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Blake.8476

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  1. How would this make PvP balanced? I cant even imagine this change working out. Even modified a bit here and there, it's just way out there.Example: condi core necromancer. It does basicly no power damage. You nullify its offense through conditions, compensate by doubling its health... and you get a 100K health monster(shroud and HP combined) that weakens, cripples and fears you, but does absolutely no damage. What about this would be fun or balanced? Not to mention this would break PvE aswell. If you want changes this radical in an 8 year old game, you're better off making a new one. This change im suggesting is ONLY for SPVP not Pve, and core necro does a ton of power damage!i played power core necro for a long time and even got to plat 2 with it...and its never too late for a change (it would bring new life and a different outlook to the game which in turn would potentially lure players back that have quit because of this) PvP and PvE can have different balance, but they cannot have a different design. If you bleed someone/something, the same code calculates whats happening to your target in all gamemodes. So you either apply a design change to all gamemodes, or none of them. This is not true, Ever read your abilities? Some of them clearly say's (this skill is unique per game mode.) and thus it can be different from one another. I used the words balance and design on purpose. Have you ever read those abilities? All they differ in are numerical values like cooldown, duration etc. Show me one skill that has a different DESIGN! Exactly, there is none. Also saying that core necro does a lot of power damage doesn't really negate the fact that CONDI core necro doesn't. And it was just one example, all classes have builds which are exclusively focused on dealing damage through conditions. Weaponsets, entire traitlines, amulets, sigils, runes... condition damage is half of the game dude. You can't just remove it. Even if I granted you step one, which would be the techical problems of having different DESIGNS of the same skill, you're still left with a combat system thats designed around the duality of power and condition damage. You can't just erase condition damage from that system and expect it to work. You are literally this meme with your suggestion: "Hmm one of my legs hurt, I guess I could walk better if I just CUT IT OFF."I see your point, It would take a considerable amount of work to do what i am proposing if that is the way that pvp functions.It is speculation and i suggested this because of the balance issues pvp is having, i read a post again yesterday about a new player complaining about condi aoe spam, Something needs to change in a major way, and if the way i thought of would not work then please share your thoughts and help come up with a possible solution, Thank you for explaining!
  2. How would this make PvP balanced? I cant even imagine this change working out. Even modified a bit here and there, it's just way out there.Example: condi core necromancer. It does basicly no power damage. You nullify its offense through conditions, compensate by doubling its health... and you get a 100K health monster(shroud and HP combined) that weakens, cripples and fears you, but does absolutely no damage. What about this would be fun or balanced? Not to mention this would break PvE aswell. If you want changes this radical in an 8 year old game, you're better off making a new one. This change im suggesting is ONLY for SPVP not Pve, and core necro does a ton of power damage!i played power core necro for a long time and even got to plat 2 with it...and its never too late for a change (it would bring new life and a different outlook to the game which in turn would potentially lure players back that have quit because of this) PvP and PvE can have different balance, but they cannot have a different design. If you bleed someone/something, the same code calculates whats happening to your target in all gamemodes. So you either apply a design change to all gamemodes, or none of them. This is not true, Ever read your abilities? Some of them clearly say's (this skill is unique per game mode.) and thus it can be different from one another.
  3. instead of slowly removing/changing small things and never achieving balance im suggesting a big change that can be tested beforehand that will make a better gaming experience for all, I completely disagree when you say only 4 good condi builds, and no im not here because i want everything nerfed as you are implying, I also have no issue with bunkers (except condi bunkers) if you look at my profile you will see this is the only post i have, And its the only thing that is the issue with spvp and dont get me wrong i play core burn guard and condi soulbeast, Not very fun to watch 3 players die while i run away because its boring,There is no skill involved in any condi build, Other games function perfectly with only power., crit chance and crit damage... Condition damage does not define guild wars 2 pvp so it can also function perfectly without it and then maybe guild wars 2 will have some world tournaments. anet cant and dont test things, EVER. In feb patch they removed a trait from mesmer but it was still there, dont tell me anyone have tested that.After using the trait once I instantly knew it was bugged.And btw, fast removing things has led us where we are due to said february patch, And nerfing conditions will lead to more bunkers as I said.For every brainless condi build there is another brainless power build, lets not pretend that condi soulbeast is somehow easier to play the sic-em soulbeast.For every burn guard you have nades holo. For every condi necro you have d/p thief.Not all condition builds are easy to play and not all power builds are hard to play.If you want hard to play condi build take cmesmer, fight competent people and come back to me. Come back and tell me how easy it is to burst people and how often your burst doesnt do anything. How often you get hit by 1 skill and have to disengage since skill-full holo landed 10k barrage or how often your burst gets denied by random aoe you have to account for, or how often your 30s burst healed enemy herald due to instant healing skill, or how often quickness reaper liched you in under 1,5s.Yes i agree that i have not seen anet test things beforehand really, except for the 3v3, they DID test that as beta and so can they test it too with what i am suggesting, Can even maybe make it a third option besides unranked and rankedand i know that every class has its counter but then there are those (revnant and now the latest condi minion scourge) that absolutely abuse condi, Its ridiculous how many conditions they can stack vs how many you can clear, Making my 3 utility slots useless because i am forced to run 3 condi cleanses
  4. So you agree it needs to be removed, Thank you for your input!
  5. There is not so much wrong with the state of the game, its a great game but however the spvp part of it is a mess
  6. How would this make PvP balanced? I cant even imagine this change working out. Even modified a bit here and there, it's just way out there.Example: condi core necromancer. It does basicly no power damage. You nullify its offense through conditions, compensate by doubling its health... and you get a 100K health monster(shroud and HP combined) that weakens, cripples and fears you, but does absolutely no damage. What about this would be fun or balanced? Not to mention this would break PvE aswell. If you want changes this radical in an 8 year old game, you're better off making a new one. This change im suggesting is ONLY for SPVP not Pve, and core necro does a ton of power damage!i played power core necro for a long time and even got to plat 2 with it...and its never too late for a change (it would bring new life and a different outlook to the game which in turn would potentially lure players back that have quit because of this)
  7. instead of slowly removing/changing small things and never achieving balance im suggesting a big change that can be tested beforehand that will make a better gaming experience for all, I completely disagree when you say only 4 good condi builds, and no im not here because i want everything nerfed as you are implying, I also have no issue with bunkers (except condi bunkers) if you look at my profile you will see this is the only post i have, And its the only thing that is the issue with spvp and dont get me wrong i play core burn guard and condi soulbeast, Not very fun to watch 3 players die while i run away because its boring,There is no skill involved in any condi build, Other games function perfectly with only power., crit chance and crit damage... Condition damage does not define guild wars 2 pvp so it can also function perfectly without it and then maybe guild wars 2 will have some world tournaments.
  8. Well i agree that guardian has an issue and that is the fact that before the 9 stacks of burns set in from torch 4 you already take a burst damage kind of like how you would from a power build?
  9. Yes i can understand that the conditions add diversity and thats why i am not saying to remove them completely but rather remove the damage it deals, they can rather add more diversity to the already existing power traits/amulets and runes.
  10. What do you mean by "when not activated"? When torment does damage while standing still or confusion does damage when not casting a skill. Confusion damage is very negligible when not using skills. Torment damage is too much somehow? If anything, it's actually the most balanced condition because of that, if it did no damage then nobody would play anything with Torment, condition builds have bad power damage already and you being able to sit in there taking all the torment makes no sense, even if you had to move for avoiding a different aoe of conditions, the damage you'll take is insignificant and I doubt people wants to see Torment with Confusion levels of damage in exchanging of no damage at all for standing.Still though i think if conditions didnt do damage but instead just a control affect the game would be a lot better and there would be almost nobody complaining everyday about the balance in pvp, there are still many options due to traits even if conditions do no damage and with a little tweaking all classes can play power with conditions as a means of slowing, their opponent or making them use a skill etc, at the current state of pvp almost always the only thing to do vs a condi bunker is run away or eccept death, that is not a skillbased fight and it makes people want to quit.
  11. What do you mean by "when not activated"? @Ziggityzog.7389 said: What do you mean by "when not activated"? When torment does damage while standing still or confusion does damage when not casting a skill.ah yes i agree that is bad! just as bad as the binding roots of a druid, cleanse the immobilize and it will just reapply unless you destroy it, which by then you ate 50 conditions already
  12. The issue is that the condi's they put on you burst down your health so fast its not even funny, I have made a condi soulbeast 2 days ago in like 20 minutes and i can down any class in 2 seconds because the tick damage is high, then there is core guard with its burns, most of the time before you can cleanse the condi it already took 70% of your health
  13. My suggestion is to remove damage from conditions and instead make them like utilities, For example (poison can reduce healing but not damage you, burning applies vulnerability, bleeding makes you lose endurance, torment makes you see clones, confusion makes your weapon abilities swap places etc) conditions are currently ticking away your health at an alarming rate (burning condition especially) Then there is the heaIth and toughness perk that condi builds gain that power builds do not get as much of, For instance power dragonhunter has 11k-16khp where a condi dragonhunter has 21k-25k. I do understand that making this change would be a very big rework of amulets, runes, sigil's, classes and weapons. but maybe make an extra game mode (condition free matches/power builds only) like an event... and test it, Get response from the community and decide whether to change for good or not. Trust me SPVP will become balanced and if not then you tried at least without impacting the current system, People complain about condi builds (revnant, mirage, necro) Then arenanet nerfs it and a new condi build is made, The process repeats itself, Take care and thank you for your consideration. Guild Wars 2 for life!
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