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Vombs.5917

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  1. NO- It has already an evade, decent dmg on power builds, applies great deal of poison for condi build....no need to overload skills up to the stars NO - How that would even work with pets like smokescale and the cheetah ?.....The "cheap teleport" burst is already a known feature of soulbeast, we should be all glad it's there...we're rangers not thieves ?? This doesn't solve the issue of Druid don't be good for front heal because of the dieing pet NO - it's the only worthwhile trait on druid and one of the two only way to get rid of insta condi burst from multiple sources Why? Overlapping druid with Chrono and Firebrand or Renegade...way too much quickness uptime already
  2. You can't own all 3 orbs in each borderland if you're blobbing.Assuming you split into 3 smaller zergs on each map all of your objectives are now undefended and your blob is split.If the winning blob does not split they'll risk having no downstate and getting decimated by losing opposition that are split up.Even if no one ever owns all 3 orbs you now have constant small-scale battles happening in the middle of all 3 borderlands. The mode has been dead for years if being able to run away from enemies is what's keeping WvW "alive"maybe they should just replace the mode with a treadmill.
  3. Core:Explosive Entrance - First attack in combat proc removed. Now refreshes from evading instead of dodge roll.Juggernaut - Stability duration reduced to 1½ seconds.Anticorrosion Plating - Protection now applies barrier (500) instead of cleansing.Medical Dispersion Field - Healing shared to allies increased to 50%.Acid Bomb - No longer unblockable.Elixir S - Replaced with Elixir E.Elite Mortar Kit - Radius reduced to 180.Flash Shell - Blind interval increased to 2 seconds.Scrapper:Impact Savant - Now affects allies in 360 radius instead of yourself.System Shocker - Now affects allies.Holosmith:Photon Forge - Endurance regeneration reduced by 50% while in photon forge.Holo Leap - Cool down increased to 8 seconds.
  4. Core:Legendary Centaur Stance - All abilities besides CC from Energy Expulsion radius increased to 360.Phase Traversal - Cool down doubled if ability doesn’t hit target.Call to Anguish - Radius reduced to 180. Range increased to 900. Increased cool down to 5 seconds.Embrace the Darkness - Radius reduced to 180. Torment duration reduced to 3 seconds.Invoking Torment - Casts 1 second after legend swapping.Song of the Mists - Casts 1 second after legend swapping.Planar Protection - Dome of the Mists duration reduced to 2 seconds.Herald:Facet of Light - Cast time increased to ¾ seconds.Renegade:Darkrazor’s Daring - Daze replaced with immobilize (¼).Spiritcrush - Radius reduced to 180.Vindication - Now has a ¼ second [iCD].
  5. Core:Stalker’s Strike - Range increased to 550. ( Off-Hand Training )Predator's Onslaught - Only activates while in combat. Swapping pets teleports you to your pets location. [15s ICD]Druid:Celestial Avatar - Activation threshold & duration removed. Celestial Avatar abilities consume astral force. Cool down decreased to 15 seconds.Glyph of Unity - Outside Celestial Avatar Tether yourself to allies & take 33% of their incoming damage.(Inside Celestial Avatar Tether yourself to allies & heal allies 33% of incoming self-healing)Druidic Clarity - Transfers 2 conditions from allies to pet on entrance. Exiting copies 3 conditions from pet to foes. (360 radius)Celestial Shadow - Grants quickness (3s) to allies on entrance. Exiting grants protection (3s) to allies. (360 radius)Soulbeast:Vulture Stance - Grants regeneration instead of might.Bear Stance - Conditions removed per interval decreased to 1.Live Fast - Activates off pets F2 beast ability. Beast abilities remove 2 boons.
  6. Balance:-Eliminate decap builds by granting prevent capture-point contribution debuff for 2 seconds upon knocking back & launching. -Reduce non-targeted mobility of thief fixing unhealthy decap interaction with Conquest.Infiltrator’s Arrow- Requires target. Grants stealth (3s) on successful hit. Range increased to 1200. -Convert all resurrection skills into healing abilities that only affect allies.(Signet of Mercy, Battle Standard, Illusion of Life, Signet of Undeath, Glyph of Renewal)("Search and Rescue!", Glyph of the Stars, Function Gyro, Toss Elixir R, Transfusion)(Arcane Resurrection, Ritual of Life, Medic’s Feedback) -Rework instant cast damage & CC abilities that immediately hit the target.Lightning Strike - Next attack inflicts a lightning strike with 1 second delay.Bewildering Ambush - Now procs off interrupt instead of steal. [10sICD]Mantra of Pain & Arcane Wave - Damage removed. Now inflicts blind (3s).Mantra of Distraction, Sleight of Hand & Primal Echoes - Daze removed. Now breaks enemy targeting. -Convert all damage & weakness/immobilize application on CC traits to on interrupt.(Lightning Rod, Body Blow, Dwarven Battle Training, No Escape, Expert Examination) -Applying transform ability to yourself or foe will prevent capture-point contribution for their duration.(Lich Form, Tornado, Rampage, Signet of Humility, Toss Elixir X) QoL:-Convert all line abilities into rings/circles/domes.Rings: (Unsteady Ground[180], Line of Warding[180])Circles: (Flamewall[180], Napalm[180])Domes: (Wall of Reflection[360], Sublime Conversion[360], Temporal Curtain[360], Veil[360]) -Make must have traits for warrior & thief baseline to match other profession’s elite specs 2 trait line choice variety.(Fast Hands & Preparedness) -Rework all multi-projectile melee fanning abilities to work from range like Sevenshot.(Dragon’s Claw, Fan of Fire, Splitblade, Poison Volley) -Improve combo finisher effects.(Whirl produces 2x the bolts, Projectile effects & duration doubled, Leap/Blast aura duration & healing doubled) -Grant movement to immobile while casting abilities.(Meteor Shower, Barrage, True Shot, Kill Shot, Pile Driver, Death's Judgment, Hundred Blades, Pistol Whip, Blurred Frenzy, Earthen Vortex, Zealot's Defense)(Holographic Shockwave, Ring of Warding, Static Field, Hunter's Ward, Prime Light Beam)(Crystal Hibernation, Whirling Defense, Empower, Natural Convergence, Fortify)
  7. -Disable warclaw in EBG & ABL.(Enable warclaw & pips in EoTM) -Replace all water with land in EBG & ABL.(Add haystacks to areas you would fall into water) -While in combat you cannot use doors. -Spawns now have closed off entrances/exits with portal doors to enter/leave. New orb buffs (stacking)Green ABL orb: 5% all stats, +5 pips, +100% magic findBlue ABL orb: 5% all stats, +5 pips, +100% magic findRed ABL orb: 5% all stats, +5 pips, +100% magic find.Holding all 3 orbs at the same time: When you inflict fatal damage to an enemy, skip downstate.
  8. -Remove all problematic runes from sPvP.(Speed, Trapper, Resistance, Revenant) -Reduce non-targeted mobility of thief reducing decapability & escapability.(Infiltrator’s Arrow - Requires target. Range increased to 1200. Grants stealth on successful hit.) -Remove decap potential via knockbacks and launching.(Replaced with knockdowns, stuns, etc.) -Convert all 100%/pulse resurrection abilities into large/medium healing abilities. -Make traits that are BiS for warrior & thief baseline.(Fast Hands & Preparedness) -All channeled buffs & NPCs on sPvP maps replaced with capture points.(Capture point rewarding 25/150 score becomes available after killing NPC)
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