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yukarishura.4790

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  1. https://imgur.com/nwVLK2u Female Human character clipping with the Aetherblade Armor Leggings (Heavy) from the Gemstore. The pants clip with the Festive Sweater skin. These pants are problematic with many other skins such as the Braham Top from the gemstore as well...It always appears as if the character is hollow and it is not connected to each other
  2. So snow diamond infusion has the white eyes effect but this constantly disappears and appears for me (on some map it works then suddenly not after I switch map and so on). I use it in combo with 1 gray infusion and 1 ghostly infusion. Anyone knows why this is or is it bug? pictures are from the same map after switching maps so no idea.. https://imgur.com/HZyKWGx https://imgur.com/U0WOWVV
  3. When you combine aetherblade heavy pants (gemstore) with braham heavy top (gemstore) pieces on female human the torso gets split up and you can see the outside world through this thin line in the waist of the character. https://imgur.com/qvFc2X7 https://imgur.com/v22umXw
  4. In short, when you combine these armor pieces of heavy armor on female human, you get to see a transparent line between the waist and legs as if the character is sort of cut out due to unmatching armor pieces, it happens when combining aetherblade pants from gemstore with the braham top also from gemstore. You can see through the character's body when walking. Picture below, btw it also includes the demon wings backpack flappy bug. https://imgur.com/PnIJ1Nq
  5. That being said, thx for ignoring a large part of the playerbase who expect a raid for ages. But it's ok we get fishing...
  6. better question, how many raids we will get? and 2. why are raids replaced by strike missions?
  7. I agree, so far they only mentioned CM strikes, which is a bad replacement for raids. I am not buying the expansion unless they announce a raid.
  8. Honestly this is the worst rebalance that might have happened, rip condi fb and renegade.
  9. Yes, gw2 has so many dedicated guilds to training, people literraly spend like 2 hours just to teach 1 wing to new ppl and wipe -gg- wipe, it says a lot about the dedication Most customers do not want training or to waste two hours a day/week/month learning the ropes.. Honestly they are there to play a game not to do training and homework.aka receive rewards for 0 effort is what you want :)
  10. Perhaps after the expansion? It's been years and w3, w4 still not there :(
  11. Pugs run HFB+ Alac as supports in T4/CMs and rest as dps/bs, T1-T3 is quite bad, condi scourge and heal scourge are not really a thing in fractals, but holosmith is a nice dps to have
  12. Well it's a very good sample, at least when it comes to activity. gw2efficiency accounts on average have 2100 hours of playtime. While the global average (official) is about 95 hours, or at least it was in August 2018, but I doubt much changed since then. The difference is overwhelming. So, although gw2efficiency accounts are "only" 314688 accounts, which is a small number of accounts compared to the total, they do contain about 50% of this game's global actual playtime.Meaning where that "sample" spends their time, is where the game does. Ok .... and how many did wing 5/6/7 ?PvE 60% ? Raid 4% ? Well let's have a look at the Raid completion rates, although using only Wing 5/6/7 when the release cadence was already so abysmal isn't a very good idea. So looking at the earlier Raids, when the cadence was more stable is better: I will use the same system as the living world episodes, first boss and last boss, to compete with first instance and last instance.Heart of Thorns: 91% / 65%Spirit Vale: 30% / 21%Salvation Pass: 20% / 18%Stronghold of the Faithful: 26% / 15%Considering only 65% finished HOT, those Raid kill numbers aren't half bad, especially for the first boss. The Head of the Snake: 57% / 49%Bastion of the Penitent: 25% / 16%Compared to the episode it was released with, Bastion numbers are quite good, half of those that started the episode, killed the first boss. Daybreak: 61% / 52%Hall of Chains: 11% / 8%This was indeed a tough one. A Star to Guide Us: 50% / 44%Mythright Gambit: 11% / 7%I think we can see here that the living world lost more players than Raids did, at this point. War Eternal: 49% / 46%The Key of Ahdashim: 10% / 7%Oddly enough War Eternal didn't experience the same losses over time, but neither did Wing 7, with very similar results, maybe the playerbase finally stabilized at that point. At least until the Icebrood Saga started Well there you have it. HOT Raids had a vastly superior popularity compared to POF Raids. HOT raid bosses were between 1/3rd and 1/4th of those that finished the respective episodes. POF Raids were closer to 1/5th - 1/6th. I assume you took these stats from Guild Wars 2 efficiency. My guess is raiders are more likely to list there than more casual players. A lot of people I've talked to don't even know about the site. Let's say, and I'm just picking numbers out of the air, that 20% of the playerbase has a GW2 efficiency account. It would likely be 20% of the most dedicated players. The question then becomes how much of the population that hasn't registered with efficiency have completed raid wings. I'm guessing that would skew your entire calculation.Quite the opposite, the site is mostly aimed for veteran casuals who has a need to calculate account worth, mats value/hour analysis(for open map farming), TP flipping, botting assistant, and upcoming progress for crafting a full set of ascended equipment's for their characters. The lower raid statistic proves the discrepancy in real world scenarios. Since hardcore contents usually reward raw gold and free ascended gears of choice, most players who frequent hardcore contents don't usually find these calculations necessary, and is more interested in performance statistics from other sources. Hardocore flippers are on there. People who make legendaries are on there. Because it's helpful. In fact, most casuals don't come to forums, or reddit or scour the internet for sites, they just sort of log in and play. There are absolutely going to be harder core people on GW 2 efficiency because they spend more time in communities and would have heard of it. Yet TP flipping is a casual activity, it does not involve the playing skill level of a player.Neither does analyzing craft cost of a legendary weapon require registering an account as it is an one time affair. This site is mostly useful for players who generate income from materials, therefore find the calculation helpful, instead of raw gold from hardcore contents. TP flipping is absolutely not casual. It requires an investment in time and money that casual farming doesn't. Most casual players don't flip. Those who flip tend to be very very invested in that activity. They form entire guilds for it. HUGE difference between that and a casual farmer. Wrong, most investment of time involved in TP flipping does not require player log-ins, and since TP flipping does not require a large amount of gold to begin with, any player who have a moderate amount of gold can immidiately be involved in the activity.And most importantly, it does not require player skill to warrant it as a hardcore activity. You can believe anything you want. Everyone reading this can decide for themselves if they think more casual players are on GW 2 efficiency or more hard core players. Here's a fact that does not require believing to be true: 70% of registered accounts in Gw2Efficiency are below 1k AP. You are free to believe these are also hardcore players, but clearly for everyone else this suggest otherwise. Well, if you want to put it that way, then there are so few hard core players in this game that Anet shouldn't even bother catering to them at all. Seems to me, the most casual players don't research outside the game and none of those guys are on efficiency. Also sounds like a lot of alt accounts there to feed mystic coins to people to make legendries. I have ten accounts on efficiency but only one ofthem has a lot of achievement points. The rest of them are feeder accounts. So it would still be the hardest core people with multiple accounts. But you know, if 5% of the population is hard core, they shouldn't be demanding new hard core content.GW2efficiency is a bad example to look at, I am not even using it and like, who even uses it? People who are interested in legendaries and such..so nothing to do with hardcore raiders
  13. If only some communication would be there about the state of raids, if we ever get them in the future or if they are dead for good, to clear things up. Since they never said they wont release them anymore, and also said there is possibility of new raids in the future (more similar to w1-3 difficulty). Same happened to fractals till we got Sunqua. A Cantha themed raid would be cool as well with the new expansion like others have proposed here
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