery. Since the snowflakes melt, you can't just wait for your Endurance to recover, so doing the whole thing in reverse seems like a futile endeavour. Yeah, that's what I've discovered since posting this. But I'm not sure what else the OP could mean by that title. I can't find any mention of it online except this topic, just lots of guides to using the action cam or doing jumping puzzles. The only other thing I can think of is using the action cam so the camera is facing your character and you're running fowards but your view is reversed, but I can't see how that would affect how soon the platforms disappear or how quickly you move. All I can think to suggest there is that the platforms aren't specific to you, they start to crumble as soon as anyone jumps on them so if someone else is just ahead of you they may be destroying the platforms just as you get to them. There isn't really a solution to that except making sure you start at the same time and keep up with them, or waiting until you're the only one starting it. This one I think is the same no matter what special rules you're using: it's mostly down to practice and learning the route, but it also helps to remember that you can turn or speed up/slow down in the air, so you can adjust after jumping. The ability to slow down, or rather stop completely is probably the most useful of those, it's a bit counter-intuitive but your character has no momentum, the second you stop moving them forward they'll drop straight down, so you can take a running start, hold down the forward (or backwards?) key and then let go when you're over the point you want to land on and you'll drop to exactly that point. There's at least a few "leap of faith" points in the Wintersday puzzle - places where I'd swear it's too far and my character won't make it, or the platform is too steep or whatever, but at some point in the past I tried it (or saw someone else try it) and now I do it trusting that it will work even if it looks like it won't. It takes trial and error to learn that but now I'll throw myself off those places without even thinking about it because I know it will work. When you're learning it can help to move the camera around a bit (if your rules allow this) to see the jump from different angles so you can see the best spot/direction to go from. It might mean that run you don't have enough time to finish, but next time you won't need to do that (assuming you found the right place) so it won't take as long.This is very helpful as it's given me the realization that I need to jump before the platform appears. I noticed one player jumping onto the platform before it appears and I realized it was because the platform appears the moment the horizontal platform near the rock appears. It's just invisible for a second. She knew this so she jumped onto the air. She even knew when the presents would appear and would jump before they appear and then land on them. I can't use that platform as a visual cue facing backwards so I will have to learn to count at the same speed consistently, so that if I get to x number of seconds at my speed of counting it's time to jump. Obviously being human I might count too fast or too slow. So you've reminded me I need to master the most basic fundamental here. Learning the timing so I start before or at the same time as everyone else.
  7. It's not doable as you cannot jump the required distance backwards unless it's a dodge jump, and those are time-limited as they depend on your Endurance recovery. Since the snowflakes melt, you can't just wait for your Endurance to recover, so doing the whole thing in reverse seems like a futile endeavour. I saw a YouTube vid of it. And I'm going to rewatch it to see if he did any dodge jumping. Nope. No dodge jump. I think the problem is I'm using up time during the rotation in the air part. I may be overdoing it losing precious time. But I'm not sure how they learnt to not overdo or undo their rotations. Plus you are running forwards while your camera is looking backwards. That's what reverse action cam means. Your camera is in reverse, not your character.
  8. The reason I'm starting with the gingerbread path is because the flow is the most natural out of all the paths once you learn it. Compare this to quaggan and snowman that has at least one snowflake you can get stuck in the gap then fall through. But even with flow obviously doing it backwards makes even the most natural of paths feel weird. It was easier for me to learn gingerbread forward because it's natural flow was designed for forward movement. Also because the puzzle compensates for it's timed factor by preventing the puzzle from having geometry that can make you stuck. Learning it backwards must have a different technique to it. If you use action cam and look behind you, then you press the s key, your character runs forward while looking backwards. It is possible. Someone made a YouTube vid of it. There is no way I'd attempt this if I hadn't seen anyone else do this.
  9. Great personal challenges like this, don't come along everyday! Only problem is I don't know what techniques people who have successfully done this use, when they first started learning how. My problems at the moment: It seems slow. I can jump onto each platform without pausing and it will shatter under me. Compare this to jumping forward taking the same route, and not having the platform shatter under me. If I'm still going at the same speed, but my camera is facing in the other direction, why am I being shattered off? Jumping onto the wrong part of the platform or slipping off the side or outright missing it. I take 1 step forward and 10 steps back so to speak. I'm hoping for someone who has successfully done this to give me pointers to help make my practice more worthwhile.
  10. Yep! I'll definitely see if I can twist onto that rather than trying to make a land onto the platform. It's a pretty solid bet that by the time I get there, it's either ready or readying itself and will be ready by the time I get there.
  11. Guys my fps is back to normal now. The leap of faith is no longer a hindrance. I'm still not one of those perfect runners, but I'm finding it a lot smoother now.
  12. The only thing that's changed is my fps. Dropping down to a 45. I can make it 55 by hiding my interface, but usually I have fps at 70. 60 normally and 70 with interface turned off. Not sure why my fps has randomly changed. I'm not much of a tech person. It might not be the game, because my graphic settings are still the same as when it was 60. So 50% of the time, even with low fps, the jumps are fine but they feel "un-natural" I make it to the leap of faith and the platform is covered and I'm grabbed the moment I land. This only happens when my fps is low. It doesn't happen when my fps is average or above average. I know there are players who are able to complete the clock tower with low fps. To me it feels like going from using a keyboard and then suddenly having to learn to write quickly and neatly with a pen. Players who have always had to use a pen are going to find it more familiar than players who switched from keyboard to pen due to fps drop. I do think fps matters in the same way exotic and ascended matter in open world. Sure, you will probably find a player who can solo difficult enemies in fine gear. But they soloed the enemies in spite of the disadvantage. It doesn't mean the disadvantage doesn't exist. It just means some players are better at countering and overcoming disadvantages. Just as some players back in the day could breeze through the JP even if a charr or norn were blocking the way, before orbs. That's just my opinion, though. Just sharing my reasons why I have that opinion. I'm not one of those players who deals well with disadvantages of any kind. Even being equal to everyone else in fps, I still won't have perfect runs. Having a disadvantage on top of being below average at JPs? Not a chance. I did complete clock tower 5 times "for real" (aka I got to the chest) and way more than 5 times "semi for real", (aka I made it to the clock but didn't make it in despite jumping at the same time as when I have made it in - when lightning strikes. ) I think there are two possible advices I'm asking for. Because you might know more about one than the other. For techys,. Could there be any changes I can make to my computer to increase fps? I've done what I could to increase fps in gw2 graphics. If you need any further information, let me know as I'm not exactly sure what information to give that would be helpful. For those with low fps who breeze through clock tower. What shortcuts do you take? How do you whip the camera angle around fast when jumping from the beam to the stone blocks but not overwhip it? attached to the leap of faith stairs? How do I overcome the "weird" feeling I have jumping at this fps. It feels wrong. It's hard to explain. I've been thinking of maybe trying to aim for the wooden platform that's next to the leap of faith platform? Because given how slow things are going, it will probably be out and ready by the time I jump off. But I'm worried that if I've miscalculated, I won't land on the wooden platform, I'll land into the goo. Is there any way of knowing that the platform is covered, I should aim for the wooden block instead, before I jump off?
  13. Technically everything in the game is optional content.
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