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YellowJacket.7249

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  1. I really, really hope if there are new elite specs the new engineer spec is focused on alchemy of some form. The most fun I've had in this game is with my smoll thief and my battle alchemist. I'd be beyond stoked if there was another spec that was dedicated to a more organic engineer.
  2. I'm nocturnal...My job makes me awake during US nighttime hours. There's no one doing meta events at that time because servers are still local.Do the season 4 currencies really still only need to be sold in bundles of 5? All of this is still pretty asinine.
  3. Okay am I missing something?It requires a full stack of all the map currencies from PoF. The only folk I can find that sell this garbage is a vendor in dragonfall and the Bjora marches. Problem is those folk seem to sell this stuff...per day or in quantities so little that it would be like trying to grind out Netherwing in WoW using eggs alone. Pardon my french but what the actual @#$%. I don't want to do dailies for a pittance when we're well into the next expac. Catch-up time is now. Where is the actual place to grab this nonsense?
  4. Most of the mount skins (by vast majority) are quintessentially just retextured models with nothing new or interesting. I think I'd be upset if I went to a pizzeria for a $20 pizza labeled as 'gourmet' only to see it come out looking like something bought from the wal-mart freezer section.
  5. I've been playing for quite some time. My first class to 80 was a thief so I relate almost every other class I play to it. Unfortunately for me, (imho) every other class pales in comparison to what you can do with a thief class. The honest-to-god best part about the class is that one of it's elite specializations (daredevil) is quintessentially just a direct upgrade to it's core playstyle something that I haven't seen with any other elite specs as most the other elite specs tend to be focused around diversifying a role rather than solidifying that role they already have. I'm not saying that's a bad thing, but I feel that other classes deserve the same. Right now, it feels like Necromancer (my second favorite class just from how the theme of life/death on a sylvari necro in terms of nature and ahem "Golgari Colors") is in a very...very confusing spot. Primarily with something that has been around since the start: Shroud. It's awesome in every way but at the same time the best way to utilize shroud is by being a power necro. There really still isn't an option that -sticks- for making shroud more accessible to condition builds. If you're a condi necro, shroud is basically just a "last chance" sort of life bar is how it feels. Dhuumfire is basically the only option unless you spec'd into unholy martyr and plague signet combined with an enemy that is carelessly applying conditions to you for you to send to them. In short, shroud VASTLY prefers a power/crit build and gameplay that revolves around it which is fairly evident with Reaper elite spec that turns Shroud into a dominating melee build that is about as fair as a WOTLK Death Knight. The solution in my opinion is quite simple. Lich Form. Lich Form honestly doesn't see that much play over flesh golem and plaguelands due to their ease of use. It would be pretty simple approach. In the Death Magic tree, it could be a training option to change "Death Nova" (the offense-centered last trait) into a trait that replaces "Shroud" with "Lich Form". In response to the loss of an elite skill, an easy option would be to turn Signet of Undeath into a more "fitting" elite skill where you gain passive life force and can revive more than just one downed ally. (sort of like a group battle res). Lich Form's abilities would also need a bit of tweaking to fit this condition theme; Deathly Claws should inflict poison or bleeding, Summon Madness would essentially be the trait "death nova" where you passively summon jagged horrors per enemy killed or activate it to summon six of them over time (each creating a small poison field when dead), and lastly Grim Specter should focus on weakness or immobilization or chilled effects (or considering shroud skills maybe just a boon > condi conversion). It would definitely give some options to condi necros as they enter shroud. The other curious thought I have is when a necromancer enters water, the flesh golem turns into an undead shark. I love it. That's so cool.Why don't the other minions change into like carnivorous small fish or other aquatic life then? I just seems half-done. Hopefully this doesn't seem like the ramblings of a madman right now.
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