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Omnicron.2467

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  1. I now encountered the same problem while doing the "Mystery of Drakkar" light puzzle. I also encountered another interesting bug while doing the "Mystery of the Raven Gate Ruins". The first mirror reflected the light even while facing away from the light. in fact it did not matter how I turned the mirror it kept reflecting the light.
  2. The light puzzle mirror east of the "Still Waters Speaking" POI is broken, specifically when trying to use it for the "Mystery of the Bjora Marches" puzzle. I have tried a number of times now, and the light bounces off the mirror, only to collide with the frame, making it impossible to solve. I have submitted a bug report, and others on the map have claimed similar issues with the same mirror. Just posting it here in case anyone else has encountered the same problem
  3. Hello! As the Title suggests, I am wondering whether the Mystic Chromatic Ooze is something which can be added to your novelty slot or whether you have to open your inventory every 5mins if you want the effect on? https://wiki.guildwars2.com/wiki/Mystic_Chromatic_Ooze
  4. The only profession which can use an axe and a pistol is the Mirage. The mirage does blind and confuse people and make clones of itself to ambush its targets. However, based on everything you said I would still go with Thief - Daredevil. The staff is a very nice weapon on thief and close to a agile brawler you can get in this game. Also like mentioned, thief uses a lot of dirty tactics like blinds and traps and steals improvised weapons from enemies.Also daredevil gives you the Fist Flurry skill which is a hand-to-hand animation. The Hidden pistol is actually a Charr racial skill, so consider that. The storyline part of being a mechanic is more suited to an engineer, which also has access to dual pistol just like a thief. So seems your choice is between daredevil and engineer?
  5. Seems it is an underwater skimmer! From what I can tell it will be available for anyone who gets the mastery, and not as a birthday present for specific playershttps://www.pcgamer.com/guild-wars-2s-skimmer-mounts-are-going-underwater/?fbclid=IwAR3PKwBlVkUscmBZHzMQAfMcVgMfAoCTVFWBjsbvtIT9MyUFGjRZhRP38-s
  6. ^This, I felt one could completely ignore mechanics. Really boring. Would be great if they could shorten the length by getting rid of the first half of the north meta where you go after the tribunes. None of the tribunes feel like unique bosses, it adds no depth or lore or any interesting mechanic to the game, it is just another champ train. At least then I could appreciate some of the interesting things in the keep fight. Even so, the keep fight was bland, I felt ZERO immersion into the world. HOT map metas did this really well, and I think Dragonfall also did a good job of making you feel part of the action of something bigger going on. Here that feeling was just lost completely. Very boring indeed
  7. Thank you so much for the feedback thus far I think my options at the moment are Condi Herald https://metabattle.com/wiki/Build:Herald_-_Condition_Frontline Celestial Scourge https://metabattle.com/wiki/Build:Scourge_-_Celestial_Scourge Aura Share Tempest https://metabattle.com/wiki/Build:Tempest_-_Frontline_Aurashare
  8. Hi! So I just want to give some background on my WvW experience and what I have tried and what I have enjoyed. I want to play something that can be useful in a Zerg, but that I actually enjoy playing at the same time. So I have had experience playing with 4 professions-Warrior-Mesmer-Necromancer-Thief The most fun I had was on Mesmer, I tried both Chrono and Mirage and enjoyed them about the same, but ended up preferring a mirage with greatsword. I was mostly messing around, but I did not yet know how a WvW zerg works, and I began to realize that spamming GS ambush skills and phantasms on an enemy Zerg probably brought a minimal contribution. I began to realize that in WvW to play with a big group you need to pretty much be in melee and run in as a group with boons, corrupts, spellbreakers, heals, etc. Like a cannon ball made from players. From what I understand sticking on the tag is important and you want to move with the boons and the healing to have maximum impact and not get picked off. I enjoyed Mesmer because I had tool to avoid damage, break stun, go invisible, and teleport to rejoin the group. But I am honestly not sure if I had any impact or if I was just leeching kills, but it did feel good to see a lot of damage numbers on my skill use. After Mirage lost a dodge I swapped to something else. Warrior was an interesting experience, I did not mind it at all, but I always felt a bit spare since I did not have any effective ranged damage. I had to position well to participate in the zerg and hit with melee skills and time my bubble well. Something I am half-willing to go for again, but I am convinced I would enjoy something else more, the purely melee experience frustrated me. I do not really enjoy the thief at the moment, I have tried various approaches and I don't really feel like I have an impact on a zerg and I don't enjoy the solo roaming experience either. Necro was my most recent attempt, it felt good in that I had ranged options as well as being able to run with the zerg and give barriers and condis at melee range. For solo capping camps or towers etc I could use Reaper and easily swap between the two based on what I need. I did not have the ease of mobility I enjoyed on Mesmer, but I did enjoy feeling more useful maybe. I however stopped WvW for a bit after the recent changes to Necro I have been looking at Elementalist and Revenant a lot, and I wonder if I should try one of these. I see that both have builds for "backline" and I do not actually understand what role that is from my limited WvW experience. Staff Weaver could probably do some decent dps from range with good evade and escape skills similar to what I had on Mirage. But surely tempest could have more impact in a zerg wrecking ball? I despise Hammer as a weapon on Revenant, would much rather try mace/axe and shortbow or something, thinking of looking at a Mallyx build. I am not sure whether my experiences thus far can help anyone make sense of what I should play. I could just stick with Necro, but would like to try something new. Thanks for reading!
  9. Sorry, yes, 1,6k. Not sure if it is still 2k at full price but discounted to 1.6k at release? For people who don't know what it looks like:
  10. I don't understand why this is a 2k gem skin? No unique animations, it is just like any other reskin, and we have had some really cool reskins like Lithosol. This does not feel like a 2k skin, but just a regular one you would get in a mount select package
  11. I am actually in the same position as the OP, and I agree that I should have probably read more carefully, but I get so many warning about salvaging junk that I have learnt not to read. It is interesting that I based my assumption on the trailers, you can see in these timestamped videos that for the Boreal Weapons they were announced as upgradable in the trailer for , however in the latest release , the Stormcaller weapons were just called a new reward . Based on the info from the trailer I just went into the assumption that these new weapon sets are not going to be upgradable, and it is my fault for not making sure, but I am still quite upset at myself for not checking and needing to be so careful. Not that I had the space to store them anyway.
  12. What is the necro build people are talking about? Is it power or condi? Is it specifically core or do e-specs also work?
  13. Hi everyone! I am a bit of a casual player when it comes to PVP, most of my time is spent in PVE, but I do like to learn and improve, but I do not have to time to craft working builds of my own. I played some 2v2 for the first time yesterday, and it was very different from 5v5. I am trying to think what I would enjoy playing. I see the forums are saying Fire Brand and Core Necro are out of control in terms of balance. Is the Firebrand build people are talking about this one? - https://metabattle.com/wiki/Build:Firebrand_-_Symbolbrand I struggled to get good damage out of it, in 5v5 I was more of a bunker-healer FB which seems harder to do in 2v2 if your team-mate does not have really good damage. Also is this the necro build people are talking about? https://metabattle.com/wiki/Build:Necromancer_-_Vanilla_Condi_Necro I have not tried it yet, never really played core necro, I skipped straight to Reaper so it will take time to learn, but also interested in a challenge. I was also wondering about the viability of thief and warrior, I could often 1 v 2 with them on a capture point in 5 v 5. Any viable build for these two professions? Finally, any general tips for winning 2v2, apart from picking broken professions or getting good? :)
  14. How exactly? It has to do with the nature of pulsing abilities, and it’s relationship to subgroups Let’s say for example I have an untraited facet of light on passive mode, and it has a pretend duration of 3 second regeneration. Since the ability pulses every 3 seconds, the ability will apply regeneration to 5 people...no matter how hard I try or whatever configuration I have set up, it will always apply its effect on 5 individuals at any given time. Following this, let’s say we add some concentration so that our regeneration duration has been increase to 9 seconds. If I am in a subgroup of 5 people, regeneration will pulse every 3 seconds, stacking in 9 second intervals, but it will still only pulse on those same 5 individuals cause we are in a subgroup with them (subgroup buff prioritization) Now let’s say we are in our own subgroup in a 20 man squad. Every pulse of regeneration effects 5 people, but each time, based on your relative position to others, will effect a new set of 5 different people with each pulse. Thus the higher the duration of regeneration, the more people you will be able to effect at any given time. Assuming your boons pulse every 3 seconds:3 second duration - 5 people6 second duration - 10 people9 second duration - 15 people12 second duration - 20 people So you pulse: 5 people get 12 seconds of regeneration. On the next pulse those 5 people have 9 seconds of regeneration left, and the new pulse effects a different set of 5 people for 12 seconds. And so at any given moment you will have 5 people with 12 seconds of regen left, 5 people with 9 seconds of regen left, 5 people with 6 seconds of regen left and so on... This effect is expedited when the target number of allies is bigger...so Draconic Echo follows the same pattern except it’s 10,20,30... and so on. Theoretically 40 people is the ultimate maximum for regeneration since it’s duration can last at most 10 seconds...but it’s not just regeneration that this works on. The same thing can be done with Protection, Fury, Swiftness, Might...and every pulsing area of effect buff that can last longer than it’s pulse interval, that you can think of on any class.Are you saying that the game will always give boons to the players who did not receive them in the previous pulse? I always thought the 5 people who get the boons would be random in a subgroup of 20, so you can theoretically give everyone boons but only if the pulse chooses the 5 players you want every time?
  15. ^This, your template for pvp no longer loads automatically, and even before that you might have different weapons equipped while doing open world content. You need that time to swap to your pvp build If I remember correctly the devs did comment on this and said they were aware people do not always queue with the character thay want to play with and they want to give players that flexibility to queue in open world and use that time. I got 100% map completion on two characters while waiting for pvp queues
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