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NdranC.5107

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  1. Yeah I've heard about it, but force of habit has kept me using reshade. I might give it a shot. Thanks. Regardless I still would like to know what the problem with reshade as dxgi.dll is, if anybody has any insight.
  2. Anybody using reshade by calling it dxgi.dll? This used to work for me and allowed reshade to work both on dx9 and dx11 without changing anything. Unfortunately about a month ago this stopped working. I can still use reshade if I call it d3d11.dll or d3d9.dll but this prevents me from using arcdps under dx9 since I can't chainload them both together. Looking deeper into it I get this dxgi.log when I try to use reshade as dxgi Any insight on what the problem could be?
  3. This has a fix. It took me a while to find it. Apparently it has something to do with dxvk, you are supposed to create a file called "dxvk.conf" in your main gw2 folder and inside you need to type This fixed arcdps under dx11 blackscreen bug for me.
  4. Can anybody at least confirm if they are running arcdps with dx11 under linux just fine? I still have this issue and it's becoming a problem.
  5. Anybody else failing to use the new Arcdps with dx11? Installing it both as dxgi or d3d11 results on the character selection screen loading then everything turning pitch black after 3 seconds. I can still see the mouse and click/hear the game on the background but the game is completely black. Works perfectly fine without arcdps. I even have gshade running on dx11.
  6. I've been lurking in this thread for a while and I wanted to say thanks to everybody that is contributing one way or another to make the Guild Wars 2 Linux experience much better. I don't know if this is common knowledge or not but one nifty trick to get ~~a massive 10 or more frames in GW2 is to lower the Sound Quality slider to a minimum. I can't tell the difference at all and it gained me about 10 to 15 fps on my i5 6500k. I remember this was common knowledge when the game came out but I totally forgot about it until yesterday. ~~EDIT: After further testing I'm not sure if this is having an effect or not. Yesterday it seemed pretty noticeable but today swapping between min and max seems to not have a mayor effect. Since I've made some changes to my kernel and proton since yesterday something else is going on. Give it a shot regardless and let me know if you notice something. Regarding async, I personally use proton GE + lutris to run gw2. I noticed that proton GE says it has async as an option and you just have to enable it by using the environmental variable DXVK_ASYNC=1. Does anybody know if this is the same type of benefit I would be getting from the custom dxvk offered here? I tried in gw2 and as far as I can tell it severely reduced stutter when loading in Lion's Arch or Mistlock Sanctuary. I'm not sure about any fps gains since it's hard to tell without proper benchmarking. Lastly, I noticed a problem with the lastest versions of Proton GE and Lutris Wine (5.21). You will not be able to login in the gw2 launcher and it will error out with some "network problem". I believe @kanemi.4903 was experiencing this problem. Anybody knows if it's a known bug or why would it be happening with the 5.21 versions of proton/wine?
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