Jump to content
  • Sign Up

Seera.5916

Members
  • Posts

    815
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Seera.5916's Achievements

  1. I wasn't saying that there aren't unique rewards. I was saying that I would be fine with them ADDING unique rewards to raiding that aren't already there.
  2. I'd be fine with that, but they should also get some unique rewards as well outside of PvE legendary armor.
  3. I feel that for that the effort needed for raids and strikes that there should be some other cosmetic unique account bound rewards other than legendary armor for players to earn. And this is someone who doesn't play raids or strikes and would therefore not be able to get said unique rewards. It's basically just legendary armor that LI can be used to purchase right? Or what else can be currently obtained?
  4. You explained your position well. However, you need to realize that you're view of end game isn't the actual end game for GW2. You can point to your previous comments all you want, but that won't change the end game for GW2 at all. Your post is about rewards at end game. But you can't ignore the rewards from a majority of end game just because you want more rewards in what you want to do at end game. They offer a lot of rewards in their end game. It's just not all stuck behind the end game that you want to do. Just because players state that end game is related to fashion ala calling the game Fashion Wars 2, doesn't make the end game of GW2 just fashion related stuff. Successful MMO's these days have other stuff in their end game besides dungeons and raids because they've found that more people want to do those other things more than raiding or doing dungeons. The ones that don't are in the minority these days and are likely older MMO's. Every time ANet puts something unique behind raids or strikes, there's a high chance that a very vocal part of the community will come out and complain about it. It happened with legendary armor because they wanted something that could be obtained without doing strikes or raids for PvE legendary armor. Do I have a problem with ANet in the future adding more unique rewards to raids and strikes? No. I'll be sad if it's something that would work for one of my characters because I don't see myself doing raids or strikes. I won't complain about it and ask for it to change. Just they can't put everything end game reward related behind raids and strikes. They do that, I'll start complaining. Because there's more to end game for GW2 than raids and strikes.
  5. And the second part of their post was that everything else GW2 has to offer is included in its end game. You can't dismiss a good portion of the game's end game just because it detracts from your argument. You can't claim that GW2 has the same end game as other MMO's just because that's what MMO's are "supposed" to have. Please find me an official source that states that MMO's end game has to be dungeons and raids. If so, you just stated the Black Desert Online doesn't have them. So in that case, is that not an MMO? Because its end game isn't dungeons and raids? You can't say Black Desert Online is fine to not have dungeons and raiding as its end game and still be an MMO and then say GW2 can't include other things in its end game besides dungeons and raid. It doesn't work like that. Just because an MMO has dungeons and raids, doesn't mean that suddenly that's all that can be considered end game. You're shooting yourself in the foot for your argument just because you want to dismiss the majority of the game's end game as end game. All you have to say is you'd like to see more players playing dungeons and raids and therefore you would like ANet to increase the unique rewards for those to try to get more players playing it.
  6. And GW2 has a different end game philosophy than just raids and dungeons. So how do you know GW2's end game is dying? Edit to add: Could rewards be modified to make certain end game activities more enticing? Yes, but then you risk the crowd that can't/doesn't want to do that end game activity coming out of the word work to complain that they can't get the reward and that it should be added to some other activity. So ANet has to balance unique rewards vs making one aspect too enticing with their unique rewards due to the complaints from both sides of the argument. Need unique rewards to get people to do it before they know if it's fun for them or not, but others will complain about how said rewards are inaccessible to them and that they should be obtainable another, easier way.
  7. How do you know the end game is dead? Guild Wars 2 is one of those games where end game is the entire game. So some players may be doing dungeons. Others may be playing WvW. Others could be working on map completion. Others could be doing fractals. Others could be working on the various achievements. Or expansion and living world story or even core story if they had not stopped to do the story beforehand as the story doesn't lock anything behind it. Strikes and raids aren't all there is to end game.
  8. They could do a better job about explaining that the expansion bundle doesn't include the Living World Story chapters. And that the Living World Story chapters serve as a way to move the story from the end of one expansion to the start of the next. They should also offer a bundle that includes Expansion and Living World Story chapters for new players who want everything. That being said, while ANet charges for the Living World episodes, to thank players for actively playing the game, they offer the story chapters for free from when they launch until the release the next one. And I can't think of a single game that doesn't charge money for DLC of the same size. At least ANet lets players buy this type of DLC with in game currency and not just with real life money. So you either pay with money or the time it takes to earn the gold - this time makes the game populated which helps keep players playing as very few people want to play a dead MMO.
  9. I rescind my offer to help. I offered on the assumption that your tone in the first post was just due to frustration, but given the follow up had the same attitude, it's not frustration. I only have so much free time and want to spend it it with players who have pleasant attitudes.
  10. Could be any number of reasons. 1. They're busy with something and don't have time to help. Everyone only has so much time to play each day and have different goals for each play session. Helping someone may not be able to fit into their time period. 2. They can't help you. They may not have unlocked what you need help with. They may not be in the mood to be helpful. There are some days where I just want to play by myself and not be social. 3. Bystander effect. Everyone assumes someone else whispered you or spoke in say chat to help you. But as to the reason that drove you to make this post, are you NA or EU? If NA, what do you need help with?
  11. First, why the desire to stop bouncing? It's ok to bounce from game to game. Or are you looking to get into some higher end areas of end game and you don't want to be that person that's just around for a bit and then bounces?
  12. I don't think this addition was primarily for veterans. The lack of LS1 had been pointed out as a weak point of the story because when you start LS2, there are several main characters the game expects you to know. They initially put in the summary, but this is a game. Who wants to watch a summary of a games story when they are interested in the story? So I believe this was the solution to that problem. Yea, it would have been nice if at least a couple of mastery points had been put in, but as someone who took a break due to burnout during LS1 that lasted through the majority of the story, I'm glad I can go through the story to pick up on things I missed.
  13. Short of the limited time I played in the final beta weekend, Elementalist was my first class. It's still my main to this day. I did Warrior mostly in the beta, followed by Ranger and finally a tiny bit of Elementalist. If you can handle the deaths that come from learning on a higher difficulty class, then going for a harder class to start may be a good option. It forces you to learn the game at a quicker pace in order to stay alive and you don't form as many habits that make playing the harder classes harder to do.
  14. First off, I'm going to say that I understand your frustration and the frustration of others in your shoes. Keep that in mind as you read the rest. I, too, am a solo player. I don't want to drag my party members down and so I will do the absolute minimum group content necessary. Even if it means taking longer to achieve my goals. I'll do PvE type WvW dailies to do the Gift of Battle and Dungeon reward tracks for what I need for legendary weapons. I will do lowest floor possible for fractals I have to do for the precursor (because saving that much gold is just asking for it to not happen). Guild Wars 2 was my first MMO and I started at it's launch during early access. I started on the elementalist. My first 80 build was built solo for keeping my butt alive. Was centered around Clerics gear. This was well before any new stat combos were out and before the addition of Ascended gear even. One of my friends who was more well versed in MMO's and build crafting had come up with the build. I did, however, do my best guesses when trait resets would give us our points back to reassign them for free. LW2 comes along and I can't do the Glint's Lair quest. I just can't kill it quick enough before I make mistakes and die from it. So when HOT came along, I skipped to it. Didn't even bother finishing LW2. I eventually, some time later, get tired of taking forever and a day to kill stronger enemies go right for the deep end of meta glass cannon. Yes, I died more often as I got used to the new build and the fewer mistakes the build allowed. But now? I die as often on my current build (not the same build as I initially jumped to, but still a more damage oriented build - Fresh Air Tempest) as I did on my built to survive build. I've since gone back and have been able to do the quest in Glint's Lair. And that gave me immense satisfaction - I was able to beat something I was previously not able to do. Yes, ANet nerfing the builds took the choice out of your hands, but maybe you could use this opportunity to look into builds with less sustain on them. Don't have to go as far as I did with going to glass cannon, but look into them. But maybe you'll have your own instance like I did with the quest in Glint's Lair where you find you're able to do something now that you weren't able to before. Yes, you will start off dying more. You'll have to figure out your new limits of what you can take on and what you can't. But soon, you'll find you're back to where you were before. With the exception that maybe you have to wait for a day when a map is on the daily rotation in order to get an event complete as you need others to help you but you don't want to play with others.
  15. Here's a good reason for the costs staying the same: it's a gold sink that helps keep inflation as low as possible.
×
×
  • Create New...