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Kate Soulguard.7132

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Kate Soulguard.7132's Achievements

  1. I believe the answer to this is yes, it is okay to use a magnification tool in combination with GW2, but I want to get a community opinion just to be sure. I use a magnification tool to replicate the skill bar on a different part of the screen at double the magnification. This third party window is forced to remain on top of GW2 while the game runs in Windowed Fullscreen. I position the replicated skill bar much closer to the center of the screen, usually just above the center. The third party window does not interact with GW2 in any way. I can't click on the magnified window to use skills, for example. I play PvE content, normally CM-level, and main a Firebrand. Some of the rotations include mantra skills that must not be depleted immediately as part of an optimal skill rotation. In order to avoid depleting them early, I need to look down at the skill bar to catch a glimpse of the charge recovery per mantra. These indicators are so subtle that it requires a bit of concentration to find them. When I try to track that, I lose sight of telegraphed attacks and AoE circles near the center of the screen. Admittedly I find myself needing to look down at skill availability in general due to the cooldown variability caused by alacrity. Mantras are just particularly bad because their charge recovery is a thin white line that draws a square around the skill.
  2. I have the same issue. For Voices Beyond the Veil, the step in the Story Journal shows the medal with the tooltip "You have completed this chapter. Replay it to unlock more rewards via achievements." I have replayed this chapter but it remained unchanged. Over in Achievements -> Story Journal, I do not see any achievements that reference this journal step. It is unclear what needs to happen to complete this. There doesn't appear to be anything else to do. A guildmate suggested this might be a bug.
  3. Howdy! It's solved now. I was not able to test on a different character. Logging in briefly this morning, #34 looked different. In the instance at 23.21.18.247, the animation for the spot was more active. When I stepped on it, the sequence worked correctly. I got to the end and completed #34. I then received full credit for the achievement. So this is solved - it either self-healed or someone was able to intervene in the background. Thank you for the assistance!
  4. Okay, here's a quick update: I've completed a gw2 repair and started the game again. There's no change. My character was standing near the achievement step when I logged out so the objective was clearly in view when logging in. I saw the cloudy-swirl animation showing that this is a good starting spot. Weirdly, for other starting spots, the swirly animation repeats every few seconds. For this particular spot, it does not repeat. Walking to the cloudy-swirl, I don't see the white AOE circle in the distance. The interact key does nothing. I've spammed interact all around that spot to see if something happens. I've also gone ahead to the similar Achievement in Amnytas. Fantastic Flying Foxes played through normally - I completed that zone's version of this achievement without incident.
  5. Thanks AHITCZ! I've located and removed two gw2 folders from the Temp folder. I actually went a step further by rebooting and clearing the whole temp folder. I'm running the -repair now. We'll see!
  6. Quick update - Other players don't have this issue. It feels like a client-side problem. While standing there trying to figure out what's going on, I've seen several players move through this achievement step unhindered. I do use Blish HUD and ArcDPS. I have removed both. Basically I've deleted everything but gw2-64.exe and gw2.dat from the GW2 game folder (and removed all subfolders) and let gw2 rebuild the whole thing to eliminate any trace of those addons. The problem persists.
  7. Hello! I have an issue with the achievement Rise and Shrine. My last one is #34, Wizard's Ascent: Likes exploring the eastern courtyard of Wizard's Ascent. I have confirmed that this objective is not complete in Rise and Shrine; it's the only one I have left to complete this achievement. I've reviewed a few videos on YouTube that cover this Achievement objective and know what to expect. I see the brief swirly animation on the ledge where this is supposed to start. Expected behavior when I arrive at the location is for a sequence of white AOE markers to appear off in the distance. I am to follow those to a destination after traversing the eastern courtyard. However there's nothing actionable when I get to the starting point. The white AOE sequence doesn't start. Interact does nothing and it doesn't start automatically. I have tried the following things: Logging out and back in - the swirling animation on the ledge reoccurs when relogging Closing and re-opening the game Waiting a day Changing instances / server IP addresses (current is 34.197.28.32) Tracing the path despite the AOE spots not appearing Writing an angsty forum post. Any help would be appreciated!
  8. I do not like the new dailies. There are not enough choices.
  9. Please tag the chair's audio / food consumption sounds as Other Players' Unique Item Sounds or something. This will allow players who don't want to hear slurping in a video game to mute it out without zeroing out the entire Effects channel where it currently plays. While you're at it, please move the Lotus chair's sounds out of Environment. It causes a similar issue.
  10. Regarding Mantra changes, particularly for Firebrand: I want to front-load this post with suggestions in case people don't want to read the wall of text. One of these things might fix what was broken with Firebrand mantras prior to May 2021: Develop a block / override system to prevent a player from accidentally consuming the last mantra charge in combat (OR) Reduce mantra preparation cast time by 75% (or some reasonable value) (OR) Allow other skill use during preparation cast (OR) Apply some relevant boons or conditions during preparation cast I really hope that Anet has a complete understanding of why those of us who Quickbrand and Healbrand conserved that last mantra use before the May 2021 update. That update fixed an actual gameplay defect for some of us. Prior to May 2021, the process of getting mantras ready during combat required anywhere from two and a half to to thirteen seconds of downtime. The downtime depended on the number of mantras on the bar but make no mistake: one ill-timed finger roll could wipe them all out. Getting them back online meant that everything else pretty much had to stop at some point. I cannot overstate how frustrating this was. When we committed a rotation error and unintentionally burned the last charge, the interruptions in the near future could be really substantial. I compensated by spending a lot of time staring at my skill bar instead of the actual fight. I played the UI instead of the actual game. I like this game but that part could have been a lot better. Then the May 2021 update happened. It gave cover to my inability to adequately track the charge count. It was absolutely liberating. Suffice it to say, reinstating the old way makes me very nervous. What I've heard and read so far suggest that Anet may not adequately understand the underlying issue that existed before mantras were revised a year and a half ago. Improving the effects on final use and auto-preparation out of combat both sound nice but they don't fix what I believe was actually broken. Thanks for considering.
  11. I created heavy legendary armor first because I regularly play guardian in pve.
  12. I am pretty unhappy about the lack of food items in gifts as well. Removing holiday foods from holiday gifts instead of exempting them from research notes was a very stupid decision that exacerbates a very stupid problem. That said, I wanted to see whether my righteous anger was represented in the market so I jumped jump over into Spidy to have a quick look at gift price changes over time. Dec 2015: 9.04sp December -> 7.13sp January 1 month-to-month -21.1% Dec 2016: [no data] -> 5.89sp Jan 11 m-m [#div/0]%, year-over-year -17.4% Dec 2017: 7.80sp Dec -> 4.62 Jan 1 m-m -40.8% y-y -21.6% Dec 2018: 9.36sp Dec -> 4.91 Jan 1 m-m -47.5% y-y +6.3% Dec 2019: 7.26 Dec -> 4.85 Jan 1 m-m -33.6% y-y -1.2% Dec 2020: 5.94 Dec -> 3.79 Jan 1 m-m -37.4% y-y -22.5% Dec 2021: 4.57 Dec -> 3.04 Jan 1 m-m -31.9% y-y -18.4% Dec 2022: 3.68 Dec -> 2.63 Dec 23 m-m -28.5% y-y -14.3% (to date) A couple of asterisks: First, we don't have a January 2023 price to use for our stats this year. Second, I am using an arbitrary rule for my start dates. I just eyeball the starting prices and decide where I think they're stable. The end date is typically January 1st of the next year. Maths are not my strong suit so I'm sure the statisticians, bean-counters, and sudoku-solvers here on the forum will pick my methodology apart. Who cares, it's Christmas Eve and I've been drinking.b So I guess to conclude... I don't care anymore. I will ignore all statistical indicators that either fail to support or outright contradict my feelings. I will show solidarity with the OP. Wintersday sucks now. A fart on Thomas Putnam. by April 1st, the anet art department needs to modify all character models to be 20% thinner because they ate 80% less calories from holiday food this year. on the plus side i can work on other roleplay goals for my character since she doesn't need to work on a new year's resolution to lose weight anymore. omg is that a plus? thats totally a plus
  13. I posted a display issue with screenshots last night that possibly illustrates the same problem.
  14. Hello, I noticed that Prototype Indigo may turn green in certain situations when attacked during this strike. When all three are in play and the team is making CC decisions, it can be difficult to distinguish Prototype Indigo from Prototype Arsenite when you're called upon to "CC green" very quickly. I believe my squad mates who had postprocessing turned off did not have this issue. I will try disabling in some later attempt and will update this thread unless other folks might have time to confirm. A quick progression of screenshots showing how it changes color. Some stack or combination of conditions is probably causing it. Apologies in advance to the downed and the dead! We were trying the challenge mote. Image 1 is close to the normal color. We're just starting to engage it. https://i.imgur.com/lbiiwDJ.jpg Image 2 is a few steps forward from there. You'll see a bit of movement on the defiance bar, more conditions, and it's definitely green now. https://i.imgur.com/EVNvN11.jpg Image 3 is just a few steps beyond that as we continue to whittle the defiance bar away. Still green. https://i.imgur.com/Lgi6z9h.jpg I'm not sure if these screenshots will work. The forum says the URL is not allowed so I may need to do something else. Thanks!
  15. Hi Vertmont Champlain and Doggie, Honestly it is pretty validating to read your perspective too, since that's why I came to the forums in the first place. Everyone seems to be hitting on valid points. I withdrew my complaint because, in the end, anet did implement what I was asking for. It seemed right to at least acknowledge that. On the other side, there's no denying that the whole thing felt pretty trollish. The player is actively encouraged to go slow and explore. Find nodes. Find investigation pages. None of the nodes prior to #16 have time constraints placed on them. There's no way to get back in to fix it afterward on the first run through this longish story step. In that context, when we are trained to be reluctant to move forward without searching around, the last node is kind of a kick in the kitten. For me it felt so disproportionately weird and punitive and had such an appearance of finality that it motivated a trip to the forums to say something about it. Anyway I really appreciate all the supportive replies and I agree with all of them.
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