Jump to content
  • Sign Up

Cromx.3941

Members
  • Posts

    22
  • Joined

  • Last visited

Cromx.3941's Achievements

  1. Condi core is boring on engineer. Pistol just sucks. The damage is not THAT bad but it's a painful process to get all the conditions up with needing to use tool belt skills and swap kits and pew pew a little with the pistol. Very underwhelming.
  2. Having played all professions I can say that while the Thief is able to do top damage it is by far one of the least survivable classes (barring maybe daredevil builds). I can do the same DPS on a number of classes who also are 3 times or more durable. This is PVE perspective. Maybe all the stealthing is great for PvP but in PVE it's hardly a real benefit other than skipping some content here and there. But I guess they can't really nerf other classes DPS or buff Thief above that of other classes due to the fact that defensive stats or durability has zero meaning or value in large parts of the game. It's still not fair that thief be such a flimsy mess though.
  3. Mesmer shatter and clone situation needs to be looked at. It's the reason I stopped playing this class, it's really annoying and gimicky with how much it fails. It also creates a balance nightmare if you just try to adjust the coefficients and numbers then it's really streaky. When it hits consistently its OP (which it is NOT because they have NOT adjusted it) and when if whiffs as it does a lot of the time you have low DPS.
  4. Additionally, I think people are blind and naive that when clones are summoned and if your target does before the shatter can go off, that’s a loss of DPS lol! Same goes for using phantasmal utilities especially given how slow the cast time is, same thing, target dies and there goes your utility skill on cooldown....loss of dps once again. Sorry ‘Mesmer community’ but shatters should’ve been a thing of the past after chrono, regardless of it being a “mechanic.” Exactly it's ridiculous that the clones just "poof". It takes a bit of timing and planning to get 3 clones generated or even a couple and then all that goes to waste a llong with skill cooldowns because the mob dies. In open world PVE you are essentially playing without shattering or clones because of how quickly mobs tend to be burned down. The clones either need to do an AOE detonate where they stand or remain retargetable for a few seconds. With the way it works now and the over reliance on shattering your DPS varies wildly from serviceable to non existent.
  5. I have cleared all strikes repeatedly for months after the release and have never seen anyone demanding snowcrows builds. Yes, they will try to get the essential supports but rarely have I seen demands for specific DPS builds. Count yourself lucky. I experienced it a few times and my builds are generally high DPS or support, (I have 5 or 6 for guard for instance)...so it usually is not aimed at me, but I have seen people insta booted because of non-meta builds. Huge turn off, because I actually like the play the encounters the way they were meant to be played and not have OP meta builds essentially break the mechanics of the encounter. I feel most people are just playing everything to RUSH RUSH RUSH RUSH....and to what end? I enjoy a challenge and to actually experience the content. It's nice to require teamwork and not just faceroll builds.
  6. Elitist idiots demanding Snowcrow's builds literally turned me off from strikes. The content is not that hard for starters and secondly it's getting pretty hard to find any content in this game that is not steamrolled by a few meta builds. Zero complexity in this game. Max power, max precision, max ferocity + cheese meta build and that is all this game is. Its a borefest as 75% of armors are irrelevant and the same percentage of traits and builds are as well.
  7. I think shatter has become to limiting for Mesmer. YOu almost have to do it and it's not really that enjoyable of a mechanic since its slow and fails a lot and really doesn't do anything but get you close to par with other classes who do not have to go through all that krap. Shattering should be OPTIONAL and not something you feel compelled to do all the time. I think the next elite spec should just have a negative trait that reduces shatter damage by 50% in it so that they can buff the elite spec in other ways to compensate so there is some variety with Mesmers.
  8. Run dungeons with appropriate leveled toons without the OP builds and the downscaled stats. It's plenty challenging at times just running people through with your high level. It can actually be comical if they are inexperienced. Having a party of 100% offense oriented "meta" builds face roll mobs in .5 seconds is not fun and speaks more about how ANET has dropped the ball making any stat other than power/ferocity/precision meaningless completely pointless. I only play this game because the characters are nice to look at and the artwork is quite good. As far as balance goes this game has never had any from day 1 and it's only gotten worse. It's quite boring in all honesty and I just tend to play around open world most of the time.
  9. I will say weaver is particularly overly complex for mediocre results. This game has a lot of classes like that though where simple classes with no skill requirements are balanced on par or even better than well played very complex classes. The elementalist is fairly complex in the same way that engineer can be.
  10. So the OP is basically saying that we have too many OP "meta" builds that are trivializing content? Ok lets fix that.
  11. How about non annoying? The problem with "difficulty" in this game is it is merely mob trolling and ridiculous mob density. I'll pass on that thanks. With HoT every mob will CC you FIRST THING. So its a gauntlet of constant cripple and knockdown. And with mob density (much worse in PoF) you are essentially avoid the CC spam constantly if you want to by pass anything and just get something done. I am sorry this is not difficulty this is annoyance. And having mobs easily one shot or two shot you is also just more of the same trolling. EoD needs: 1) Reasonable mob density so you can find a place here and there to park yourself to tab out of the game and look up stuff online. This game demands this sort of approach due to its overly complex way of doing mundane things. And this means mob respawns also need to be more than 15 seconds. 2) Stop the abusive CC mechanics. It seems ANET's difficulty is a one horse show with CC followed by enough damage to essentially kill you while you are incapacitated is the only means by which they know how to make anything "difficult" and for me it shows a severe lack of creativity and talent when this is your go to over and over. Not only that the game becomes over saturated with CC and it loses it's "uniqueness" if every mob can do it. 3) End the The-Floor-is-lava. I want to make a new genre of mmo called "The-floor-is-lava", and GW2 would be the father of the genre. The endless red circle spam with DoTs that kill you inside 3 seconds need to stop. The real issue with the floor is lava krap is you have no idea which red circles (since they are literally everywhere) are really deadly or not so bad and are intended to kind of be "weathered". It gets out of hand and looks quite sad honestly very fast. It's the same with particle effects and special abilities. Because ANET wants to make every ability BLING BLING there is no way visually to determine if the fire effect that one mob is creating is really going to burn you or just singe you. Because God knows you have to BLING BLING every effect no matter how minor. These are the things that I consider annoying and NOT difficult. Just annoying. And its gets very trolling after awhile and makes the game a chore to play. If ANET was smart they would use mob density, deadly abilities, and CC more sparingly. In this way when you do use it you can tell a story or create a world that has some sense of real danger when warranted and not just have everything from a ant to a dragon be able to CC and kill you. It is a real problem with this game other then the insane damage going to and from players and mobs.
  12. Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used.
  13. Art work is top notch in this game. Whatever faults there might be otherwise this game hands down has the best artwork of any MMO i have played. And I'd argue its for this reason that the graphics look fresh even today. Many developers mistakenly believe that technical graphics options are what makes the game look get but in reality its always the artwork that makes the game look "good". Character art in particular is phenomenal. To include the animations. Its the main reason I play this game despite the numerous balance issues with OP and Meta builds in PVE trivializing the game.
  14. Oh good God this stuff really gets silly. People arguing for at best 15% more DPS (I am being generous here) under ideal circumstances is somehow the pivotal moment in GW2 gameplay need to get their heads examined. I see larping theory crafters with no practical application in mind. For all that vitality I get synergy with more healing from a talent and the 10% health boost from balth runes. It's a no brainer. But the weak brained among us will argue that +40 crit % on a condi build is with 1000 power or just above it and next to no ferocity is the thing to have. I understand what people are saying here, and I reject it outright. I just played a slew of fractals and everyone has personal sources of might or they are sharing might. I can keep up 15 stacks on everyone myself if need be. Keep in mind people are actually fretting over 15% "theoretical" extra DPS on a character that could very well spend half his time healing or supporting. By the way hard to do much if you are dead from next to no HP. I pick up glass cannon builds off the ground all day long in fractals. But please continue. This is quite amusing.
  15. Just my 2 cents --- for your average T4 PUGs the best FB is still the hard-carry healbrand (Honour, Virtues/Valor) with memestrel/harrier. For better performing PUGs that don't need to be hard carried and don't facetank, I find Seraphbrand a much better choice. Plaguedoctor is just inferior to seraph because vitality is a wasted stat on a guardian. You can sprinkle 1-2 pieces on a Frailty day, but that's about it.Here is the build if you are interested. Keep in mind the bonuses you get from mistlock.It still has that safety net of healing, does impressive burn damage (100% crit chance, 100% burn duration), and provides perma quickness, might (~22), perma fury, regen (~90%), some protection. SoW can be swapped for SYG or any other utility depending on the instabs/comp, and you can use healing food instead of boon dura/cdps. http://gw2skills.net/editor/?PWABc6t/lRweYSsKGJW0SvPbA-zRJYoRPfZkQFkeK4wBJI2DvlHF2A-e http://gw2skills.net/editor/?PWwAc+ZlRwwYSsHmJWyS3PVA-zRZYdREgGE2b0wdWIJUCVHBpnAOcQCiFwbxvzN-e This is the build I run. The vitality gives me something like +23% outgoing healing. 100% quickness uptime and a dumpload of stability. Also regen is up almost all of the time as well. Swap to staff for healing, it has +10% more healing on it. And then go into the F2 tome if needed. I mean I guess you are pulling maybe 15% more damage or so from the extra crit change with seraph but for me adding the torch in off hand makes it so zealots flame is able to be tossed over and over adding up to huge stacks of burn (this likely more than males up for the 15% there). I was only worried about enough crit to get radiant fire to proc when off cooldown, which is easy to do. I never see why I'd care about shield in off hand. If I am going to heal I swap to staff. I never use my mantra's to zero. I always keep them on the short cooldown so I can maintain 100% quickness and rev it up instantly. And I try to time the mantra heal so that I make the 10 sec cooldown. Personally I think the vitality giving me the % healing offsets the DPS loss from precision. Mostly because if you are multitasking and swapping weapons and going into tomes its much much easier to load up burn stacks and then do something else and come back to it. Precision is mostly wasted in these cases. And since I carry offhand torch I can spam zealots flame and then do the number 5 blue flame breath thing and have a fairly nice burn going. You can semi range DPS like this, use axe 3 and 2 and toss zealots flame with torch 5 and then get out of the way. Kind of like drive by DPS. Then go heal peeps or what have you. Shield offhand is not mandatory - you can run torch + sceptre and axe for more damage. As for your build, I see two major problems assuming T4 PUG EOTM You provide might only with staff 4 and some fire field blasts here and there which won't get your party anywhere close to even 20 might stacks during a boss encounter.Quick-fire over Lore-master is a peculiar pick. I know that Radiance resets your F1 - but that only works during encounters with adds. Losing your main source of damage in favour of a dribble of quickness is a big no no IMHO. in fractal public groups might is in abundance. I am not terribly worried about it. You chose 15% more DPS I chose 13% more healing and survivability. Nuff said. This is not a raid group and things tend to be messy, likely needing to pick people off the ground.
×
×
  • Create New...