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Koensol.5860

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  1. You've always been able to cancel scrapper hammer 3. Just swap to a kit during the animation and then press the weapon swap button to go back to hammer. Easy. Most builds use at least one kit so it's not a problem at all. If I use hammer 3 for movement, I do it 100% of the time in pvp right before the animation ends, to remove the aftercast slowing me down. Makes it a lot smoother.
  2. It's not tho, the nodes are more often than not spammed with AoE circles. In the old burn dh era it was usually considered a death sentence to stand on the node in teamfights. It all depends on the situation. And why is it bad? Because you fail to understand it? Fair enough.
  3. What I said goes for unranked too, it makes no difference since randomness is again the factor. You say playing healer makes it easier to top stats. Maybe, but it will overall make your experience a lot more crappy for aforementioned reasons. But I'll agree with you that excessive complaining in unranked is uncalled for. But I also agree with the OP, that shouting "fight on point" is a huge noob trap. You should always adapt.
  4. You know that in higher tier matches getting kills is much more of a priority than capping. Guess what, capping is easier when the enemy is dead. And you get points for the kills as well. If your random ranked team happens to be a roamer comp, you can try and heal them on point all you want, but they will lose against a team with teamfight presence. This is what players like you don't get. You solo Q as support (which is generally a very bad idea because of this reason exactly) and cry when there is no one to support. A roamers job is literally to chase people around the map getting kills, in addition to getting decaps and the occasional full cap. Your job as a support is to try as best you can to rotate into the fight you think you could help best. The fact you had the experience isn't because of roamers chasing kills, it is because you chose to solo Q with the least flexible role (support) which got you into a suboptimal group comp. It's not all black and white. Some games you will get massacred if you keep going for teamfights, even if you have a support. In that case it is much better to try and rotate fast and try to pick off moving targets and winning points that way. So get off your high horse and be more flexible. A bit of advice, stop playing support in solo Q. It sucks most of the time as you can't take on any other role than that usually.
  5. Another day, another nerf thread from Eddie. No surprise literally no one takes the forums seriously. It's mostly just a bunch of self-serving crybabies trying to get their class buffed and getting every class that kills them nerfed.
  6. Fair enough, but "concentration per stack of might/boon" is different from getting concentration based on power (which works static for all similar traits like for example that ranger trait that grants healing power based on power) It is what it is. They don't want these things to become overinflated.
  7. That means you can save your cleanses for the more lethal condi's use resistance for dealing with the rest. Still not an ideal game design, I'll agree with that. But we will have to make due.
  8. Like others above have said, it works the same for all classes that have traits like this. Having constantly fluctuating boon durations is both unreliable to play around and a big strain on the server and maybe... you know... broken? Imagine having this on cele or other high boon duration builds in wvw with 25 might. Yea nope.
  9. Resistance isn't just for immob. It's also against weakness and blind and annoying stuff like cripple and chill spam from reapers, which is very valuable and it means that after a dodge it will be a great time to counterpressure for engi as you will have free movement, EE and a guaranteed full dmg hit unless enemy dodges/blocks/etc. I'm not a fan of losing the movespeed though, especially for core. Streamlined kits will now be the only source from traits which isn't a good thing. There's also other options for on demand resistance like from a relic, goggles utility (which is actually good now), and from first row of tools.
  10. Do the same for my core engi AoE moa please 😛 So I can throw the elixir X toolbelt into a reflect and moa myself and turn into an unstoppable pecking machine!
  11. Actually condi zerker with shield mastery is also gigabroken. If you for example use mace/shield + sword/sword, you have 3 blocks. Your mace and sword block is supposed to be consumed after 1 melee attack, and doesn't do anything with ranged atacks. That is, unless you take shield master. With shield master your mace and sword blocks reflect ALL ranged attacks for the full duration of the channel. So with all your blocks combined thats like 9 seconds of perpetual projectile reflect. And then you have sundering leap with 3 sec of aegis. And on top of that, the cooldowns are very short except for shield 5. Mace block has 7 sec cd. Sword block 15 seconds and sundering leap is also 15 seconds. And then you have 7 seconds of potential invulnerability if using endure pain and eternal champion, plus degen healing from mending and adrenal. I literally got ragewhispered multiple times by people because I didn't take any damage for a very long time. I can't imagine this interaction with shield master is intended. Its GIGA broken, especially since you also gain adrenaline from it.
  12. My biggest wish is, don't destroy any of the fun synergies that exist today. But instead rework only the very underpeforming traits, or add effects to them. Such as the majority of firearms and inventions traits. Please also bring back purity of purpose in pvp. A 2 sec icd is too much for small scale content. Its been useless ever since that change. But most of all please don't destroy the seemingly unused -but actually very cool and useful- stuff like streamlined kits (so many cool effects in there with niche uses like root trail, magnetic aura and drop gunk), elixir X (I love using this on core engi and meming people with the moa and tornado form) and static discharge's synergy with some instant cast short cd toolbelts. There's more to name ofc, but please don't streamline the entire class. Keep some of the weird stuff for us to theorycraft with.
  13. I have the same. I kittening hope they don't remove them. Chaining the evades is one of the great things about sword. I use it on literally ever condi build in pvp. They just need to increase the duration of the evade frame on sword 2 as the aftercast gets u killed, and they need to decrease cast time on sword 3 as it is too slow to use reactionary. Please Anet, keep the defensive part of this weapon intact. Don't force me to use the trash that is dagger mainhand in pvp....
  14. Lmao stop being idiotic. There's plenty of survival tools on tempest including mobility, projectile hate, invuln, healing, boons. Stop acting like stone heart is the only thing keeping it alive. Maybe now you have to git gud huh? Can't camp earth anymore for easy mode against power. Fr never seen this big of a cope from ele players. My god.
  15. Why can't these condi holo changes make it into pvp/wvw as well? It would actually make it a viable option, sort of
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