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Kruhljak.2705

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  1. Simple (conceptually, not necessarily implementationally...not a programmer) solution: all game modes should use the track system with tracks that lead to acquisition of items necessary for the nifty end game junk to be crafted. In a rational world (caveat) this removes the whining from all sides because it presupposes that those who favor a certain game mode will have their preferences served equally. Only the usual suspects will be left by the side of the road because they can't dictate to others how it must be done (i.e. the way they like doing it). Tracks can be balanced for each mode based primarily on estimated time to complete for a typical player in that mode. Optimizers can still optimize, lazy casuals who just mess around for a couple hours a week can do their thing, and the average peon can just continue doing what they like...just as it's already done anyway. The thing that gets tossed aside? The frustration and annoyance of being forced to engage in a game mode one has no interest in. Want to spend 8 hours grinding for a GoB/GoE? Go ahead. Do your PvE thing and/or do your WvW thing and/or do your PvP thing...for an average player, it should require roughly the same amount of time investment, but that player gets to "play how they want to play" by choosing 100% how they arrive at the end point. As a disclaimer, I do not advocate everything suffering a reductio ad absurdum approach as in "then why not just make logging a tree count the same as killing a bandit?" There are sensible boundaries to this concept that fall outside the question of preferred game modes vis a vis acquisition of special items which is the core point of the topic. Although, killing a bandit with an axe /is/ quite a bit like chopping down a tree.... Disclaimer #2: I'm not presuming this is 100% bulletproof, and that there aren't details I haven't considered (this is pretty much off the cuff, but something I've thought about before), but I'm far more interested in the functionality of the concept than I am about it bruising anyone's feelings. The latter shouldn't even be worthy of consideration, but 'modern day' and all that.
  2. 1. Ability to white list accounts so they don't have to have the 1+ minute / 2 emails "spam prevention" restriction applied. For legit sharing of batches of items (for instance my main has an infinite upgrade stripper so I send off my excess mwk+ items to that account routinely for that purpose) but I have to wait 1+ minutes between every 2 emails for what reason? I can understand (even with a white list) maybe 10s or so between emails just to regulate flow but 1 minute is way too much when we're restricted to just 5 items per email. 2. When we send an email we have to manually acknowledge an email that go through, but we get no direct notification at all when an email does NOT go through and silently bounces back. Yeah, you might see a mail carrier swoop in two seconds later, or you might not. You might notice the bounced email appearing in your email list (assuming your list isn't full), or you might not. What I'd like to see is the system check the full/not full status of the recipient's email box BEFORE trying to send the mail and then act accordingly (not full = send, full = notify and abort). This alone would eliminate the whole bouncing email problem. In addition I'd prefer the email sent acknowledgement to NOT be something we have to do manually. If we send and email and we're not told it bounced (or some other error) it seems safe to assume it was sent correctly. 3. Relevant to #1, a switch to optionally turn off regular "To:" autocomplete so it will defer only to entries in your white list for autocompletion. The unrestricted autocomplete is too prone to human error sending things to randos when you're in a hurry, and having to type in the full name of any or your alts / friends is tedious (and also prone to errors).
  3. With all the load lag/hitching caused by this "upgrade" I want to shift back to DX9 until something is done about it, but no matter what I do I cannot get the "Enable DX9 Rendering" option to stick through a game restart (which is supposedly required)--it just keeps coming up unchecked. Anyone know what the trick is to get this buggy setting to stick properly so I can try to get around the buggy DX11 issue? Edit: Figures two minutes after posting I'd get it to work. Setting to DX9 and exiting either via Log Out or Exit to Desktop then restarting using the normal launcher STILL won't keep the setting but for some bizarre reason setting it, exiting to desktop then using Launchbuddy DID make/allow it stick. Go figure.
  4. Bear in mind I'm not just talking about a few people with some additional accounts, I'm talking about dozens with upwards of 30 or more that have conveniently appeared since the Steam release. That's the link that's got me curious. I'm aware Steam has been a popular source of key exploitation for years. But perhaps this isn't the best forum to inquire about such things. Thanks for your input.
  5. Anyone have any thoughts about this stuff? I've been seeing a LOT of clone hordes frequently clustering around the guild banker (especially in Rata Sum) and less frequently around a number of apparently "choice" JP chests since the Steam release. I know what the obvious go-to answer is, but maybe someone has another answer? Some kind of advantage being taken related to some Steam key giveaways or similar? There are an awful lot of these hordes at work these days (I've counted over 40 clone hordes all attached to the same guild tags and, mostly, all race / class / gear clones, all with individual account names) so I'd be surprised if others haven't taken notice. I should note that with some exceptions, most of these characters don't seem to be being botted--they do appear to be being individually controlled. So, chime in or don't, it's not that important; just something that's been making me curious. Oh, and no, I'm not looking for info on how I can join their cult. I can't even manage the alt accounts and hordes of alt characters I already have as it is.
  6. Stuff seems to be coming back up now. edit: Looks like it rolled back about 2 minutes or so. To clarify, character position got rolled back, but looks like other stuff didn't. I was in the process of mining a node and that's still empty but my character is back where he was a couple minutes before.
  7. Time and manpower constraints aside, I'd prefer they leave GW1 as is, but do a special retrospective instance within GW2 for Pre-Searing GW1. I'd love to see it in a newer engine with better visual everything, but otherwise unchanged (none of that obnoxious crap they do in 'Hollywood' to almost everything good from the past). Even just a fair portion of it could be awesome. Several years ago I built a portion of pre-searing in Skyrim, though there was a huge amount left to do before I gave up due to my own time issues. But just the visualization (very heavily graphically modded 'rim) of the immediate areas outside Ascalon City down to the area outside Ashford Abbey (inc the wurm fields and the Lakeside County village area; I really wanted to tackle the Abbey and catacombs but never got there) was really nostalgic. I can imagine how cool it would be right here in GW2, but, yeah.
  8. Two more weeks and nothing. No acknowledgement, no fixes, nada. Seems like the new status quo.
  9. Nice, an entire month of feeling like I'm wearing someone else's glasses, and not a peep from the perps....
  10. Isn't someone supposed to be assigned to QA the changes in each patch? Especially the ones that involve interface and functionality that affect large portions of the player base? Last patch it was the smaller size TP interface bug (which remains uncorrected after two weeks, I might add), now this. Seems like these sorts of basic, common use things should not be slipping through.
  11. Two weeks and still not fixed? Has it even been acknowledged by ANet? Certainly not in this thread and the topic hasn't been merged.... Communication is important!
  12. Aha, so it wasn't anything I did. I just noticed this myself and while a minor issue overall it is very annoying because it does it when moving the cursor over any of several button links while doing normal things. Hope they fix this soon. Reminds me of a bad auto-focus camera.
  13. As a player with multiple accounts, one with a full roster and one with nearly full, and two more with dozens, I'm glad to know that veteran players--the one's most likely to have those big rosters and to have spent $$ to buy slots and thus to be experiencing this stupid problem--are a "back burner" demographic. Really makes me warm inside to know my place.
  14. Me one, two, three, four...all accounts experiencing the same issue with any character after the first loaded into game and logged back to character list. Spoke too soon. This is also happening immediately after exiting and reloading, not just after getting an initial character in and back to the character list. Yay.
  15. Agreed. And we're about to see this sort of thing all over again with the Halloween Labyrinth.
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