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Overlord RainyDay.2084

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  1. I'm pretty sure for RIBA/Istan to truly be as profitable as people advertise, you've got to be A: Opening bags on a lvl 50-53 alt, and B: Selling all the mats and loot. Just running the meta doesn't give you massive amounts of gold, so if you're pocketing the mats, you're not going to be rolling in gold no matter how long you farm. Daily fractals is the one that does give you straight-up gold. Then again, if you're like me and all you were going to spend your gold on was buying mats, running meta farms can really cut out the middleman.
  2. I'm hurting for coins as well, but I really just need to be more diligent about my anomaly hunting. 1 a day doesn't feel like a lot, but 365 extra coins a year is nothing to sneeze at. If you aren't doing the daily anomaly at all, doing it every day would get you more coins than a second account.
  3. I disagree, it could be a tengu focused expansion and maybe even make them a playable race.Considering what was happening to the Canthan Tengu in GW1 I think an expansion set there would be the least likely place to revisit Tengu. A southern Shiverpeaks expansion would be more likely to have Tengu than Cantha at this point.
  4. I think this is the real problem. Cantha as it was left in GW1 had become an oppressed, xenophobic place, and as far as we know it hasn't changed since then. If we went back to Cantha there would be no way to avoid the elephant in the room that is The Empire of the Dragon without MASSIVE retconning. If Cantha in it's GW1 state was offensive enough, there's no way having the China/Japan/Korea analogue as a full-on oppressive, evil empire is gonna fly. Even if we stuck to the Jade Sea and Echovald regions, which are somewhat less east asian inspired, and walled off Shing Jea and Kaineng, Domain of Winds-style, It's still going to come across as offensive. I think we have a better chance of them making the continent of "Arid" into Totally-Not-Asia 2.0 than going back to Cantha.
  5. Hey, the Hearts and Minds updraft bug lasted several years, and I've heard accounts it's still hanging around in some form or another. As long as there's a workaround (in this case, waiting until a patch and the map is reset), no matter how obnoxious that workaround is to use, it's going to be on the back burner.
  6. Sometimes (for the legendaries especially) you just get awful combos of abilities. You can deal with some of them, especially if you've prepared the group beforehand (i.e. bring ranged and melee so phase shifter doesn't make it invincible 50% of the time). Other times you just have to reroll. If you get Phase Shifted, Spinning Laser, Hammerer, it's going to be an uphill battle.
  7. If you can, immediately after reset is one of the most active times on the US servers for that map; you are most likely to get a "fresh" map instance then. Clearly this is not a solution, but it is a work-around that got me my Subject S and, thus, backpack. Until ANet fix the underlying issue, hopefully this is sufficient. Still bugging (for me, at least) as of today (June 29). Event progressed all the way to the fight with the security golem(s), which were successfully defeated - then just sat there. Dang, you got to trigger the bug, not just run into it. That bites. The good news is every patch brings a new reset, so a new chance. The bad news is, whatever causes these stalls is apparently quite difficult to find and/or fix, so they can persist for vastly longer than I would have expected.At least we seem to have figured out exactly which part of the quest chain causes the stall. If it's specifically in the transition from the security golem battle to finishing the chain, that should narrow it down a bit more for somebody trying to fix this.
  8. If your build is ok to begin with and you're properly geared up, you may not need to play around with your build too much. You can do quite a bit with just swapping weapons and utility skills around. Boss has too much CC? Slot in skills/weapons that give stability, blocks, invuln, aegis, or evades. Even stun breaks should work since most of the gauntlet bosses were from before the recent trend of unbreakable stuns.
  9. I like seeing them again, but I don't want it to seem like we're going down the list checking off all the GW1 characters. The only one I'm a little annoyed about is Tahlkora. We did the legwork of rebuilding the Sunspears in mainland Elona, gathered all those griffon eggs, and even went into the mists to retrieve the sacred texts. The sunspears sure have a lot time since they didn't even follow Zaeim and the Istani sunspears to help us in Kourna, so couldn't somebody have found a chair for poor Tahlkora? Just prop her up a bit instead of just standing around disrespectfully while she's lying on the floor. Also I think the annoyance over Lazarus is more down to the handling of the Mursaat in general. When the exalted were first shown and everyone thought they were Mursaat for a while, people got excited. Would we finally get to see the fabled golden city of the Mursaat? Nope. It's just another unrelated race of spellcasters who coincidentally have wings, golden armor, and a golden city. Still it got people thinking about them, wondering what happened to them. The Mursaat had been built up to be so mysterious and then they just threw them away in the end without revealing what people actually wanted to know. Lazarus was brought back seemingly just to slam the door on all of it. There, the last Mursaat is dead, end of story, so stop asking about it.
  10. If they do underwater, they could stretch movement out for one more expansion., but where would we go from there? Full flight? Vehicles? I think there is some potential in housing. Allow you to decorate, put your collected armor and weapons on display, resource/gold sink to upgrade your house. Maybe work it in with a home instance update. You'd have to really go all-out in interesting features to make it worthwhile, but it could be done. Not exactly sure how you'd incorporate it with an expansion (Interior decorator masteries?), but it would be a selling point and close the feature gap between GW2 and other MMOs.
  11. I suppose I didn't experience it on release, but I thought the Caudecus fight was much better than those from LS4. I'd much rather have a hard-hitting boss with a reasonable amount of HP than a damage sponge with weak attacks like the pre-nerf branded wyvern, or golem Mk3. from LS4.
  12. Well, they seem to want to add something major that changes the experience with every expansion. Makes sense, you want something to pull people in, both new players and those who have left but might be tempted back by something new and exciting. Surely just a new set of specializations isn't enough, but they can't keep adding movement abilities forever. If you're doing an undersea expansion, you could have masteries/mounts around that, but what other major features are left? (Player housing?) I doubt they'd want to add another class at this point, it would break up their perfect square of classes with three of each armor class. However, a new race would be doable. Working them into the story might be a bit of a stretch, but it could be either retconned ("Of course Izu Steelshrike, your tengu mentor, is great personal friends with everyone in Destiny's edge, didn't we tell you?") or just ignored that there's no reason for random PC Tengu/Kodan/etc to show up at Caudecus's Manor and immediately be allowed in to help out in story mode.
  13. Every class has a build you can tackle him with. He'd just one of the few bosses that can't be dealt with using just any open-world build. Just have to tailor your build specifically towards beating him. As a guardian, I slotted in low cast-time hard CC and made sure I always interrupted his leap.
  14. I'm not in the "Taimi must die" camp, I like her, I just don't always like how she's used. She's always been the living embodiment of the child prodigy trope, but because of that there's no tension whenever she's involved. We always send her home when things get rough, and even when she does get caught (which is often), there's never any reason to worry because they'd never hurt "the kid". So most of the time she just ends up feeling like a plot device rather than a member of the team. She's the voice on the intercom, the one who solves all our problems when we're not looking, or the carrot dangled in front of us to get the players to run into danger to rescue her. I understand why Taimi has to be there to solve our problems. Sure in our personal story we could have been a genius inventor, or a masterful mage, but it's equally likely we weren't. So rather then have PCs who were drunken fool Norns rather then Snaff-Prize-Winning Asura suddenly develop a knack for magic research, somebody else gets to solve the problem, just like how we let Canach come up with all our sabotage plans, even if we were a double-sneaky former ash legion, order of whispers agent before becoming pact commander. Unfortunately, this leads to everyone else coming up with the ideas and solving the problems while the commander just gets aimed at anything in the way and set loose to smash faces. Taimi's just the one that stands out the most. With her solving all the "technical" problems, and her untouchable status as "the kid", she sometimes comes off as a mary sue character, where the only thing she ever does wrong is sometimes come up with solutions that are too good, and never suffers any consequences for bad things that happen to her. Sure she loses Scruffy time and time again, sometimes for years at a time (in game time), but the way the game's story works gives a bad sense of the passage of time. A new player starting today, running through HoT and PoF, would have no idea that there was 2 years between Scruffy 1.0's sacrifice in Rata Novus, and Scruffy 2.0's grand entrance. even for somebody who was playing during LS3, it still can seem like Taimi rebuilt scruffy overnight, and builds all her fancy gadgets just as quick. (Maybe it would help if story chapters were prefaced with what year they took place in.) Sure it's a little egotistical, but I think a lot of players would be happier with Taimi if there was something that took her down a peg, even if she doesn't deserve it. It's the same kind of situation with Trehearne where players who feel like they end up playing second fiddle to NPCs will resent them, even if those characters are fairly likable or inoffensive. As for Braham, I'm glad he came back instead of just being a brooding antihero forever. I just feel like he doesn't have a reason to hang around any more, and yet he's here. Bringing him and Rox back in the way they did feels a little contrived, as if they just couldn't think of anyone else to come to our rescue. Braham shows up out of nowhere, grumbles a bit, then falls back into his place in the party. He's just kind of along for the ride at this point, helping out because he ended up in the neighborhood and Joko's now a global threat. I'd really rather not drag the melodrama out all season long. If hanging out with us again and fighting alongside each other patched things up between us, then let's get it over with. Braham needs to either clear the air, or go sulk off back to Hoelbrak.
  15. Taimi didn't really give too much indication as to exactly how cavalier her experiments with mordrem leftovers have been, but if she's been mainlining dragon juice, I doubt she'd go unaffected. We know from Kudu, playing around with dragon energy will eventually affect you, even if it doesn't directly put you under a dragon's control.
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