One important point to mention because it's been not talked about much. There is still the thing of not taking keeps for an hour, because your blob is full of braindead people that feel the need to farm a bunch of randoms that try to contest and defend their keep. It never makes much sense but it still is the reality that this happens a lot on smaller/outnumbered servers that you find 10-15 people trying to fight off that boonball.
This should be a working option not a "3 people and a dream" situation. This is were the whole keep design is lacking in all aspects and gives attackers another huge advantage