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YamiNoNeko.8739

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  1. Have a heart to your post my dude from me
  2. It's arenanet, they don't know how to balance their game or know what balance even looks like and they will nerf content to push newcontent If you're not happy with the state of the game, just move on because I don't think it will get any better all of my friends already quit and I follow them because I got tired of arenanet not being able to properly balance the game and other things like the expansion just feeling like destiny 2 expansion with not much content
  3. Is not the engine fault, i wish you people would stop trying to blame the engine when is not even the engine fault to begin with but is the best thing people do for a cop out, just blame the engine when is not even engine fault. My rig only gets to 30% cpu usage and 40% gpu usage which just says that the game can't use the resources I have to it's fullest and I still get 200+ fps if there isn't anything going on compare to a big event that the cpu has to calculate a lot of stuff while the gpu is there waiting not doing nothing because it has nothing to render at all. In a big event like Octo I drop to 70fps because the cpu has to calculate so many things and gw2 is not great at utilizing all of the cores even with the dx11. It utilizes your cpu more than the dx9 but there is still improvement to be made. Also with that setup, you shouldn't be running model limit and quality that high, it should be model limit low and model quality at medium. Those two settings are the biggest impact to the fps follow by shadows, Effect LOD, and Reflections. Animations, AA, Environement, LOD, Textures, Shaders, Shadows, Postprocessing, Ambient Occlusion, best texture filter, High Res characters and Light Adaption have like 0.1% and at most 1% impact when it comes to the frame rate. You drop the 12 fps because you have model limits so high when you clearly shouldn't, even I that i run this game at 1440p max settings have those settings at medium/medium because otherwise I would be stressing the cpu so much that it will need to do more calculations then what's already doing. Even shadows that i run them on ultra don't impact the cpu as much as trying to render every single npc at super high details and every other player with all of the effects of those npcs and players The best thing to do when it comes to knowing how your cpu is being utilize is by going to an open field like Gendarran Fields and looking up the sky and then checking something like task manage or using a program like msi afterburner to have the overlay ingame to know how the cores are being use and which of the cores is being use the most .
  4. The game is cpu bound not gpu bound, from what it looks like you have a very poor cpu. I am just low balling it here but I could be wrong, is it an fx series then that is your problem not the gpu. Also 1030 is pretty bad to be honest, you're better off getting a 970 or a 9080ti or even a 1060 if you want to go pascal. From reading your post what you really want is both a cpu and gpu upgrade rather then just one. I have ran so many test on the rings i own and I can you tell that going from a 970, 1080ti, 2080, and even the 3080 i own, you won't see much of a difference. There is but is subtle even running at 1440p or 4k where the gpus get pushed harder and the cpu has to work less. An i3 6100 with a 970 build just having a 6700k you see a massive fps increase even just going to an 8700k, you see notice the differences between the cpus compare to gpus on this title compare to something like God of War on PC or any other gpu heavy game. The main rig I use is an 8700k @5.1ghz. 32gb of ram @3200mhz with a 3080. I play on max settings at 1440p and I see like 1% increase going from the 2080 to the 3080 in gw2 Also the engine is actually really amazing to be honest but because people left the company people got stuck with an engine that didn't understand and as well as gw2 doing things you don't normally see like not having skyboxes for the maps or building every map on top of water and other things. i have no idea what your rig is but if you're struggling at low settings with fps, I can only assume is a really old intel or a fx series cpu which is pretty bad in todays age and it really doesn't help it didn't age well like a lot of intel cpus like the haswell architecture.
  5. Imagine rewarding hard content kekw "fractal coins don't matter because they are so small but we are removing them because imagine rewarding 'hard' content"
  6. Yes of course legendaries should be like that but ANET cares about $ is why skins in the gamestore are a better quality than the ones we get from legendaries with all the work we put in and the gold that goes into it.
  7. I can't agree more. The game should have remain b2p if there mindset was to also target f2p accounts.
  8. MCs for a very long time were at 2g+ and they finally went down. That's what you think and sure they can stable but they will be at a high price regardless, you won't be seeing them at 1g+ unless something is done about it by having every game mode reward you with some mcs because there was a better way to do it than putting every egg in one basket. The finally boss of each CM could have being the only one that rewarded MCs and for raids and fractals, they could have added a weekly option to buy MCs.
  9. They already went up by a lot. They went all the way up to 2.4... by the looks of it they will just keep going up and up and up and up... This change is really horrible because MCs will most likely be super over price that a lot of people won't be able to swallow when they see the prices be so high when they want to get some for their legendaries. I can't believe that even BDO has a better reward structure than GW2... I never thought I would be saying that about BDO.
  10. I am not the one to make post on forums but seriously, what is ArenaNet thinking with some of this changes. We're basically getting force to play content that some of us don't even want to play to begin with and in my honest opinion that is a bad design. "The removal of Mystic Coin drops from Challenge Mode bosses creates room for us to add a consistent and predictable source of Mystic Coins to strikes." You could already do without the removal but now you're saying "we're forcing everyone to play strikes!" You could have left it and just add it to strikes instead of killing the little % of players who do CMs. "We want to spread the love to other types of content, but that means that no single source should award such high amounts of legendary resources at the same time. " How is only strikes having MCs spreading the love...? You're contradicting yourself ANET with basically putting the MCs in one single game mode. It's being years since they added a new fractal as well as a new raid wing and by the looks of it, ANET is not even adding a new raid wing or new fractals when EoD comes. Thank you for killing the little % of players who enjoyed doing CMs. Could have simple reworked the system by letting Fractals, Raids, and Strikes reward MCs or being able to be bought with the currency of that game mode instead of simple taking them out from one game mode and putting them on another because you want the player base to do strikes.. If I myself want to do 10 man content, I rather raid then do strikes. A lot of people hate this change because there was a better way to do it then simply just completely gutting one game mode to put them on another game mode. That's all I have to say and also after the post went live, MCs sky rocketed to 2g+... Great...
  11. I never thought I would be making a post on here but the condi nerf to weaver ins uncalled for, it is already hard to master and pull off correctly that nerfing it is basically spitting on all the condi weaver players when they have to work and with how hard it is to pull off the damage shouldn't be nerf is like you guys are just looking at the golem numbers and think you aren't dealing with a lot of mechanics on raids in order to execute it correctly. Is great that power is getting a bit of a buff but is also hard to play and pull but but not to the extend of condi weaver of course and damage it currently does doesn't reflect how hard is to master and how squishy and glass cannon the class is that power weaver should do more damage for being so glass cannon.
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