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Mithras.2805

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  1. You can use Shiro/Dwarf stances. I met one core reve roamer with this setup. Don't know with combo of skill he use, but like one shot build with tanky sustain. If you play correct you can melt ppl. Sword/ Sword and Staff . And again don't know traits but you can achive look like one shot build on core reve. Meyby someone with experience can tell more about that.
  2. I know the Ranger hasn't been repaired in a very long time and that there are tons of other bugs on other classes. From the list of bugs, this one is perhaps one of the most annoying players who make the game with Long Bow.
  3. I am surprised that the topic of this bug is not updated on a regular basis. Any other skill in a weapon has a 4 second cooldown when not executed. And Hunter's Shot has full cooldown even if the skill is not executed. There are three ways to fix this bug. Give him the 4 seconds cooldown if the skill is not executed like any other skill in this game or making it on the same mechanic as skill 2 Dragonhunter class. Either I fire skill the same as skill 3 on a short bowgiving Swiftness even though it hits the air. This bug destroys a large part of Long Bow's potential. Especially when fighting classes at close range. Anyone playing a ranger should write about it all the time so that this bug can be fixed as soon as possible. I have included the same topic in the classes tab. I want this bug to be as loud as possible, to be fixed as soon as possible. Make Long Bow great again!
  4. I am surprised that the topic of this bug is not updated on a regular basis. Any other skill in a weapon has a 4 second cooldown when not executed. And Hunter's Shot has full cooldown even if the skill is not executed. There are three ways to fix this bug. Give him the 4 seconds cooldown if the skill is not executed like any other skill in this game or making it on the same mechanic as skill 2 Dragonhunter class. Either I fire skill the same as skill 3 on a short bowgiving Swiftness even though it hits the air. This bug destroys a large part of Long Bow's potential. Especially when fighting classes at close range. Anyone playing a ranger should write about it all the time so that this bug can be fixed as soon as possible. Make Long Bow great again!
  5. I can see that your opposition to offending another person for no reason is very fine for you. And probably the best comment would be a rude commentary in the style of players who for no reason will write about you that you are or . And so these are just stars that I think should fly for any person accepting rude behavior. Please rethink your no-comment approach and without comment, please leave this forum. I play this game and I accept that they attack me sometimes in a group, I accept that they jump on me. I accept that the siege machines are throwing me. I do not accept that they are rude or even use offensive words in the message. And it's not something I have to agree to automatically. I proposed a simple option to bypass this swamp. So stop saying it's not because there is a blocking option. Blocking should be possible before a message from someone suspecting rude text arrives.Stop shining like a half-eaten burger from a fast food restaurant. Use at least one argument for which anyone is required to receive a rude message. If not, I can assure you that for the near future I will write without offending anyone that it makes no sense.TinkTinkPOOF.9201If you would spend at least a minute reading what I am writing about this, or you would write the same to save the players, the players for playing the game sum you up as . Still just stars. I can see that it works just as effectively as if there were something rude under them.I don't play pvp and this is the proper forum section. If I would play pvp, I would put the same topic on the pvp topic. The possibility of a rude message on WvW is my attempt. Mine and thousands of players. So this is the right place for that. Me and most of the players have to accept rude messages through an underdeveloped system if they do not win with someone. The same goes for people who play well. This is not a reason to write whatever word in the chat will be replaced with .
  6. I don't know why you defend it like that, but I can guess. If it works similarly badly in spvp mode, then probably someone could be interested in it. I am focusing on wvw and the thread is in the right place.kamikharzeeh.8016 I understand another one who tries to give examples not in the subject. I see that I will have to write each time that I am talking specifically about messages with rude content. The ability to select messages that come especially on WvW is the only right solution. The war against chat culture cannot be won. And one step before reading the message would probably remove 99.9% of the rudeness problem. This is something worth placing.
  7. You are wrong in saying that this is the game mechanics. It is an underdeveloped system where you cannot write to people from another server. Because I'm sorry, but combining with blocking, and then changing to a friend just to write something to someone. Only the desperate are capable of this. And sorry, but for a handful of people you can talk to on WvW from other servers, there is a whole legion of people who only want to insult and spit their griefs on whispering. Both me and many people playing this game grew up of it and probably wish there was a system as described. This game is played not only by teenagers, but also by adult people who do not want anyone to call them the worst just for playing the game. It is impossible to write more clearly. A simple box asking if I want to receive a message or email in-game. I am to understand that by this a huge number of people would lose the sense of playing this game? It is a sacrifice I am ready to make. Probably not only me.
  8. This is not natural behavior. Unless you like someone writing about you or just because you play the game. These are just stars for illustration. Blocking upon receipt will not prevent you from having to see the message. A simple question whether I want a message from one or another person solves the problem. And talk about toxic running or jumping on someone else as a hobby. Because it's part of the game. But forcing them to accept rude messages is always a problem that I believe someone will fix. Unfortunately, to this day, a nasty element of the game that even works like underdeveloped. At the moment, it is a relic of the times where no one talked about cultural behavior.
  9. Acceptable toxicity ends with all possible actions of the character like jumping, running after someone and similar behavior. The problem comes with rude messages that players may send between someone from another server. All this ritual of blocking and adding to friend to offend someone. Doesn't that sound like a joke? You have to make it clear that the best solution is to separate what's in the game from what's in someone's head. So that from someone who is having a bad day to someone who does it for fun, he sends rude messages that are not an excuse for someone else's playing. Please refer to the topic I posted. "No option to ask to get the message."
  10. Fish.2769 I see you haven't even tried to read it. Read it again and I hope you understand this time.kamikharzeeh.8016I asked for no personal stories. Believe me, although it is rare, there are people who can send an in-game email with malicious content. I proposed a solution that would make it impossible to send a malicious message to a player from the opposite server. A system similar to that often used in trading with other MMO games. A solution where only malicious players lose. I still don't see any real argument against such a system at WvW.There are so many ways to humiliate another player after losing, and sending messages is the dirty one that normal players don't deserve.This would be proof that GW2 is evolving and has a system that blocks rude players.
  11. You know, I don't know if it will do anything, but there is a greater chance that this type of topic will have a lot of interest and maybe something will change than blocking other people and exchanging examples. I do not mean that you can not send messages, or receive only from, for example, friends, but that you can decide whether it will be displayed. You can even go further and with that, be able to block someone before any message has been received. It is easy to distinguish from whom it comes. Especially at WvW. Trading works in a similar way in many games. Even in GW1 it worked similarly. The player should decide whether or not to receive the message. Reacting to an offending message is not a decision but an irritating duty.
  12. I see I have to repeat myself. I have nothing to jump on a corpse or any kind of behavior the character might perform. I do not want to read spam, an example of which I will not give. Not even that first message or e-mail. I know I'm not the only one irritating this. I don't do it myself, and I'd like it from this game. So don't overload the topic with examples just that the idea is okay or not. Destroy the bad behavior before it starts. What can be done with a character and what can be written are two different things. And don't put the two together as one.
  13. I admit I'm not 100% sure but probably yes. But it is a sign that someone is very determined to write some kind of junk mail. I only saw this once so forgive me, I'm not sure.
  14. I hope I wrote it clearly. The only problem is that it is possible to get a message or even an email with annoying content. The option to confirm that I want to receive content from someone from another server would be enough. Blocking people is like fighting windmills.
  15. Can someone explain to me why there is no option to get a query whether I want to receive a message or even an email from someone from other servers. It would rule out junk taunts from other players. I like roaming on WvW. I have no problem that someone kills me or jumps on me. Players who write silly and often unpleasant messages are very annoying. There are even those who can do it by e-mail after being blocked. I proposed something necessary to separate the normal players from the toxic ones.
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