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charlag.6528

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  1. Falling, Falling, Falling,All the Night long,Swi... cough Falling, Falling, Falling,it makes your flippe.. cough glider strong
  2. I like the idea of TF2-like tradeoffs instead of upgrades. I think that analysis by OP is superficial but nonetheless. I won't be able to digest the whole thread but I think I would chip in my 50c here regarding engi, mostly for PvE. Holo is OP. It especially feels OP compared to the core which has no powerful third traitline to offer. This is well known.The biggest gain of holo is dps scaling based on heat. It is so powerful it overshines everything else. Even condi these days are holo which makes no sense for a "spiky" spec.The biggest drawback is not even F5 toolbelt skill which is always pretty situational and mostly for PvP honestly. It's that you cannot get out of the forge for 6 seconds. This might not seem like a big deal but please remember: engi is a profession with constant kit swapping with virtually no cd. So you are sacrificing your kit piano-like playing for forge. Yes, you need pay attention to the heat and so on so you need strong sense of when to heat up but it's a skill ceiling and can be learned, it's not something that's balanced when you learn it. Like many people I really like the idea or flavor of core engi but it's so weak that it has no place anywhere across the game.
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