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Stephane Lo Presti.7258

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  1. Hi, This error was the result of a small backend operation and was fixed quickly. We'll be figuring out how to avoid these little blips in the future, which may involve brief maintenance downtime as these operations are not happening often.
  2. That is correct. The GW2 wiki was available to all players before 2012 and you cannot change the information about when pages are created or edited. For reference, this is the very first page created after the wiki software was installed: https://wiki.guildwars2.com/index.php?oldid=1 Somebody did a "first" edit in December 2007: https://wiki.guildwars2.com/index.php?oldid=28 Anyone interested can dig a lot deeper and see exactly how content was created on the wiki, which uses the free and open-source software MediaWiki. ArenaNet extremely rarely edits GW2 wiki pages as this is a space for players to create content!
  3. Bug Fixes: Fixed an issue related to jade bot terminals. Fixed an issue that prevented miniatures from being disabled in WvW Alpine Borderlands maps. Fixed an issue that allowed miniatures to be used in WvW in certain situations. Fixed an issue that hid mounts and dye kits in the Gem Store.
  4. Bug Fix: Fixed an issue that caused Reflective Koi weapon skins to appear inside Black Lion Chests instead of Red Crane weapon skins.
  5. 01/31/2023—January 31 Release Notes General Jade bot terminals have been added to the Black Citadel, the Grove, Divinity's Reach, Hoelbrak, Lion's Arch, and Rata Sum. Items stored in the "invisible" bag type are no longer displayed in the Mystic Forge interface. Players may now place personal waypoints during map cinematics. Fixed a client crash that occurred when exiting PvP matches. Fixed an issue with the DirectX11 renderer's autodetect best graphics settings option. Fixed an issue that caused the DirectX11 renderer to render some ground effects differently than the DirectX9 renderer. Fixed an issue that caused the DirectX11 renderer to render some fonts differently than the DirectX9 renderer on computers using Windows 7. Fixed an issue that allowed certain endless tonics to be used while in combat. World vs. World This update includes an improvement to weekly rewards, and it introduces changes that are designed to encourage direct player vs. player conflict in fights over objectives while taking care to not take the fun (or the teeth) out of objective defense. We’ll be keeping a close eye on these changes—both the player feedback and quantitative data—and will make follow-up changes as needed. Make sure to check out our blog post about WvW changes from last week for more information: https://www.guildwars2.com/en/news/wvw-january-31-preview/ Achievements New weekly achievements have been added to World vs. World. Completing these will award up to 35 additional weekly WvW Skirmish Claim Tickets and other WvW rewards. Additionally, a reward of 8 gold can be earned each week for completing the new meta-achievement. These achievements will reset every Sunday at 11:30 p.m. Pacific Time (UTC-8). Warclaw Mount Increased the damage that the warclaw's Chain Pull attack inflicts on gates from 2,000 to 4,000. The Warclaw's Blessing movement speed boon now applies to allies in a radius of 600, increased from 360. Siege Increased the health pool of all ballista variants by 33%. Increased the health pool of all flame ram variants by 25%. Increased the duration of the Iron Hide boon applied by the rank 5 Flame Ram Mastery from 5 seconds to 10 seconds. Increased the range in which the Iron Hide boon is applied from 300 to 600. Increased the range of the non-upgraded version of the ballista's Reinforced Shot from 3,000 to 3,500 to make it more reliable compared to other ballista skills. The upgraded version from the rank 4 Ballista Mastery now extends the range to 4,000. Fixed an issue that caused players under the effect of Oil Mastery III: Increased Armor to be incorrectly affected by certain crowd-control abilities. Fixed an issue that caused players to lose control of siege weapons when affected by knockbacks, blowouts, or fear while under the effects of stability. Objectives We are making some changes to slightly reduce the amount of time it takes for players to break through the defenses of an upgraded tower, keep, or castle while it's actively defended. General Slightly increased the size of camp supervisors, tower lords, and keep lords to make them easier to locate in combat. Increased health of all supply dolyaks by 50%. Camps Increased the base supply hold size for camps from 100 to 150. Increased the passive supply gain rate for camps increased from 10 to 15. Increased the damage and health of camp supervisors by 10%. Keeps Decreased the base supply hold size for keeps from 500 to 400. Decreased the supply hold size increase granted by the Storage Expansion objective upgrade from 400 to 200. Stonemist Castle Decreased the base supply hold size for Stonemist Castle from 1,000 to 700. Decreased the supply hold size increase granted by the Storage Expansion objective upgrade from 400 to 200. Increased the supply gain rate for Stonemist Castle from 50 to 60 per dolyak. Desert Borderlands Increased the damage inflicted by Champion Asai Deftclaw's Gale Slash attack by 20%. Increased the damage inflicted by Champion Asai Deftclaw's Wind Dance attack by 20%. Increased the damage inflicted by Champion Terza Bowsahr's Vengeful Flames attack by 20%. Increased the damage inflicted by Champion Terza Bowsahr's Coalescence of Ruin attack by 20%. Fixed an issue that allowed Champion Prototype B-055 to be permanently crowd controlled. General Miniatures can no longer be summoned in WvW. This change is aimed at reducing screen clutter in large-scale combat and to remove a bad interaction with stealth that disproportionately affected players new to the game mode.
  6. Hey there! I wanted to answer two specific points in your post (leaving the rest to the community): The content of the wiki is created by the players themselves. The editors are doing an amazing job but they can't cover everything. That being said, you can add information you find by editing the relevant articles yourself (with or without a wiki account). The wiki has a few rules to follow but most of the time active editors will modify your entries to make them fit. And if you don't want to edit, each article has a "Leave article feedback" tab where you can mention missing info to the community of wiki editor. The GW2 English wiki has a deep structure where you can explore Categories and various articles have tables showing useful lists. If the particular page "Bosses that drop infusions" doesn't exist, it may not be difficult for wiki editors to create it. Just ask them, either on the discussion page of the Infusion article or on their discord: https://wiki.guildwars2.com/wiki/Guild_Wars_2_Wiki:Discord The GW English wiki is an incredible resource for and by players, so even suggesting good additions is a way to improve it. (ok now back on topic!)
  7. Bug Fix: Revenant: Fixed an issue that caused Ventari's Tablet to appear below ground.
  8. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  9. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  10. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  11. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  12. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  13. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  14. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
  15. We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. Thank you for your patience and understanding.
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