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Howluffu.7259

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  1. make them engi kits or bladegun set alike.
  2. Don't be afraid. If you find fun people that loves to raid and have fun while at it you will be good in the roaster with any class. I do love my cele aheal tempest at the guild raids and its pretty powerful to be a support. I do like my alac power tempest sw/wh. I don't mind if its not the META and neither does my guildmates and we always complete our raid cms without troubles. Before choosing class choose your friends you want to play with and the rest will go naturally. HAVE FUN 😉
  3. I would love the rework of conjured weapons be like engi kits or at the very least as the warrior's gunblade so it's still permanent until the moment you swap out of them and they enter on a set CD. Either way would be awesome.
  4. Yeah definately they need to unroot it like the rest of unrooted skills on the patch. sw3 from guardian and ele got the unroot treatment I see no point on 100B to still having the root/stuck mechanic. Just make it like -50% movement speed but can be cast while moving around. It's so easy to just move to the back of the warrior and punish it.
  5. I would love just one thing. Dying the colours of the skills. Doesn't matter if everyone see them default(maybe a tick on a box at options) I just want to have a blood necro with every skill and UI red coloured. Or a paladin Guardian with golden/white skills and UI. I'm not fun of the custom spells but it would be great to customized just the colours of everything, maybe adding extra stuff like feathers, sparkles or else. ofc mandatory disabled at pvp/wvw(except for yourself).
  6. Lets rework the Conjure Weapon into "Gunblade mode style": -You equip the conjure weapon indefinitely til you weapon swap. Enters on a low CD as the warrior Gunblade mode. -Results: You get better utility from them on demand: Hammer huge CCs, Bow humongous healings(move it to healing slot), Shield big blocks, barriers, reflects, invul, Greatsword giga damage. Let elementalist have fun, have weapons, have QoL.
  7. Tbh RNG skills like meteor shower or rev gs5 are stupid. Can we get staff5 renamed to Meteor/Meteora/Meteo and make it so it is 1 single BIG AS HEECK flaming boulder from the space to the ground with massive hitbox and great dmg so no RNG bs kittens its dmg?
  8. It feels clunky it feels worst even when I try to used it as before in openworld with the sigil of stamina the moment I am not killing anything makes me kill my character. Same in the instanced group content. The 25% more effective vigor is gone...it makes everything slower. IDC it has better dmg I want a rotation to feel good and fluid not this crappy boxes stop that is this F2 Energy Meld. Energy Meld = BAD DEV DESIGN
  9. Yesterday I played cele tempest healing for the memes with my static and it slapped! It did everything. Massive healing, great CC, great boons(I was playing staff) and not lacking too much of dmg. If you plan of learning how to support I suggest you traveler runes for more versatile options+relic of the monk/karakosa. Healing is pretty good as it is but if you lack healing you can put monk runes. I guess you can even go sw/wh if you want but the healing wont be too great(tho other boons are going to be easier to maintain with warhorn).
  10. Vindicator is dead, now dps herald will occupy it's place. Energy Meld is a bad button and it shouldn't exist. It was useless before, now it is mandatory to get fluid. They don't want to aknowledge that button was stupid and changed it to force the people to use it by deleting Song of Arboreum. Now I will only use vindicator for open world with the sigil of stamina just to not press that crap of a F2 button. This is a bad dev decision. It's the worst change to this spec so far. Energy Meld needs to get rid off of the freaking game and put something else in return. If I ever take this e-spec to a group content I'm sorry but I'm going to use Sigil of Energy just to not EVER use Energy Meld. Energy Meld = VERY BAD VIDEOGAME DECISION
  11. how about grieving/sinister? Maybe trailblazer for more sustain.
  12. Anything involving Energy Meld was, is and it will be bad. With the exception of deleting that button
  13. Energy Meld needs to ceased it's existence in this game.
  14. Anything that involves to Energy Meld that is not delete it from the game is a mistake. I am very in favour for rework of the Major Master traits(all of them) but the vigor increased in Song of Arboreum must go to baseline Vindi somehow. Then they can create even more amazing ways to play Vindi with whatever creative Major Master trait they come up to as long as Energy Meld is delete from frkng existence.
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