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sirhaxalot.1793

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  1. Heya, I don't know what to do anymore...Anet Staff is throwing me into a wild goose chase for this issue, wanting me to download this and that...I have the EXACT same issue like here... Probably numerous other players are having this issue. The process does not allow to be killed from the task manager, the only thing that works is a hard shutdown...I'm getting concerned from doing it too much.
  2. Is it really worth it, for me to whine about how chronomancer is far from what the name describes...Anet has taken every little bit of " chrono" from us. Just because we have clocks in our skills doesn't make us special...I enjoyed being the one whos' eyes glow purple and then I blast everyone with invigorating benefits...is this a form of profession meta cicling? Like how League of Legends nerfs some champs so other champs get some attention aswell? A shatter that gives alac pulsing from you, and another that gives alac on illusions blast could be a good mechanic, which can give more strategic viability to chronos.The wells that stick to the player do not sound tasteful, but wells that give alac on tick DO sound good. In its current state, metabattle has put chrono as " pdps" in fractals...what the hell..we already have a damage class and it's called MIRAGE.. If I wanted to be a dps in fractals I'd pick mirage.. but I want to give wells..and be useful to the team...not be easily replaced by a keyboard face-rolling mongrel of a hfb with his quickness, or an alarene which has only one useful skill and that's F2 (the one that gives pulsing alac) ... being a good chrono should be rewarding, much like a good mirage is rewarding. But our hands are so tied up that I'd rather not invest time on MY MAIN... and switch to tempest or something...which I'm considering, even though hfb is such a hardcoded meta it's painful...and the community doesn't like change, be it in nerfs or having something other than hfb/alaren in a fractal...
  3. Check this though - mirage is the condi dps, but chrono splits off to 3 roles: power dps, quickness & alacrity support, AND a TANK. Every raid has a chrono as a tank.Underwater, mesmer uses the trident with somewhat melody animations. Far from a bard with a shortbow harp though. BUT...turning mesmer into a bard is cliche and predictable in my eyes. Now...turning mesmer into something so crazy it's genius self pat-pat using DAGGERS as THROWN weapons. NOTE: (most who use daggers or backstab irl are manipulators, liars, illusionists [during magic shows they can throw daggers at an audience member, per se] ) But don't take the bad aspect from it...like that part of the idea origin. The idea is fresh, new, can have multiple recycled mechanic elements implemented for it to work well, some can be tweaked as written and it would turn out A.MA.ZING! Another thing that mesmer does not have, which this new specialization can bring to the table is healing!Wells with the trait are unreliable...you gotta be a mastermind to predict what'll happen after 3 seconds until the well explodes..Also you have to see into the future to know who'll be where for the zones to work (fractals are a circus ;( )The Bladedancer can have good zones in which to heal allies. Cool animations with the elite skill like those of demon hunter from World of Warcraft (one of his spells makes him dash a couple of times, each time dealing some damage).Another thing. Think of the F1 skill please...MESMERS COULD FINALLY DRAG PEOPLE LIKE ANIMALS <3 (only if on heal split-trait-path). You guys mentioned thieves...Perhaps you were swayed away from the smokescreen skill. Well, as you already know, mesmer litterally has a smokescreen skill called Veil. But that skill is boring...this new skill is an improved version of it, hence the ascension "backstory" @Leonidrex.5649
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  5. I am reffering to something off the top of my head. You know how on Guild Wars 2's Facebook page the announcement for Festival of The Four Winds being released there is an ingame screenshot (by my standards is considered artwork) has taken a photo of a bunch of tiny little boats in the water. Well that got me thinking about how in japanese culture they light lanterns for lost loved ones. How about a herd of tiny glowing boats floating on the big water space at the south end of the four winds map? The idea comes from the fact that (I am certain of this) many people in the GW community have lost or have gone through this stupid SARS-2 (Coronavirus) and would deeply appreciate that...You guys already have the models (just take those boaties' 3d model and spam them on the water surface no biggie) I had another idea... (hopefully Anet haven't thought about that one yet for the future). We have a skyscale, right...which is basically a dragon... Sooo a mount skin for him turning him into a DRAGONFLY!!! The animation for the wings can be taken from the hummingbird skimmer skin and tweaked a bit... It should've been done for The Four Winds festival, but perhaps nobody thought about it? OOR it's already been figured out and in design development for the upcoming expansion? Please help me out here, as I'd like the devs to see it. It's just that I feel like I'll get washed away from other comments, if I do that on their social medias. Also, I wouldn't mind taking a screenshot with my main near the boaties, honoring them, and sending it to you guys somewhere so it can be posted. Definitely can become an attraction and would make half the south map of four winds japanese-y...Adding to the japanese-y expansion, that is the next one :). Boaties idea GOAT!!! Stay safe and care!!
  6. In this post I am going to present a potentially different vision for the third specialization of the mesmer class.Let's start off with the name - I just put Bladedancer as a name, because it's really hard to think of something else while sleep deprived. I am open to suggestions about other names, obviously, if any. Regarding the weapon that is used, I decided to go with dual daggers, because the bladedancer will use illusions of those daggers as a ranged weapon. (I know right..sick!!).The rule of using two daggers is that you CAN NOT use a main hand dagger or an off hand dagger only. You are required to use two daggers. In a way it can be called a two handed weapon here. Imagine this: Unsuspecting hostile mobs (or a group of plotting chickens) are roaming around, being threatening. Out of nowhere they hear the sounds of echoed blades clanking. One of them gets impaled by an illusion kunai with a chain on it, immobilized...then gets pulled into the bladedancer that is now flying with intent towards the chained mob (I'll explain weapon skills, shatters, illusions, phantasms, clones, utility skills further down the line, bear with me ok). The moment they touch, the bladedancer lunges backwards and disappears momentarily, reappearing at a striking distance of the rest of the enemies. With a hand motion or a full body spin, the bladedancer fluidly projects numerous kunai/daggers behind and/or around him, floating in the air. (he could be levitating and summoning them while his feet glow mesmery-like, instead of acrobatics and gestures.). The more powerful the bladedancer is, the more daggers float around him, used as ammunition/energy for his next spells and skills. The bladedancer uses some of the daggers to create a mesmery-shattery field for a layer of defense (like the feedback animation but around the character), uses some more to pepper the hostile enemies in an AoE zone, and finally combines the last remaining into a shuriken that strikes for more damage, the more ammunition is used, killing off the rest of the angry chicken (allegedly). The Bladedancer roles can be dps/heal . The weapon skills can be switched up from the trait tree line of bladedancer to heal instead of deal damage. The blades shatter like glass if the bladedancer is dps, and puff like mist/butterflies/origami cranes (lol)/smaller glass particles, almost like glitter, when healing allies (we don't want people to get hurt with glass, we want them to breathe in the glitter, or enjoy the flying butterflies/cranes while getting blasted with heals). The dual dagger ranged weapon skills are as follows:1 - Create one dagger, then two, then three (like most AA that have up to four subsequent AA varieties as far as I remember). This could be the ammo recharge criteria. It would only be used to replenish the bladedancer's ammo. They float mainly behind the character, like how the second earth skill of scepter for elementalist floats behind him, but it's blades and it's cooler. The more blades he has, the more the area behind and around him is filled (up to a balanced cap). Blade capacity is affected directly by the stacks of might the bladedancer has, up to the might cap of 25 stacks. He may have stacks and no summoned blades. He may have more blades than stacks for a short duration, meaning you won't be penalized right away, but you gotta keep those stacks up, which can be affected by the trait tree.2 - Use a certain amount of blades to form a spinning ring around the bladedancer or a targeted ally. Blades deal bleed (if near an enemy and with the dps traits), or regen/reflect projectiles if on an ally (with heal traits)3 - Shoot daggers into the ground, in a straight line up to a range, crippling and blinding enemies hit (if dps) and granting swiftness and quickness (if heal. Possibly removing CC like immobilize and chill)4 - Form a shuriken with remaining blades which can split up to 3 different phantasm shuriken and ricochet between enemies, bleeding and confusing them, or between allies to grant alacrity and fury.5 - (criteria - need to have and synch up the maximum number of blades per might stacks) Channel timed skill - Will all blades to flow around the bladedancer then rapidly expell them into every direction, applying cripple, poison, confusion, daze to every enemy hit (no cap, since we have 25 blades...why stop at 5 enemies cap?) or if heal, heal every injured friendly target (with a cap of 5 or 10 if traited). Blades can stack conditions (but not daze) or heals on the same targets, but at reduced durations (conditions) or reduced heals. The utility skills are as follows:6 - Create 10 daggers and strike the ground forming a lotus that heals the bladedancer and heals him for the next couple of attacks, damaging enemies if in the zone with agony (if dps) or give protection and a buff that blocks the next attack or two from enemies (capped at 5 allies, only if any are inside the zone). This spell could linger on the ground, giving effects to the next 5.7 - Use some daggers to throw on the ground, creating a trap at your feet, making you invisible for 3 seconds when cast. The trap damages, slows, and immobilizes any who are in it for some time, or forms a reflective barrier for allies (if heal).8 - Break some daggers to create a smokescreen AoE that is filled with shards that blind (obviously) and bleed enemies that pass through it, refreshing blinds and stacking bleed if they keep sitting inside it, or a smokescreen with some glinting particles that gives allies stealth for 3 seconds and regeneration. Those buffs increase in duration the longer allies stay inside the smokescreen. Note - some weapon and shatter skills can be enhanced by the smokescreen, applying more bleeding and confusion stacks than usual.9 - Throw two daggers in a wide cone that can be targeted closer or farther away from the bladedancer, one at each end of the cone, to which the bladedancer can dash through. Once a dash has been used, the dagger to which the bladedancer dashed to will break. This is more of a utility item while a dps. While healing, if the bladedancer dashes to a dagger, it shatters releasing regenerative mist in a small zone around the daggers' spot. The dash (rather than the stale mesmer teleportation animation and sound) can be used only once for each dagger and the dashing is in a specific order (from left to right) . Alternative skill (since mesmers have 4 utility skills, perhaps the other professions do too) - Use some of the daggers to create spikes on the bladedancer's back, hands, legs. If he passes through enemies he will bleed them. If enemies attack him, they will bleed. Note - dashing with the dagger skill counts if the bladedancer wishes to pass through enemies with it for a nice combo. 0 Elite skill - In a large AoE, expand all present daggers in a bubble and start dashing and destroying every dagger, raining down bleeding and blindness to enemies, or (if heal) healing for a nice amount a capped number of allies (5 or 10 if traited) in the zone). Dashing through enemies inflicts massive damage and knocks back if no breakbar is present (with normal, veteran, elite enemies). Shatter skills are different here. The bladedancer uses dagger illusions and phantasmal shurikens. Here the clones, illusions, phantasms are transformed into "objects" . Shatters are as follows: F1 - Use a dagger and throw it with an attached phantasmal chain on it. If you hit an enemy you immobilize them for a duration. If you use F1 again in an interval, you can pull your target and yourself towards eachother. When you hit your target you deal damage, enter stealth for 3 seconds and lunge back to a safe distance.. You can use a dagger to grapple onto terain like walls, trees, etc. We have teleportation, we have thief shortbow 5 skill, we have engineer rifle 5 skill, we have whatever other skills there are for movement. This could be cool. If it is used while on heal traits, you throw the dagger at an ally, pulling both of you towards eachother (can be used to pull downed players out of zones for example like how the scourge teleports downed people but we drag them like some sort of animal) . When your ally reaches you they get 10% healed on their current downed state. F2 - Levitate off the ground and send all present daggers into a large AoE, cutting enemies (if dps) or send those daggers to shatter and heal, along with give random buffs to allies F3 - Any daggers used during a set period of time will reappear as clones, dealing lower damage than a normal blade. Note - Cloned daggers will have a different color to distinguish them from freshly baked new ones. One less Shatter since it's complex enough. I would appreciate any and all help, advice, critiques. This concept is so strange and crazy it might even work out in the end if realised.
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