Can we instead have a global Target Cap on the shades-skills?3 by default (around self) and +1 for each shade that is placed in the word. (big shade counts as 3)the target-logic could be like this:When ever a shade skill is activated it checks how many targets are available at each shade location.And how many shades are in the world, to calculate how many enemies can be hit.First it tries to hit 3 Targets around yourself. if there are fewer, the remaining "Target-points" go back to the "pool"Than it tries to hit 1 Target at each shades location. again, if there are fewer Targets the "Target-Points" go back to the pool.The Shades draw additional targets from the pool in the following Order: newest shadesecond oldest shadeoldest shadeselfSo if you have for example 2 Shades placed and you have 2 enemies at each shade and 2 on yourself, this is what happens:Since you have 2 shades out, you can hit 3 +1 +1 = 5 Targets.You hit the 2 Targets around you, the remaining 3rd Target goes to the Pool.and 2 enemies at your newest shade as it drew the one, unused target-slot from your self-shadeyou hit 1 Enemy at your oldest shade as there are no "points" left in the "pool" to hit additional foes.So the 6th Enemy at the oldest shade is the lucky one, who won't receive a hit. PS: Friendly Target and enemy Targets are tracked apart from each other. so you can hit a maximum Number of 6 Friendlies and 6 Enemies with each shade skills PPS: These Numbers are of course just a starting point, and open for discussion/tweaking