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Destrumona.3794

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  1. Just ran into this... submitted bug report then saw this. Of course it had to be the one statue I happened to have on a different character that is bugged... I turned in the other 3 together. Almost 2 weeks in and still not even acknowledged is disheartening. If she resets at the end of the week does that mean I have to re-gather and turn in all 4 even though I already turned in 3 with no reward? I took a break from FFXIV to check out the new expac but like another poster said earlier, a lot of little things are making me want to give up on this one. I had so much fun playing the first 2 expansions at release... with this one I've just felt frustrated and lonely. (hardly see anyone doing events or even just around, metas always dead in my map and full in LFG maps...)
  2. If anyone is still having trouble with this, like I was today.... zoom out. The pattern doesn't appear on the screen or above the junction box... it appears above your head. Like pretty high up. I play a tall norn, and relatively zoomed in, with low or no sound, and was having a hell of a time with this one until I changed my camera by chance. Was looking at, above, even behind the little box trying to figure out what buttons to press. 😂 Hope this helps!
  3. Looks gross. Literally unplayable 😂 ...For real though. I hate it. And the exploding mushrooms are nasty.
  4. The effects are so, so, so ugly. I literally can't get past the slime veins long enough to give the spec a real try. I was genuinely shocked that it was not just a placeholder effect for the beta. Why not a nice glowy ground effect under the pet or ranger that makes it clear when it is active? Or just a particle effect like soulbeast? Anything other than turning us into booger monsters? Not to mention all the pet issues that have been discussed at length. But I'm just stuck in the goo. It's gross. I hate it. Looking at the amazing, detailed, beautiful effects on mesmer and thief and wondering: devs, what ranger hurt you? I know people had issues with the soulbeast effect but it's 10000x better than untamed. Will be sticking with SB for now.
  5. This was my exact concern and I was really really hoping that they would have thought about this. Pretty disappointed. Legendary armory is great but taking away the actual physical item is not. Letting players choose to keep legs either in armory or in shared slot/bank, would have made more sense. I would rather be able to use weapons across characters and keep Aurora in my shared slot. Plus I was looking forward to having a legendary amulet so more of my characters could use my koda's blessing, but it looks like that won't work out the way I'd hoped. The other option of course is to create an infusion effect wardrobe, which I would have expected they would have rolled out with the armory if they had any plans to do so. Now your only option is to either manually remove a cosmetic infusion every time you swap characters, or keep them in ascended pieces, which means you have to spend an extractor if you want to put it in gear with different stats. (Which also takes way too much time.)
  6. The TP itself is loading faster for me than it was before the patch (for ages it was taking like 10-20 seconds to load up), but I'm still getting huge delays when trying to sell/place buy orders.
  7. I know the Novelties wardrobe section is something people have been asking for for a long time, and it's great, but has some flaws - for example, things that used to be able to be used at the same time are no longer after being added to the wardrobe. My suggestion would be to not destroy the item being added to the wardrobe, and/or create some kind of vendor or tab where you can recreate physical copies of those items as needed - something like the achievement skin menu (which admittedly is itself an old system rendered pointless by the new wardrobe system) would be good. There's a thread in general discussion specifically about the Selfless/Friendship potions if anyone would like to brainstorm some more: https://en-forum.guildwars2.com/discussion/55306/selfless-potion-as-novelty-warning-possibly-for-some
  8. Now that greatsword is a viable ranger weapon again (in all game modes even!), I'd really like to see this finally get fixed. Instead it seems to have gotten worse, since switching back to power from condi after the recent changes it seems to happen on every map instance, and I don't even use the skill that often, as opposed to many years ago when I would use Swoop constantly (it was really handy pre-mounts!) and it only happened now and then. It's not even listed on the Known Issue Tracker, which is hard to believe considering it's a 6-year-old glitch. Please, please, tell us you're working on a fix. If it came down to changing the animation entirely I wouldn't miss it.
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