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volca.7234

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  1. "Lets make water a less effective air attunment surly this will be awesome guys we swear!!!!!" No, having an access to flat out healing skills on the weapon slot is one of the most unique things about ele, only other classes that can do that on base class are staff rev and staff guardian, Why are people all of a sudden demanding ele to be de-ele-ified, if you hate attunment swapping and attunment themes just play other classes with weapons that got elemental death animations and you will be happy.
  2. as i ALREADY SAID, without the -10% dmg nerf, SS will be so much higher value than empowering aura to the point where you be told joining squad to either switch your power cata to qcata or be kicked, and outside 10man content where you are guaranteed a quickness source SS dps increase of the instant 5 might + quickness is more than 45% more dps than empowering aura, even pre patch outside 10man content SS> empowering aura " singing strike base deal 745 (power+burn), (+empowering aura x5 = 819) or (+Spectacular Spheres(x5might burst) =872)" Here were we simply differ, you are a player that think the journey and effort is only worth it if the reward worth it, I think the reward is the journey itself, its not that you are wrong or i am wrong, we are just different types of players and get enjoyment differently.
  3. Arcane is not mandatory its optional, fire air +3 accessories is still 100%q uptime, Nah, perfect q uptime is doable in real scenario and i only say this cuz i tested it and did it on 2 strikes and a raid wing, players will adapt and be better at it with time thats the lower bound, its actually between 22k-26k, and the FB numbers are outdated they too took a dps loss from the global dps loss too. You want an easier qcata? its your right to demand it, but to say that qcata is 100% dead undoable RIP etc.. is simply misinformation it still doable its just really hard, and there is nothing wrong with super hard classes for some of us its fun actually
  4. This is not a patch whine thread, if you want one please i'd like you to go back and leave this thread and enter one of the 4 fresh thread for you to vent there. This thread is for clearly missing changes that simply does not go in hand with the new ele changes Catalyst: Elemental Celerity: This elite while recharging the current attunment weapon skills, it also function as a mini Spectacular Sphere giving the same boon as the trait depending on what attunment it been activated on, problem is the elite hasn't been updated to the current Spectacular Sphere and still gives fury on air instead of the current Spectacular Sphere's air boon which is quickness Energized Elements: This trait give fury on attunment swap which was only accessible through the old Spectacular Sphere, now that we have fury on base jade orb (Air) this trait has no reason to have a fury boon, and should be changed accordingly to either quickness to mirror the fury quickness swap (also fits the name) or any other boon the balance team deems fit. Tempest: Lucid Singularity: A welcome addition to the tempest arsenal, while i wont give any thought on the trait itself, i see it being way too close in design space to the (Transcendent Tempest) trait, which also is a on-overload mechanic and also lower cooldowns (of overloads), either remove the dmg bonus from Transcendent Tempest and make it the new Lucid Singularity, or remove it entirely and give back the old Lucid Singularity in another name.
  5. Actually no, now that i tested it post patch, in group content where alacrity is present you only need 20% concentration, so you can run fire air + 2 diviner rings 1 amulet only to reach 100% quick uptime to beat the orb cd of 12sec any more concentration is slack window and higher dps rota window, with zero slack you should give up on fire GS and go glyph of elementals instead for faster rota, or just run arcane with 1 amulet for 100% q uptime with no alac needed. So nah, still in group content qcata is good.
  6. You use the word "fundamentally" wrong, a fundamental flaw is a flaw that follows the logic of the solution to contradict its goals, what you mean is that you think that balance distract from fun, which is another topic. Don't conflate the two
  7. No, i don't trust the community to give 2 cents about balance and will instead cry a nerf every time they die to class in pvp or cry a buff everytime they die to a boss in pve I agree players-dev communication channels should be improved but this would be much worse
  8. Nope rn you can with arcane reach 100% q uptime with only a single diviner amulet or 2 rings using FB runes, without them its an amulet + accessory + 5 piece diviner but i think it has higher dps due to using fire line instead of arcane and scholar runes instead (which should be nerfed tbh they are both easy to run and too OP) with arcane you only need 2.75 seconds of quickness in the old pre patch cata because the arcane trait line reduces cooldowns on jade orbs to 13 sec, So no qcata was braindead quickness bot prior to the patch and i bet 10 golds it would be also a braindead quickness bot post patch with the arcane setup Also when will this myth of "magical bench number" die? no in real raid situations qcata was benching higher than half of the power DPS classes, it needed a nerf, if you disagree then you just want to turn ele into another broken unfair spec like mech or FB
  9. yeah now the dmg disparity between qcata and pcata is 20% dps, which imo should be even higher around 25%, also the hammer on pcata was no nerf, pcata doesnt use autos in rotation, i use autos even before the nerf it was a dps loss. Again read my reply in full
  10. If they didn't add the "-10% outgoing dmg" it would be a HARD NERF to power dps cata, the value prospects of power cata competing against quick cata would be a quick cata win every single time in every single encounter, simply put u will be told as power cata to either run quick or be kicked from the squad.
  11. it would be only a real nerf if the duration of the quickness required you to run full diviner, which won't happen because sphere specialist increase 100% the base boons of the orb AND the Spectacular Spheres boons too. So nah its not really substantial, in fact over all still hybrid quickness cata is higher value than DPS cata by a long mile.
  12. No, in group content tempest has highest CC from all support due to lighting aura share to 5 targets which total to 1k-2k defiance bar dmg with staff, 2k-4k if u run dagger and get it from both overload and air dagger 3, and with staff you got 20% mag aura uptime, meanwhile engie bubbles are also 20%, they are matched 1:1 its just the stab that makes bubbles meta and the bigger size so no tempest is no underdog and auras in themselves with no boons are legit god tier utility
  13. from the balance patch "In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%" No there is no trade off between em, you get them both, (25% crit chance and 50% higher dps quickness + -10% out going dmg), and thats how it should be, i'd rather have empowering aura being the DPS trait, rather than Spectacular Spheres outclassing it in every situation outside organized pve, also imo even post patch Spectacular Spheres is still better than empowering aura 90% of the time if you are not raid DPS, resistance on earth and quickness+fury on air is really good.
  14. No its not perfectly fine to be highest heal per second class in the game AND be an alac source, if they want to give tempest free alac i will be the first to post a thread demanding the healing in tempest kit to be much lower. And role diversity beats single role bloat
  15. Having baseline quickness while powerful meant u had to get your fury from some other source, mostly air/arcane, and since you talk about solo cata, on solo cata rn before the patch spectacular spheres is higher value than empowering aura, spectacular spheres gives around 15% higher dmg, while empower aura only gives 10%, unless you going for hybrid condi/power dmg cata that already runs high might generation elsewhere, heres the proof: singing strike base deal 745 (power+burn), (+empowering aura x5 = 819) or (+Spectacular Spheres(x5might burst) =872) So no solo cata was never nerfed, group cata dps isn't nerfed either cuz he runs empowering aura anyhow, hybrid group quick cata gains a higher dps from the innate fury and is now an extra boon he can provide on top of quickness so its also buffed despite the -10% outgoing dmg since quickness is 50% more dps resulting in 40% over all + the superior might of spectacular sphere to the empowering auras meaning its only a 5% nerf, and in group content power cata is higher than quick cata by only 15% which is a reasonable trade off as for jade orbs dmg nerfs in all honesty they shouldn't even pulse dmg and the tragic dps loss is only 10% MAXIMUM, with jade orb being fire deployed with the fire GS power condi bonus, so realistically its much less than 10% perhaps around 7%max not taking into account the fury and zephyr speed crit buff so its even lower than that.
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