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MidJuly.1839

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  1. These kind of posts are just so ignorant.At launch and for a large span of the game's life, downstate worked fine. It wasn't until the insta rezz builds came to prominence that we started getting these polls.What does that tell you? That the game has always favored zergs and its been wrong since launch. Again, not true. Roamers such as myself have always been able to fill in a niche role, roaming in groups of 5+ is another new trend... obviously promoted by recent balance patches. So NO, Zerging was definitely not ALWAYS the way. We used to havoc and party roam, the difference being everyone and their mother knew what size party does what, at their respective timezone.Nowadays you have people rolling with 10 people going for SMC. Sorry guys, the 12 guys randomly capping a vista for their exploration crusade will hop in on defending with the 2-3 scouts. What would the outcome be? I don't understand your used to part. We roamed and havoc'd before and still do. There is still places it for it. This is about the fact that numbers always defined it and still do. Armor sets aren't even the issue. Its that just numbers matter. And if we are that far along in the balancing I would question is the time better spent addressing the numbers game more than the skills balance. We have glaring issues of numbers, do we have glaring issues with builds? Where is the issue where one build dominates all others? Numbers as always only ever defined the masses.So 49 can never ever beat 50? Hm maybe that's why commanders always whine when the squad isnt full.I think you missed my point. I invite you to take another look and add a lot of sarcasm.
  2. These kind of posts are just so ignorant.At launch and for a large span of the game's life, downstate worked fine. It wasn't until the insta rezz builds came to prominence that we started getting these polls.What does that tell you? That the game has always favored zergs and its been wrong since launch. Again, not true. Roamers such as myself have always been able to fill in a niche role, roaming in groups of 5+ is another new trend... obviously promoted by recent balance patches. So NO, Zerging was definitely not ALWAYS the way. We used to havoc and party roam, the difference being everyone and their mother knew what size party does what, at their respective timezone.Nowadays you have people rolling with 10 people going for SMC. Sorry guys, the 12 guys randomly capping a vista for their exploration crusade will hop in on defending with the 2-3 scouts. What would the outcome be? I don't understand your used to part. We roamed and havoc'd before and still do. There is still places it for it. This is about the fact that numbers always defined it and still do. Armor sets aren't even the issue. Its that just numbers matter. And if we are that far along in the balancing I would question is the time better spent addressing the numbers game more than the skills balance. We have glaring issues of numbers, do we have glaring issues with builds? Where is the issue where one build dominates all others?Numbers as always only ever defined the masses.
  3. I am keeping it kind of one way or another since its a poll and I was curious if people still believe we have a lot of glaring balance issues or if, after just coming out of a NDS week its more mechanics that people could see adjusting. I don't think you have seen me say roaming or havocing was not viable. Personally, I didn't think we needed the big nerf patch. I think that was more a glass vs glass issue but your mileage will vary. I also think the nerf patch was preping for the next round of elites. I am not sure the NDS changed the dynamic of a 5v10 as much but you could see more differences in the 5 v 30/40/50. Now some people encountered more run away during the event, but what I was seeing was more, go for it! while the mechanic was changed. So which encourages more fights? If there is nothing to gain (fun/loot/reduced numbers/rewards) for just dropping a target, does that encourage more players to try and take on more or does it just discourage people from doing so? Its also more I have played WvW for 5-6 years now and after coming from another game that I 'wvwed' in for 5+years there I have something to compare and contrast to. I roam, I havoc, will warband, and I will zerg surf at times to get a mix. To me it seems that there is an imbalance in the numbers game here. In other games smaller forces had more options to slow or turn the fight. You will have builds that counter other builds, you will have groups that run as tight teams that will out perform larger groups. There is no balancing against organised versus pug. But in general when you remove armor, builds, people on comms or not, the numbers game does it if downed are not converted to defeated and then at times even if you do get the conversion it won't matter if the larger side can just power rez their numbers back into play. I am not saying I favor removal, but the mechanics could use some changes. I am not saying balancing is done or if we are just tuning, but if the idea was to tone down and balance back up, if that was still the plan than why are we still cutting. If that's the case we aren't even at the time to up the under-performers than let's spend some time on the downstate balance. Some of the class balance issues might be addressed when downstate is adjusted without needing other changes. Take latency, when the NDS caused the fights to spread latency in fights was much better, so is that a map population issue or the fact of boon ball meta? Sometimes the balancing is done when its really some other issue than the one that's addressed. So, drop in a vote for curiosities sake. Ok. I respect that.
  4. These kind of posts are just so ignorant.At launch and for a large span of the game's life, downstate worked fine. It wasn't until the insta rezz builds came to prominence that we started getting these polls.What does that tell you? That the game has always favored zergs and its been wrong since launch. Again, not true. Roamers such as myself have always been able to fill in a niche role, roaming in groups of 5+ is another new trend... obviously promoted by recent balance patches. So NO, Zerging was definitely not ALWAYS the way. We used to havoc and party roam, the difference being everyone and their mother knew what size party does what, at their respective timezone.Nowadays you have people rolling with 10 people going for SMC. Sorry guys, the 12 guys randomly capping a vista for their exploration crusade will hop in on defending with the 2-3 scouts. What would the outcome be? I don't understand your used to part. We roamed and havoc'd before and still do. There is still places it for it. This is about the fact that numbers always defined it and still do. Armor sets aren't even the issue. Its that just numbers matter. And if we are that far along in the balancing I would question is the time better spent addressing the numbers game more than the skills balance. We have glaring issues of numbers, do we have glaring issues with builds? Where is the issue where one build dominates all others?We've never roamed together, That's my premise. If you roamed with me and my guildies, you'd know the picture is not nearly as black and white as you paint it. It's really more of fifty shades of debauchery.With that being said, you sound like someone that, just never had a proper team to back him up. That's really not on anyone but yourself. This is not a solo game, WvW much less so. Get a teammate.
  5. Personally I think the boon+heal sustain is way more egregious than downed state. If you enter a 3v4 fight it's not downed state that's gonna beat you when they outnumber you, it's their extra minstrel firebrand or minstrel scrapper. If you call this "normal" skills, well then normal it is. Removing/revamping minstrels would almost immediately fix this issue. Firebrand and scrapper aren't an issue in SPvP because minstrels amulet doesn't exist. The issue is the gear, not the classes or skills, so a balance patch literally can't fix this issue.Just offer a free all stat selection on any minstrel gear after doing so.The game was in a far better state when we didn't have clearly defined healer builds. I mean Cleric was about as healery as you could get.
  6. These kind of posts are just so ignorant.At launch and for a large span of the game's life, downstate worked fine. It wasn't until the insta rezz builds came to prominence that we started getting these polls.What does that tell you? That the game has always favored zergs and its been wrong since launch. Again, not true. Roamers such as myself have always been able to fill in a niche role, roaming in groups of 5+ is another new trend... obviously promoted by recent balance patches. So NO, Zerging was definitely not ALWAYS the way. We used to havoc and party roam, the difference being everyone and their mother knew what size party does what, at their respective timezone.Nowadays you have people rolling with 10 people going for SMC. Sorry guys, the 12 guys randomly capping a vista for their exploration crusade will hop in on defending with the 2-3 scouts. What would the outcome be?
  7. Staff 3 as it is right now, is arguably the WORST Phant skill in the game. It's only purpose is to generate a clone on delay. Biased much CMC? Oh it's 100% the worst phantasm. But it actually might be the single worst weapon skill across literally all the professions. No damage, no survivability, barely any utility, its basically JUST a clone generator and it takes like 7 seconds to get that clone. It does nothing. It's very weird. Holosmith: it only does everything. Mesmer: It only does nothing.We should make this our 2020 Slogan :D Did I just /thread this on accident? :lol:
  8. These kind of posts are just so ignorant.At launch and for a large span of the game's life, downstate worked fine. It wasn't until the insta rezz builds came to prominence that we started getting these polls.What does that tell you?
  9. I do a 1v3+ and I lose.That makes me Angry, I then proceed to make a Nerf thread on Forum.I get hate from people I don't know, telling me this is how I should play instead.I get angrier!I report everyone that disagrees with my argument.ANet deletes those comments.'I'm happy in my ignorance again.
  10. Staff 3 as it is right now, is arguably the WORST Phant skill in the game. It's only purpose is to generate a clone on delay. Biased much CMC?
  11. Oh don't worry, trident is probably my favourite weapon in the game so not asking for anything! :D Trident ambush is like sword ambush, but better - thankfully aside from wvw underwater, nobody had to suffer it elsewhere - and the mirage nerfs have kind of brought that in line anyway. As for that situation - sure it's not common but it was insanely strong such that I would go out of my way to lure fights underwater, of which I recall a fair number of ridiculous wins that would have been impossible on land.I can verify those as QFT!I'm pretty sure we did a 2v5 underwater, starting from way behind. Ruin plays always offer the best fights.
  12. I don't know I think I'd argue it's hard, not cursed. Seems like they could reduce evade frames per dodge (so like dodges only last 1/2 second instead of 3/4) to ensure that the promise of a new mechanic still meshes with the promise of a well-balanced competitive game-play mode. The mirage cloak mechanic itself isn't crazy: ambush skills are good but not wild (certainly no more egregious than core thief stealth attacks), and the only other advantage is ability to dodge without self-interrupting, which gives 3/4 second extra time that you can do skills while evading. Sure it was a bit much, and they got the solution half right: decrease evade uptime. It was just overdone by using the endurance mechanic instead of the harder approach of changing evade uptime per unit endurance. Dropping the evade frame on MC to 1/2s would make it effectively useless, when you factor in average server latency. MC used to be 1s originally. It started out as 1 second because Mirage loses its ability to move away from danger when it dodges due to MC mechanic. In other words, MC has a build in trade off in which using MC as a replacement for dodge reduces mobility in the sense that normal dodge has a distance component (the roll distance) which in addition to providing 3/4 evade normal dodge also has the advantage of providing mobility (movement) away from compat range, AE ground rings, etc. However, MC is stuck in one place. It used to get super speed too to compensate for its lack of directional movement. People felt the longer evade frame was unfair so it was lowered to 3/4 (same as dodge) yet MC still lacks the movement component and also no longer gives super speed. In other words this would be really really pointless and would just make MC totally useless. 1/2 sec evade for athe dodge skill just to get 2 dodges back is stupid. MC is the only thing that makes Mirage not be core. It needs to be compelling. It should give 3/4 and get super speed back, If you want to suggest a fix for Mirage its not that. I think dropping MC for normal dodge with extra endurance regen like DD gets would make more sense at least. the problem would be then no ambush skills and therefore, again no Mirage class. Mirage was fine before the Feb 25th 2 dodge change it was NOT overperforming in pvp/wvw anymore anyway. This entire situation in insane. Anet devs are delusional.Thanks for expanding upon the subject, I guess? :lol:
  13. Yes Tyc smash little pink men. Go rampage throw big rock at tiny pink man for big hurt, hurr hurr. 190 IQ Warrior mains unite Need to remind myself, to send you some gold for this. :lol
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