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Croc.1978

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  1. Oh, don't worry. I can have any ascended gear I want. In GW2, if you don't care about legendaries, don't spend gold to buy gems and do your dailies every day over several years, you inevitably get rich. 😄
  2. Thanks for the suggestions. I think I will first try Tempest with my current gear, then try Weaver with my current gear and sword. Maybe later I might get a full celestial set, which seems to be all the rage for hybrid builds.
  3. Hi everyone. I recently made a Core elementalist with dagger / dagger (hybrid power & condi) and it works very well in solo open world (stuff melts rapidly). Build is this. Basically I switch between Fire and Earth and cast Drake's Breath as often as possible. But now I want to do the next step and change to an elite spec. Since I'm still rather clueless about ele: Can you recommend a build that would give a significant dps increase to my current one (maybe something that can quickly stack might and vuln)? Requirements: - hybrid power & condi, because I like that a lot - build should work with vampirism runes and 19k+ life before the usual OW buffs (anvil, jade core 10, overcharges), because I'm not a particularly good player and need this for feel-good in OW I have unlocked all elite specs, so it could be any of the three.
  4. I just did the collection with the help of Tiffy's video walkthrough you linked. The whole "jumping puzzle" part took maybe half an hour total, no problem at all. For most of the grubby packages doing JPs is not even required (there are normal open world chest alternatives).
  5. I agree. It is one of the few outfits that is not completely overdone.
  6. Already got this one? https://wiki.guildwars2.com/wiki/Gleam_of_Sentience No use for me, because I need my bloodstone dust and dragonite ore for Ascended crafting. I only accumulate empyreal fragments since I currently play in "maintenance mode" (dailies only).
  7. Same here, got 50 stacks or so of emp fragments laying around. I just hope that gobbler will gobble them up faster than they accumulate.
  8. Orr mobs were actually buffed later on. They added the Risen Nobles that deal high amounts of damage (probably the highest damage potential of all mobs in Orr) with their shadow teleport skill that creates a symbol, and then they also changed how Risen Drakes work, leaving pools of poison behind them when they charge. Both abilities weren't available on release. Anyway, everyone remembers the "nerf of Orr" but maybe forgot the "buff of Orr". Interesting. From my memory the numbers of the Risen in Orr maps were much higher at release though. But my memory could be mistaken. BTW, do you happen to know what's the deal with Champion Risen Knights? Their ground AoE does rather ordinary damage for a while and then suddenly it spikes you for 20k - 30k. I can't remember that obvious bug being there when the game released. I spend very little time in the core game, but if those are the flying undead guys I think they move toward their target dropping multiple circles. If the circles stack on where you're standing you can be hit by multiple at once.OK, but that doesn't really explain the extreme spike (yes, those are the flying guys). I've fought them with 25k health, 3k armour and 12% damage reduction and got insta-downed by a single pulse from almost full health. Happened to me twice. I guess I will try to reproduce it to check the combat log afterwards.
  9. Orr mobs were actually buffed later on. They added the Risen Nobles that deal high amounts of damage (probably the highest damage potential of all mobs in Orr) with their shadow teleport skill that creates a symbol, and then they also changed how Risen Drakes work, leaving pools of poison behind them when they charge. Both abilities weren't available on release. Anyway, everyone remembers the "nerf of Orr" but maybe forgot the "buff of Orr". Interesting. From my memory the numbers of the Risen in Orr maps were much higher at release though. But my memory could be mistaken. BTW, do you happen to know what's the deal with Champion Risen Knights? Their ground AoE does rather ordinary damage for a while and then suddenly it spikes you for 20k - 30k. I can't remember that obvious bug being there when the game released.
  10. PoF not only does not have a good level of intermediate rewards, but is severely lacking in the very rewarding big event chains. HoT metas, as they are now, do not require from players all that much, and are still very rewarding. PoF metas on the other hand are either non-existent, or offer poor rewards while requiring a lot of effort and engagement (see Serpent's Ire). There were some metas added later, in LS4, that had a "good" (according to many players) effort to rewards ratio - and those were very popular. Too bad Anet didn't use any experience from this to improve the situation of main PoF maps. It seems they are contempt now with players mostly going to PoF maps to do story missions/collections, unlock mounts, get easy HPs etc. If people did metas there all day long, it would certainly not improve the lag issues we already have.
  11. Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it? Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed. Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily.. I think the best advice is toncomplete pof and play hot as a prequel. That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths.. I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content. You dont need flying mount or glider in pof. Eh? Confused as to how this is relevant to anything. You indeed do not need those for PoF. Nor mounts for HoT. Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it? Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed. Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily.. I think the best advice is toncomplete pof and play hot as a prequel. That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths.. I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content. Great and i have a lot that say otherwise. we go round and around.. even yesterday i saw customers angry an frustrated in hot.. that isn't good gaming imo. Also i don't know if it was my time zone but for me Tangled Depths was beyond empty mostly.. not even events. Then perhaps it is time for all these individuals to look into what they can do in order to improve their own gameplay, instead of demanding for content to be nerfed. Someone someone suggested that you need to get the raptor so you should do the first part of pof before hot which to me seeks weird. You want to have some kind of narrative structure so doing 1 part of pof going back to hot and then going back to pof to finish it seems weird to me.It is indeed weird. But I think it's the best way we have to get new players accustomed to HoT's difficulty and keep them from getting frustrated, quitting the game and/or creating threads like the "Dark Souls" one. That's why I suggested it, narrative structure be damned. Sure, in a perfect world ANet themselves would fix the problem by adapting the (pre-HoT) content. But let's be honest here - that train has left the station. At the current point of the game's life, they will not commit anymore development resources to those things.
  12. as a relatively new player to GW2 i wish i was told this way earlier. Orr was a bit of a pain (mostly beacuse the amount of mobs packed litterly everywhere) but it was atleast doable even if i never want to repeat that storyline again. Then i head into HoT since i didnt have the living world seasons and all i can say its not been a fun ride. Everything from HP being either 1 mile above or under you, or in a cave somewhere to mobs ripping you apart or knocking you off platforms. continue with the story and it doesnt really get any better when you get to the maze for example that 1 shots you if you arent quick enought. Dont get me wrong, i dont mind a challenge but HoT so far have been frustrating from start to finish, its not something i want to repeat again which is a shame beacuse i do like storybased games. but unless you play something with a personal tank like ranger or full plate armor with full exotics, its not going to be a fun experience. I dont expect to be powerful but HoT have taken it a bit too far sadly this have lead to im taking a break from the game beacuse i just get frustrated when im supposed to have fun. I know that i dont play perfect but the difficulty spike truly is off the charts if you compare it with the base game. Yes and if you think Orr now was a pain thats nothing compared how it was at release before the nerfs. Orr was never "hard", just "annoying". Orr was a pain on release because most mobs had CC abilities, cripple, immobilize, pull, chill and inflated health pools, but Orr mobs don't do much damage. You can kill any normal Risen mob only with auto-attacks, without ever dodging, using blue/green gear, that's how low their damage is. But since it takes quite a while to kill them with blue gear, they used to pile up quickly and combined with their higher density it made Orr a considerable slog to move through.To me Orr at release felt both hard and annoying. Annoying because of the things you mentioned and hard because you could easily be overwhelmed if you were not careful about what you aggroed (was playing melee Warrior). I remember very well my first time on the "wrong" side of the Straits. I found myself there all alone, with large groups of Risen in every direction around me, ready to kick my ass. Really scared the shit out of me. On the other hand, one adapts to circumstances. And a few weeks later I was doing daily Orichalcum gathering runs in Cursed Shore without much worry. Silverwastes mobs were destroyed with the release of HOT, which is really puzzling all things considered. Why make the content that leads to the expansion significantly easier when you release the expansion? Didn't know that since I was not around when HoT released. Oh my, so many mistakes by ANet.
  13. Since hard mode ala GW1 will never happen (it would split the player base), I like the idea of choosing to be downscaled by 5 levels or so as a workaround. As compensation for this "hard mode", just give all the events a reward chest (like HoT and onward) and I'm in. Sorry, but +50% MF is not good enough for me. I also think the development costs for that would be rather low.
  14. I want to slaughter them by the thousands. And I want a "Quaggan killer" achievement like we have with bandits etc. "Killer Whale Killer" title?Count me in! Heck, If there was a raid wing where you could kill those disgusting fishheads, I would start raiding just for that (do you hear that, Anet?).
  15. You, my friend, are my hero. I want to slaughter them by the thousands. And I want a "Quaggan killer" achievement like we have with bandits etc.
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