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urd.8306

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  1. Nades, Barrier, never has been nerfed since.. years ago.
  2. So it's on par with Willbender, Scrapper, Thief, Catalyst and Mesmer you say?
  3. What I think is hillarious that your idea is for a ranged class to jump down and give up the main advantage it has in that situation. It's just pulls that are stupidly designed, not the range class doing "ranged" stuff. No pull should work without a clear LoS. End of story.
  4. And I forgot that Return of Reckoning - the fan made version of Warhammer Online still exists. They always had a better system but it lacks dodge and a similar combat system.
  5. But they sure have an arena where you can stand inside your blob and bombing on another blob.
  6. I'm having fun in Conan Exiles PvP, but I don't see any mmorpg out there with something similar to wvw before the patch broke it.
  7. There is so much weird stuff on this forum, but this post got me. Delusional to the end.
  8. Defending was the fun part of wvw. Thanks, Anet you OLAF!
  9. And by strategy you mean putting 4 catas on a wall and bruteforcing into a keep because defensive siege can't hit you and if it hits, it won't hurt you. That's not exactly something what you need a brain for.
  10. I want to meet the person that thinks bruteforcing your way into a keep should be the #1 thing in this game mode.
  11. Since the latest patch the sight in EBG seems to have changed. When you are inside green keep, you can't see from the outer north mortar position to Aldon's Ledge anymore. It seems like the sight distance is halfed to what it was before which makes defending that tower even worse.
  12. As I said in another thread like this. - bring back Epidemic. Make it corrupt 10-15 boons and let the corruption spread to targets in a 20 radius. - give us a condition that punishes cleansing (similar to Unstable Affliction from WoW) that deals damage and silences the one cleansing. Give this to two melee classes not in the meta and to two "more caster" classes not viable in the meta. - give the spellbreaker bubble an additional effect that prevents healing inside the bubble
  13. One important point to mention because it's been not talked about much. There is still the thing of not taking keeps for an hour, because your blob is full of braindead people that feel the need to farm a bunch of randoms that try to contest and defend their keep. It never makes much sense but it still is the reality that this happens a lot on smaller/outnumbered servers that you find 10-15 people trying to fight off that boonball. This should be a working option not a "3 people and a dream" situation. This is were the whole keep design is lacking in all aspects and gives attackers another huge advantage
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