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Decinomicon.4619

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  1. Soto started off pretty strong, I liked the intrigue of the wizard's tower, and how it felt like there was always something wrong going on with them. It was compelling and made me want to learn more, the problem is we didn't get to learn more we got pushed into the demon realm almost immediately in Act 2. Zoja's ascension? Happened off-screen. Learning to trust Petha, nope we just trust her immediately, and now I am supposed to care about a bunch of demons I've had no time to interact with? This feels like an ice-brood saga kind of deal, it started off so strong, then the writing a nose dive, at least with Icebrood it was understandable. With Soto it feels like yall changed writers mid-expansion and the new writers disregarded most of the first act. IMHO Soto should have focused on the wizards, helping them, learning secrets, understanding Petha, and building trust. The next expansion should have been focused on the demons and pushing into the demon realm to take on the king and starting an uprising with Petha who we would have had time with in Soto. As it is right now the story is falling flat. I have no reason to care about the characters that are with us because I have not been given a reason.
  2. Anet, I have been looking at the feedback that has been left after mine. Yall need to go back to the drawing board with this. THe short bow is a complete miss, while I know you probably won't because there isn't enough dev time before these launch to completely redesign the weapon. Redesign this anet, by someone who actually plays engineer.
  3. Thing is the other new weapons are actually good and have a use. Shortbow just doesn't.
  4. As someone who plays a support engineer a lot, I do not see a reason to run this weapon. It's clunky to use, and it doesn't provide anything new to the table. The actual effects of the canisters (not the visual effects) are underwhelming. It does not excel in damage or support, it is outclassed by every other weapon engineer has, it isn't even a side grade to something. So that begs the question, who was this weapon for? Because it certainly wasn't engineer. What is the point of this weapon? All the other profession weapons have a purpose, I am not seeing one for shortbow.
  5. Hey, you do know there is a thread specifically for feedback made by the devs, yea?
  6. The return ability on sword 5 predicts where the necro is going to be, I feel it should return to where the necro is at the time of casting the return ability
  7. The health costs on the weapon abilities should scale with max health/vitality. Otherwise, it makes the swords particularly difficult to use on harbinger. Sword skill one SHOULD NOT adopt the skin of the legendary being used, it makes it impossible to see how wide the attack is when using a legendary.
  8. You can still take it into those maps you are talking about, you only actually lose about 5 minutes of uptime on them. If it would cause power creep it would already cause it now. Your argument relies on nothing but assumptions.
  9. Since we can take jade bot buffs outside of Cantha, I think it would be nice to have a Jadebot charger and the Protocols in the Thousand Seas Pavilion to maintain the buffs without having to go to a Cantha map.
  10. Why was pistol nerfed? It was in a somewhat decent state. SOTO did not change anything with its power level. So why was it nerfed? Are engineer weapons not supposed to ever be viable?
  11. The problem is people feel they wont even listen to feedback if we give it, considering they didnt listen to it with the last balance patch.
  12. I will gladly give feedback on the necro weapons when scourge is fixed
  13. Something needs to be done about holosmith sword and heat, as long as it has the heat mechanics on other specs its going to be useless outside of holosmith
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