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GutterRat.1269

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  1. The point is that I shouldn't have to pick any trait line at all in order to have one normal, functional cleanse skill à la Contemplation of Purity with a reasonable cd that I don't have to remember to pre-cast and doesn't require a target. Just a button that cleanses a bunch of the aids Anet loves shoving into this game. It shouldn't be that much to ask.
  2. I'd rather just have a good, simple cleanse utility skill with a moderate cooldown without the clowning around. Now in order to have that, I need to run Inspiration.
  3. Mass Invis since the dawn of time. Everything else is a downgrade in WvW roaming.
  4. I don't play PvE, only WvW, I log on for nothing else. Save me the 20 minutes and tell me if this is useful for WvW roaming or strictly PvE?
  5. Just do what I do...play other games.
  6. Unlike with the server system where you can't control who joins it or not, and where you have to try to find ways to get along with people you don't necessarily like, the alliance system enables guilds to kick those they don't want in their alliance, or people who run the wrong, "not competitive" classes. Guild leaders will effectively be server overlords, and you will play with people you know so long as it pleases the bosses.
  7. Were you expecting the reports to accomplish something?
  8. Absolutely no action will be taken as a consequence of your report.
  9. If you're into using hacks you should check out Gunnars Hold or Miller's Sound, they have active hacking communities.
  10. Some classes can use skills to jump over gates or walls, and others do it with the Warclaw. Arenanet developers are super talented and there is no way they would allow these things to be done on their watch in their cornerstone game mode if they had not decided it was okay.
  11. lol, this is some kremlin spokesman level of kitten
  12. There is no amount of new trinkets, gimmicks, or maps that will change the fact that the so-called fights are just kittening boring boonball parades.
  13. I had no issue with the tagging until the mounts came along. Thanks to mounts you can easily tag a keep on any class without having to worry about getting in combat. Even if you manage to screw up to the degree that you get caught and killed, it's faster than ever to run back. In the olden days you could at least try to intercept the tagger unless they were a p/d thief or something, and discourage them from repeated tagging by killing them. That's over now. There is effectively no counterplay to it and just increases the already thankless workload of the scouts.
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