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Sobx.1758

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  1. I'd also like this QoL addition. Other than that, still: outfits/mounts/gliders/gear visibility/whatever other cosmetic option to be chosen per gear tab.
  2. I don't know what you're trying to say here. Try being more precise?
  3. Are you reading what I'm writing? I'm not saying that you're not casual today, which doesn't change how specifically grinding out exact materials needed for crafting shortly after release (or as soon as the cap allows) qualifies for "casual crafting", just because you could not play the game for x time after grinding out the mats. I don't know what's so hard about what I'm writing here. "I grinded out mats months ago, but now I casually clicked craft" doesn't seem fit for "how casual players are doing with crafting the armor" at all. Fair. 😄
  4. There's nothing to "offset" when you're still easly using all that "non casual" loot. Also as far as I remember, soon after release you went right for leggy materials while trying to work out limits and more optimal paths for gathering them (and I remember because I used them too, although not necessarily to the caps, thank you). I think even now you're overestimating/overselling your "casualness" for the "past 1-2 years". Again, if you feel casual and think "buying out 85% of what you needed [and grinding out to the cap some of the other materials]" is what fits "how are the casual players doing with armor" question, that's great 😉 Meanwhile, I remain convinced it doesn't. I don't think the attempt to "flip it around" works here at all. When you go from casual to non-casual gameplay, you don't gain much from the preivous casual time. Meanwhile if you grind out materials after the release and then even quit the game until the armor release, does it mean you "casually got materials for the craft" because you didn't play at all for half a year between farming them and crafting the item? I don't think it does. Not that it's some huge deal, I didn't intend this to be anything more than a throwaway line, but eh.
  5. Ok, I think the extensive period of the un-casual gameplay completely misses the point of the question about "how casual players are doing with the new armor". Not sure if you don't understand that or what this is supposed to be, but hey, whatever 😉
  6. Nah, players can and do play differently at different time periods, at no point I questioned that. Although -again- claiming that you're a casual player because you just did your grind for years and now you're able to use up the pile of that gold seems to be missing the point of the question "how are casual players doing", oof 😅
  7. "Maybe I did grind everything there was to grind for the past 10 years, but since I don't need to grind anymore [because I'm using whatever I did grind on the way here], I'm a casual player" is not my -still rather loose- definition of a casual player, but I'm not ready to faint on this hill, so if you consider yourself a casual player... so be it! 😉
  8. Which is why I didn't say "if you have gold/armor/whatever, you're not casual", but instead that he's not really a casual player 😉 Anyways, I'm casually not "clicking" any part of the armor until they show t2.
  9. You sure it was the servers and not something on your side?
  10. Terrible take. Hubs make sense and are fine. If you dislike instanced content, it doesn't mean "there should be less of it", you're free to simply skip it. Meanwhile, we need more of it.
  11. You need to talk to the happy cloud (in w1 or w2 hub) in order to participate in easy mode, where the rainbow bridges are available. They're not available in normal mode.
  12. What exactly did you google? What results did you get? What results did you expect? I don't get it. You started the game, you don't know about endgame and that's.. a giant problem? Explain.
  13. "sacrifice" as in no longer min-maxing by following exact builds/rotations from snowcrows benchmarks? Sure, as I already reminded you in the preivous post, that's exactly the point. You're saying you understand it wasn't about min-maxing, but now you're back to claiming what I'm saying is somehow wrong because it "requires sacrifice"? What sacrifice is it outside of not min-maxing anymore? Yes, you need to swap some skills which will result in playing a bit differently, but pretty sure playing a bit differently was part of the desired solution to this complaint, wasn't it? I don't get what you're trying to argument here, where you apparently keep complaining about not being as efficient as snowcrows builds/benchmarks, but at the same time you claim you understand it's not about min-maxing and it's fine to not min-max. (and at no point was I talking about shortbow) Isn't what you just said simply reiterating what I already said here? Yes, the qdps wouldn't be the "meta/benchmark" build. Yes, it could deal less damage than "meta/benchmark" builds (duh). No, that's not the reason you're "not meeting the dps requirement for the encounter". From what I understand, what you're trying to use as an argument here is "there might exist a group that dislikes your dps, so that build is not viable/bad/not enough". If that's what you consider as an argument for any build then any build/class/player below 95% (made up number, might be 99% for some, how could we know) of the overal game's dps capabilities should be deemed as unfit to be played with. Personally I find this line of argumentation to be a complete nonsense. Either you want to min max with your group or you don't. If you do, you basically do whatever's needed to min max. If you don't (and we already established that's not about min-maxing), this is simply a bad argument because we're not talking about some leeching/healer level numbers.
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