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Despond.2174

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  1. There's no denying it's definitely a tangent of what you would expect. I do love sci-fi and cyberpunk Universes but it threw off-guard seeing it pushed so hard in a GW2 title. I much prefer the magic/RP fantasy aspect it's known for. Yes we have subtle technological designs in this game but it's always a background theme. Either way, this is what we're getting for probably the next 4-5 years.
  2. They had such a good chance to do something like an Elementalist BOW build. I am sure we'd all be dancing on the streets with an elite spec like that.
  3. +1 for a daily AP counter to show us our progression.
  4. I am sorry friend but it's never going to happen. They are on a skeleton crew already, the best chance was many years ago. SEA/OCE really do get the short end with many big MMO titles when it comes to servers.
  5. Whether you like it or not a huge part of GW2 is the social peacocking of achievement auras, weapons and skins etc. Sure many will go: "You can still see it so why does it matter" are missing basic human social behavior. For many, and I would bet most, the reactions of other players (social aspect) is the huge draw. Like a wearable trophy for all to see. Now one argument I do sort of side with are OBNOXIOUS effect stacking, however they are too far down the rabbit hole that it would be contradictory to have filters for that but not everything else. I think the solution was prevention. For example the sac animation is so rare and I am sure most people would love to see it. But the cheap auras you can stack that are an eyesore many would rather not - but I think it's still better to have it all open and free to see and just accept some people are walking discos. I personally really toned down my lightshow and went more slick and simple.
  6. I personally lost passion for getting every Mastery point when it became more of a routine than some awesome new unlock to get. The vanilla and HoT masteries, had some REALLY impactful universal game play changes. All these new IBS areas have so many masteries with just gimmicky benefits for just that map that I honestlly just didn't feel the need. I think we're flooded with too many trivial and filler masteries and wuld rather it go back to less, still hard but more impactful masteries You look through the mastery page now and it's just gotten so out of control and now the problem is people expect them EVERY single time so they most likely will never stop. For me I lost the incentive when every single map had a gazillion masteries that I'll never use once I am out of there.
  7. I have farmed chak much longer than you and two of the other infusions that rarely are put up for 10k and I have accepted I will never get one but I don't want it easier to obtain. We can't have it all, sometimes trophy items are there to admire and not process. The only wiggle room maybe is the gold cap on items, because 10k gold is a laughable payout for like a confetti infusion. There's really no incentive to sell it at such a low price. However this cap is there for other reasons.
  8. What a selfish attitude. It's not even that hard to get with all the guides telling you exactly what to do. Stop using "NEW PLAYERS" as a front, it's disingenuous and transparent. If you're new getting a skyscale is the LEAST of your concerns, you're too busy enjoying the plethora if things to do and progress in. Skyscale is an end-game achievement that takes a bit of effort but it still has limitations compared to other mounts. End of the day you just want it easier, stop lying to everyone. Everyone who has one all had to do the same thing, newer, older, in between. Just go do it if you want it, stop trying to ruin accomplishments. If you want one, go get it. Nothing is stopping you. What a silly thing to complain about.
  9. Either do it properly or just keep GW2 as it is. It's running a skeleton crew already so I think there are slim chances for a brand new release. A revamp is fine for something with a lot less on the plate like an ARPG. GW2 still has amazing style but it's limitations mechanically and visually are a problem for me anyway. For some it isn't, but pick one way because trying to please everyone = no-one is happy. If I had a choice I would support and love GW3. Fresh beginning, new engine, new chapter just like a sequel should be. I think there's about a 5% chance for a GW3 however. Whatever they choose anything is better than just maintaining the same things they've been doing for years. Stagnant is not good, and soon we're going to have like 10000 mastery points or something crazy.
  10. My best memories were venturing into HoT for the first time. The expansion after was ok, but with mounts, nerfed mobs it didn't have that epic punch - plus the maps were more linear in levels. Only having gliding, trying to find the mastery points, it felt dangerous and epic. Now I just soar through the skies on my mounts lol. Just make sure you're using a decent build, it doesn't have to be EXACTLY the same as a meta, but it needs to have some sensible synergy with armor, weapons, runes/sigils and talents. You definitely want to invest some part of your gear/build into sustain, glass cannon can work but you would have to play perfectly. That's really all there is to it, most profs can nearly solo every champion point as well. But if you're struggling there are always groups, HP trains in the LFG.
  11. It's never been so easy and cheaper to make a Gen 1 legendary. Mats in general now are down by like 50% than they used to be. Honestly, outside of a 2-3 day timegate to get the 500 currency it's extremely easy. I did it for the skins, the novelty/convenience of runes etc is nice but you can get perma kit and do that for any item. Realistically you're not going to use more than 3-4 combinations of runes/sigils anyway. The other legendaries you can't cheese your way, the game needs a reason and goal for people to work at because there's no hardcore gear progression. I am still using the same gear from 3-4 years ago, if you remove everything and put it in the gem store then why would I even log on? It's so trivial now, even ascendancies with all the new metas/farming locations you can craft something every week or so if you play decently.
  12. It might be you because it's one of the most tame and friendly gaming chats currently existing. GW2 has a reputation for a pretty helpful playerbase.
  13. I am furious. No warning, some major late note that didn't even specify by how much. People farmed many hours, I hoarded them for the future since I was uncertain when I wanted to go for the weapon mastery achieve. To go from 25 to 75, in no way does the extra map/drop rate even remotely compensate for this. We aren't farming 3x faster, and I know because I counted my shards every day for months. It would have been better to just have the other map drop a different currency. I had about 2 months of farming just thrown out the window, before I had enough to get all the skin achieves and have left over to fill lw4, now I can't even do one of them. If their reasoning to not give us early warning was because we'd spend it then that's even worse, of course we'd spend them because we farmed hours upon hours for it. I am usually praising many of their moves but this has to be one of the worst ones I've experienced in a while. It's pretty disappointing seeing some people justify this move, it's like they don't realize it sets a bad precedent and also a lack of trust for new maps. Now I am reluctant to farm anything to high levels especially if it's a new map. Hoarding shouldn't be punished, you put in the hours to get the luxury of spending when you need to.
  14. Holo is still absurdly OP, the ease of it's burst and sustain. They have nothing to worry about at this point in time.
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