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Danger Ferret.6342

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  1. I hate WvW. It's tedious and pointless. The ONLY reason I play is to get the reward tracks, and I firmly believe ANET stuck the gift of battle in WvW because otherwise no one would play. As long as you force PvE players into WvW, WvW is going to suck because most of us don't want to be there in the first place. It's like ANET goes out of its way to breed animosity among the players, and customer service refuses to take feedback, so we're forced to deal with more hostility in these forums to get the point across. STOP MAKING US DO THIS TEDIOUS BS TO AVOID A $150 Pay per Play on legendary weapons.
  2. Well, now you've done it. You've had a differing opinion from many GW2 gamers, so prepare for the community spirit ArenaNet is always touting. It will convince you to game elsewhere, believe me.
  3. Does it include a path to legendary weapons that doesn't force uninterested players into WvW, because I hit the "No. You'll play the way we TELL you to play, kitten it" pretty quickly with GW2. So far, can't find a reason to come back. EoD isn't going to do it, as nothing in the update looks even remotely interesting. Other than that, it just looks like Collectathon 2: Ascended Backpack Boogaloo.
  4. I'm sorry, but this is incorrect. An overabundance of particles can absolutely cause symptoms that behave like lag. It's never a good idea to dismiss something that a user could try to see if performance improves as "irrelevant" out of hand before even trying. Might not be the solution, but until it's ruled out, why dismiss it? You may have misunderstood what I intended to convey, which is that particles can produce latency because having 100 particle emitters running on one's system can drastically reduce framerate. The problem the OP is having may very well be a network problem, but it might not be. After 3 decades as a qa analyst and dev, I've learned to pursue all avenues under my control first, allowing me to hone in on whatever is left. Your mileage may vary, of course.
  5. I've never enabled any camera or movement options other than what come as default. Though I occasionally find myself holding a kite in the middle of a battle, so I could have twitchy-fingered the wrong key, if there are keyboard bindings for camera options. One thing I note is that I also experience this the most often during Claw of Jormag, when there's a lot of fear-running and cascades of ice shoving players down the slope. When I regain control of my character, it's reoriented to the physics of the object to which I'm nearest, rather than an x, y or z axis.
  6. Yes, and particle emitters, too. Nothing slows down a game faster than particle emitters, since it's more than just UDP information being transmitted; it's code running on the user's system to generate them. Put a whole bunch of players together, and it's particle insanity. I'm pretty sure (though I'm not logged in at the moment and can't check) there is a way to disable particles in the options. Not that this is an optimal solution, but it's something a user can do to rule it out as a possible cause. A sudden surge of particles can definitely look like packet loss. Of course the problem could be packet loss as well, but it's worth checking.
  7. Doesn't the Crystallized Iron Gear hint say "Can be found in crystallized supply caches in the SCAR lane"? Maybe it's just a matter of where not when, but it could be both.
  8. As the last time the Mad King was present in Tryia saw at least one user going around with repeating chimes demanding a gold piece to stop, I suspect not. It really wouldn't make sense for ANet to provide things like instruments, aviator's boxes, portaling abilities, etc, then ban players for using them. Not only can you disable music instruments in options, you can re-enable them just as easily once the problem has been solved.
  9. But the randomness of drops means that could happen any time. I try my very best at every event I attend. Other players do too. Not all of them, of course, but many. Luck decides what we get in a chest, so rewards - unless guaranteed rewards like the 2gp - are always uneven between players. Personally, other than noting there are some people standing around, I'm always too busy playing the game to monitor what everyone else is and isn't doing, and whether their dps/buffs/etc are equal to my own.
  10. I think you and Vayne are both making great points. What's good for one player/group isn't going to satisfy another. It does seem to be a common complaint, though, that some modes aren't getting the support or development they need. I'm a PVE player exclusively, but I absolutely get your point here. Poorly executed/supported game modes are just going to frustrate players who prefer that style of play, while diverting dev/support resources away from the more popular game mode: in this case PvE. I know that, were things opposite, and GW2 were mostly a PVP or WVW-centric game with little support going to PVE content, even though it's advertised as being one of the play-as-you-like options, I'd be disappointed too. Why do these things at all if they aren't going to be done well? The problem that "well" is often so different from person to person. As to housing, I just started playing ESO. Since I am not at all guild-centric, having some of the benefits of a guild to use as a solo player is a great idea. Being able to place stuff from my inventory into personal storage space is about the only thing I could see adding to home instances to make a worthwhile living space for GW2. The rest is just decoration (for me). But for the more serious roleplayers, definitely having something like this would be cool.
  11. Unfortunately, the easiest way (I can think of) to solve a true "leeching" problem is to introduce a timeout disconnect due to AFK activity. I think there is one for GW2, but it's set remarkably high, and I'm not sure that would solve anything anyway, since the published API and an allowance for multi-boxing seems to me it would make it fairly easy to set up some sort of script that would cause an AFK player to hit 1 every so often, or any key really, since it isn't participation in an event required to avoid AFK disconnect; just input. And as you point out, some of the rewards for completion are meh at best. Two gold for Dragonstorm once a day is super nice, but I can get more gold from that with less effort in the same amount of time just farming, frankly. Using your Gift of Aurene as an example: I did Dragonstorm probably 100 times before that dropped. Still a GREAT reward to have a "free" ascended" weapon. But by that time, I'd crafted four full sets of ascended gear, and had an arsenal of ascended weapons I store in the bank because my characters are full up on those, too. For ascended weapons as a reward, completing each elite specialization collection awards an ascended weapon on completion, and other than having to finish a map in a specific area of Tyria, don't take much longer than running through Dragonstorm a few times. This seems like another issue that is caused by the environment: multi-boxing, an API, a long (if any) AFK timeout. All of these things have benefits that might outweigh their potential for player abuse, though, so I don't know if it would an overall benefit or penalty to change them. And, as this thread indicates, there doesn't seem to be a way forward that suits even a plurality of players. And you're right. It doesn't hurt me at all if someone else gets an ascended drop who may or may not have put in less effort. Them's the breaks. Mostly, it seems like the "what to do bout leechers" conversations are like focusing on whether or not you want a herd of cats to go to the museum or the ballpark, while missing out on the fact that first you have to ... herd cats. I think several things would have to change in the environment to even make a one-size-fits-all leecher deterrent possible, and I don't think those things are likely to change soon.
  12. Yes. Sorry I couldn't find that for you. I'm new. I did search, but I couldn't remember any words in the title beyond Orr. Glad you found it. Hope whatever is going on is fixed for everybody soon. Having everyone on the same page will probably help.
  13. Oops. You are correct on that second bit and I apologize. I must have conflated this issue with another. Sorry for muddying the waters.
  14. ArenaNet is right. Sharing your account is a security breach that compromises their intellectual property far beyond deleting the items of the person who shared the account. I'm sorry your family member was so crappy to you in response to your generosity, but ArenaNet isn't responsible. You're very luck your family member took out vengeance on you, rather than on the community at large. You could have found your entire account deleted to do their tantrum, had they chosen to direct it outward. If you let your friends crash at your house and they trashed it, you wouldn't expect to be able to report it as a break in. Your friends, your door, your key, your responsibility. Yeah, ArenaNet is a big rich company, but if they recover items due to your security breach, then they have to do it for anybody. Then they aren't so rich anymore, having to spend their time restoring everything for everybody. Also, since he had your credit card (I presume you didn't give him the physical card and take it to another residence with him, or just give him all the information off the card so he could use it independently) it seems likely you let him access your account using your payment methods and your computer. Unless you're connecting via a VPN, (and potentially even if you are), it would be super easy for ANet to have proved a hacking claim to be incorrect in this case anyway. I'm really sorry this happened to you, but your anger is misplaced. Direct it at your nephew, and I don't mean to rub salt in your wound, at yourself for not supervising.
  15. I can't seem to find it now. It may have been merged with another thread or moved by mods, and I'm not sure what category it was in. But it looks like the problem has moved beyond Orr now, at any rate.
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