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kakumbien.8047

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  1. Generally from SPVP point of view, these are my concerns. Feel free to share your thoughts please. AI and bounding AI of pets and minions in the game still needs lots of development and mechanist gets an unchangeable single pet. ( Yeah you can modify some skills via traits and you need to sacrifice a trait for the skill. Bounded 9 traits and skills.) Lost skills: Entire toolbelt skills (24 skills) It contains healing skill of a healing kit, stun breakers, many projectiles and elixirs etc. Chance of carrying a different elite other than signet. Killed mech means you are useless now and it happens quite a lot in team fights. Skills that are only useful when they have tollbelt skills. Lost traits: If mech dies you lose entire mechanist trait line (12 traits). I find that ridicilous. Optimized Activation (Tools minor 1, unavoidable trait) Static Discharge (Tools adept 1) Mechanized Deployment (Tools minor 2 , unavoidable trait) Kinetic Battery (Tools grandmaster 1) Soothing detonation ( Inventions master 2) Lost build crafting possibilities, diversity of specialization dynamics and fun of playing a " jack of all trades " class. Mechanist is doing fine right now because of the exaggerated numbers, skills and traits functions. Aside from that, it does not bring aything to table and you are not flexible. All of my concerns might seems like related to toolbelts. But cutting more than half of skills, one and half of traitlines and many possibilities of combinations shows that desinging team was amazed with big robot idea more than it is functionality. So, what do you think ? This is my first time in 10 years in the game questioning the existence idea of a specialization.
  2. First of all , SoU already shows the limitation of health to use skill and you already can't use SoU if you are below the 50% threshold. So without using the skill losing half of max health is still nonsense.And i already know poision reduces the reviving power by %33. What i meant at there was getting small amount of health for a full skill cast. Like 20% - 30% health. It is still kinda odd to me.
  3. Congrats ! Now you have to deal with toxicity in platinum.
  4. Yeap , it is right .If you try to dodge or change weapons during activation , congrats . You lost %50 of your Max Health literally for nothing. It is still there you can check it out right now. Even if you successfully complete the skill , yeah , there is another surprise . A non revived target. It happened to me more than 5 times today. Target of SoU gains some downed health , but certianly no reviving. Maybe that was the situation for years , nobody knows . Because i play for 7 years and i have never seen a single man in any game mode who try to revive a downed with SoU before . A hotfix would be perfect . Lets not make a useless skill (50% Health ? Seriously?) even more useless. Best regards
  5. Something is definitely wrong with matchmaking in this season. A few days ago i lost 7-8 game in a row because of new PvP players who jumps up to game just now. I said " Maybe there is something i can't see with them " and stopped playing. Then 2 days ago same thing happened and i talked some of them if they are new or not and some of them told me they are qualifying for first time. And then today , i saw this in my match. 2 teams vs no team solos . https://imgur.com/a/pbhTLIb As a 8 years old gw2 gamer , i can tell something is wrong with this match-ups.
  6. Same here. I can't leave the match and season has came. I want to paly with my necro :(
  7. Stuck in pvp match after last patch . Character name : Bone Fighter
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