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Irensaga.6935

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  1. Just pick a class that looks cool and give it a shot. You can always use your second character slot to create and delete characters in different classes to test run later.
  2. I did it with a power-greatsword Chrono build. Long range attacks and phantasms allow you to keep moving away from the boss while applying damage, and dropping wells for CC and extra damage.
  3. Wonder why they remove stuff like that from the game. Glad I got my greatsword skin.
  4. I have a Necro and I don't like that part of it either. I'm eventually going to unlock the Reaper specialization in Heart of Thorns content - so I can ditch the minions and run around with a high-damage greatsword build.
  5. Do you have a skill rotation posted somewhere? Also, I admit I don't get your choice of weapon sigils. Sigil of Energy doesn't seem like it would ever proc - since you never swap weapons as an Elementalist. And what does Sigil of Corruption really do for you? Do you really get bonuses from stuff dying that often? Edit: Sorry, I missed your response to your own video on YouTube where you said the following about the rotation: "I'm pretty free-form on account of not participating in any organized group content. No practice golems or meta builds for me! But to deal damage I know I need to stay in fire, rotating between earth and air. This allows me to maintain that 25 might stack through Pyromancer's Puissance, combo blasts on fire fields, and fire aura detonations from focus fire 5 while also accessing my most damaging moves (e.g. pyrovortex). What you basically want to avoid is rotating in while the moves you need are still on cooldown. Simple enough. Just keep rotating back to fire, then rotate to whatever alternate element (earth or air) you didn't rotate into on the previous pass. Use the combo blasts like earth 2 and 4 on your fire fields to keep that might going. Also remember that with this build you have evasive arcana, so you actually get some damage out of dodging in fire and earth as well as an additional combo blast from earth dodge. Also, rotating back into fire applies fire shield and deals damage so even dodging into the enemy while rotating into fire deals some nice damage while helping generate more might! Avoid rotating into water unless you need CC or healing. Likewise, air/earth is only really used for CC. Rotating into these elements is something you definitely need to do at the right time, but it's also a damage loss when you do it. So be aware of that. I'm sure an experienced raid weaver could give a more detailed critique on how to deal damage, but this is basically how I approach it. I am not following a strict rotation in my head, more of a general one that changes to meet the needs of my situation. Unlike organized group play, there's nobody else there to perform other roles for me!"
  6. I really like that video. But... don't look at the screen - just look at the skill bar. Look how many different skills that Elementalist is going through. That's not really easy to do for a lot of players - myself included. I mean, I'm still tempted to try it out anyway. But I've never been that great at playing the piano in GW2.
  7. I have two mains. Both female - because I like the more graceful aesthetic on female characters (if you want to think I'd prefer to stare at a hot girl for hours on end instead of the alternative, I won't stop you). One is human and one is Sylvari. I prefer the Sylvari because I really like the voice actress - could listen to her all day, seriously. One is a Mesmer and one is an Elementalist. I like the Sylvari Elementalist for her really flashy skills that just nuke things - but her low survivability has made her really hard to enjoy in expansion and Living World content. The other is a human Mesmer which is just more survivable by miles, and her skills really click with me. I'd make her my main character in an instant, except I don't like the human voice actress as much as the Sylvari one. Ashantara is right that most weapons are way oversized on female characters. But I think I solved that by selecting the right weapon skins. Bonetti's Rapier for one-handed swords and the Privateer's Greatsword skin. Looks real sleek on my Mesmer. The Opulent Defender shield skin looks really nice too. For armor skins, I put the starter boots on her (the lace-up knee high boots), the Order of Whispers skirt with the slit up the side, the chest armor from the Carapace Armor set you find in the Silverwastes... makes for an attractive look that doesn't look ridiculously impractical like the tier 3 Human racial armor set and doesn't scream out "trying too hard" like the Winged armor set items. My Sylvari Elementalist sported the same outfit combo as my Mesmer for a while and she looked pretty good in it too. But at the moment, I have her is something that looks a little more rugged. Cabalist hood and chest piece with Leystone pants from Dragon's Stand and the beginner skin for boots - Apprentice shoes. Get the colors right with more subdued hues, and she pulls off the experienced adventurer look really nicely. If you can't tell, it's all down to look and feel of the character with me. I have a Sylvari male Revenant with blue-gray skin tones and white mowhawk and the special Revenant armor set. I have a female Norn Guardian in the Tier 3 Norn racial armor, but although it looks great, the impracticality of it bugs me, so I want to swap over to a full Carapace armor set from the Silverwastes, once I get the legs by playing the Living World episode that unlocks them. I've got a female Charr Necromancer in pretty much the full Bladed Armor set from Verdant Brink, except for head - which has one of the racial Charr hoods you can purchase in the Black Citadel. And the special Mesmer shoulders you unlock in Path of Fire. My Asura male thief and Human male Engineer are still works in progress. I'm planning a male Charr Warrior and female Asura Ranger at some point when I'm willing to spring for more character slots. Just don't like Norn males, so doubt I'll bother with one. It's really down to how the character is going to look. What fighting animations are they going to do, and will it look good. I tried a Charr Guardian once, and just really didn't like the attack animations, switched to a Norn female and it was tons better. The only way to know this for yourself is to test drive a race/gender/class combo and see how you like the look of how they fight and talk during their personal story. I would highly recommend you test run a bunch of characters up to level 20 before settling on one. Getting to level 20 is easy. And by then, you'll have most of the weapons and attack animations available for you to look at.
  8. You already know about throwing the boulders, so the only thing I can tell you is - you probably just need a lot of practice with moving, timing your dodges, and camera management. Camera management is something that some lower-skilled players just have a rough time with and the only way to get over it is lots of practice. Until then, I'd suggest joining a friendly active casual guild and begging for help from your guildmates in downing the instances. That's what I did for the fight with Mordremoth in HoT on my Elementalist (which is a lot harder than the Mouth of Zhaitan).
  9. Get familiar with this gal on YouTube. She has YouTube video guides to every jumping puzzle in the game, as well as a lot of points of interest and all mastery points as well. https://www.youtube.com/user/AyinMaiden
  10. I wouldn't necessarily level grind every class to 80. But I would level grind the first two classes to get a good feel for the game, unlock armor skins, see the story through a couple variations and so on. After that, sure - use a booster if you like. Or blow some of those tomes of experience to speed things up.
  11. Another thing to keep in mind. When you complete a golden heart on the map by doing quest tasks in the area - it unlocks an NPC with the heart over their head. You can talk to this NPC and they will sell you special items - trinkets, armor, weapons, miscellaneous stuff... You purchase this stuff with Karma - represented by a purple triangle. You accumulate Karma by completing heart quests and completing the events that spawn around the maps. When you are a first-time player, it is sometimes worth doing these heart quests in order to unlock the NPCs - not because the equipment is any good for your character. It may or may not be - depending on character level. But because once you purchase a piece of armor, you can unlock the ARMOR SKIN for that armor. That goes onto your account, and now that piece of armor's look will be available to ANY of your characters. All you have to do is spend a transmutation charge, and you can make any piece of armor look like that armor skin you unlocked. Usually, different heart NPCs around the same map will be offering pieces of the same armor set. Alternatively, buy-to-play players can get all these armor skins off the Auction House by blowing a lot of money. But you probably don't have a lot of money. So grinding heart vendors naturally is probably still an efficient way to unlock armor skins for later for you. I wouldn't waste your transmutation charges though until you've acquired a set of level 80 armor you actually want to keep. You'll want to keep your character looking fly, after all.
  12. Bunker ele works I assume - if you've mastered that piano-playing style with the keyboard. Otherwise, you're screwed.
  13. You've already looked at the resources I would have recommended. Can you give a more detailed example of a typical fighting encounter where you are struggling?
  14. If I had it all to do over again, I'd probably main Mesmer and Guardian. Not so simple they get boring, but not so difficult that I'm unable to ever play them at full potential. I got a wife, work and kids... so I don't exactly have time to become a true MMO master.
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