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Vague Memory.2817

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  1. No excuses and no apologies. How can one predict the inexplicable.
  2. Well history repeats itself, so all other professions complain about the new mesmer elite spec and then devs nerf it into the ground. That seems to work as a counter.
  3. If you want to experience frustration and other players blaming you for losing 500-50 because they think it is a good idea to 3v1 a near unkillable tank when the other team has the other 2 caps then sure go ahead. Don't expect serious competitive play though. Some people will deliberately afk and make your team lose for not playing the way they want. I wouldn't actually recommend it to new players. sPvP has changed a lot over the years, for the worse, especially since ANet lost interest in PvP because their eSports idea was a complete failure and all those $$$ slipped out of view,
  4. I disagree. There are many forms of being OPness. Certain class specs are OP in a particular area and others are OP in everything. That's why having two of the same class specs in a team usually wreck the other team. Two Scrappers/Holos have a ridiculous amount CC that is pretty overwhelming if you have a team comp that that has little stability. Two Scourges/Reapers usually leads to a bad day for the other team especially at mid. The melee specialists specs are overtuned compared to everything else: the sustainability and dps output of one just Spellbinder or core Guard is absurd, two obviously even more so....and so on and on with other specs. I think the biggest problem is the move to zero counterplay skills or combos that can't really be defended against while simultaneous nonsensical dps/sustain.
  5. The targeting system is pretty atrocious in GW2. Mes are suppose to confuse opponents with illusions that is its class mechanic, but necro minions (which is much more than 3 clones) are not suppose to do that and is unintended imo. Minions shouldn't even be able to be single targetable in the first place.
  6. Anet deliberately wrecked Chrono with nerfs. Those of us that mained Chrono are still baffled as to why they made the class practically useless especially in PvP. A lot of people playing other classes were complaining about Mirage, and then for no discernible reason they just wrecked what was left of Chrono which was already nerfed several times before to the point where I and the majority of people maining Chrono in PvP had already and reluctantly swapped to Mirage. The last big changes (changing the F-skills) were imposed after the Chrono population was already very low. I've still not heard any good reason why they did this. It was actually illogical and cemented my mind that the current class developers are either fresh out of college or truly have no clue what they are doing. Barring that there is a pattern: introduce powerful specs then before introducing new elite spec with a new expansion you degrade the old ones to presumably to increase sells of the new expansion. Even Mirage is pretty now mediocre compared to some other class elites now.
  7. It doesn't specify whether the -5sec CD is for your current active weapon set. Logically it should be, but we are talking ANet here.
  8. Admins, lol. This is GW2. Where the same people can use hacks in-game for over a year and nothing is done. Don't even bother with the report system, it's just there to make you feel better.
  9. A lot more landslide matches now I agree. I'm repeatedly seeing the same people in matches too. I think this is a consequence of a much smaller sPvP population and a lot of people just not playing seriously any more. The amount of times I've been on a team that ends up fighting home cap when the other team have the other two is ridiculous. People just want to fight now, and aren't too bothered about winning it seems. They need to make a 1v1 mode for people who want to practice and test out new builds, or just to see how good or bad they really are (which isn't possible in a full pug team). This should improve the quality of games. I know there is unranked, but let's face it a lot of people just don't distinguish between the two any more. Also get rid of the Ascension paths that require people win on X number of classes a Y number of times. I've people openly admit they're just there for the legendary Wings, playing classes they have no experience on hoping to get carried to wins.
  10. They should just increase turn speed. One of my pet hates of the game is I have to bind a key to turn around quickly. It's quite unintuitive, and all other PvP games I've played doesn't have this bizarre slow turn speed. If they changed that one aspect PvP would be much different.
  11. Bring stability. Holo is hard to fight unless you have enough stab. They will chain CC you to death. Most of their strat depends on knocking you on your butt, so they they can then knock you down again, and then line-up a heavy hitting combo before you can do anything. That combined with their stealth can be quite annoying.
  12. Another bad map like Skyhammer. Small, cramped caps that favour condi AoE, Power AoE, and CC AoE, so basically Necros, Guards and Engies. It sucks.
  13. Just had a match where opposing team had rampage warr that was doing literally 3 x10K damage with arc divider, but apparently no one is complaining about that. Most players will be dead after two hits of AD let alone three.
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