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The Great Al.2546

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  1. this doesn’t make sense, and is totally random. Why would I need an arcane shield when I use my elite? Do I now have to save my elites for strictly when I need an arcane shield?
  2. This sounds amazing! 1. Does this mean that nerfs to Catalyst will get reverted? 2. Are there going to be any changes to the existing philosophy that higher difficulty or riskiness of play doesn't generally result in higher damage output?
  3. The changes are certainly positive. The next set of changes I’d make would be: 1. Remove energy completely 2. add back damage to hammer 3, that pulses every second or so, to avoid the hit box issues.
  4. Either give this damage or not, why does it do 1 damage? Harbinger shroud basically melts everything without having to press a button, why can’t Ele have any passive damage? Just make the damage pulsing instead of circular to avoid the hit box issues.
  5. There were so many new unnecessary mechanics introduced to this spec that very egregiously have no synergy with any other existing traits or mechanics.
  6. Now they just have to remove the energy mechanic, revamp the augments to do something meaningful if the augment + sphere match, and throw out almost all of the traits and actually have them feel inspired and actually impact gameplay, like holosmith line.
  7. No, it's not possible to conclude those things; if they wanted to give Catalyst those things they would have.
  8. What is wrong with having top damage when you have no sustain, no cc, no real gap closers, no reflects, no base health? Why would a melee spec with no inherent sustain and lowest health pool not have top dps? anyway, the 5 to 15 second nerf on the sphere is enough for me to stop playing the class. So glad I didn’t wind up picking the hammer as my aurene legendary. It’s not even about the dps numbers; the class just isn’t fun when you only have access to one combo field every 15 seconds.
  9. Just tried the Kaineng one and the visual noise was insane. I agree that it was impossible to see the mechanics.
  10. If it makes you feel better, they don’t do anything in PvE either.
  11. Catalyst is nothing without hammer. It’s literally an extra combo field plus a min/max stat trait line.
  12. I strongly dislike just about everything about Catalyst. I wouldn’t say Auras are totally useless, if you take earth trait you basically get permanent protection, which is nice for solo/open world builds. But I’m definitely worried that Catalyst is basically going to be worse Tempest.
  13. Catalyst hasn’t been fixed. Aspects of it are improved but unless you are just playing against DPS golems the survivability isn’t there. I just started playing around with WP’s D/W Tempest, and Catalyst is a complete downgrade in terms of survivability in close range. I won’t consider Catalyst to be ‘fixed’ until the Sphere, orbs, and augments actually make thematic and mechanical sense, and there is a niche that this fills that makes it feel intrinsically different from other Ele playstyles (I.e. not relying on Auras again)
  14. With 25 stacks of might the autoattacks still do no damage. Meanwhile on Rev you press 5 and everything dies.
  15. Dps benchmark vs a golem is no indication as to what a ‘non speed clear’ player can do. The devs needs to figure out how to lower the ceiling but raise the floor of this class. Each aura and stack of empowerment should have a higher % boost and defensive reduction, and remove the min/max grandmaster trait of doubling the boost from having 10 stacks. That solves many of the problems mentioned.
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