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Kichwas.7152

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  1. It'd be really nice if there was just a command. Maybe a chat command, that could bring up one of those websites with helpful curated info on what was going on. Hmmm... I wonder how they might be able to do such a chat command? 😏 And to the people who say the game "needs to rely on them less" - nothing is forcing you to type that command. GW2 is actually a LOT of fun as an exploration of mystery type game. I usually play somewhere in between. Doing some things blind and that command for other things, as my whims strike me.
  2. Been here since 2012 I've never hit 500g. Most I ever hit was just around 400 when I sold several hundred mystic coins at once. I farm T3 Fractals all the time and am usually #1 or #2 in the DPS when I'm on DPS, have the least downtime (unless I get on my guardian which has an advanced degree in Floor Inspection...), constantly tweak my builds, have Ascended gear on about 5 or 6 characters - 2 of which are geared out all the way through T4 of Fractals, have completed ALL of the story, all the dungeons so many times it's absurd, do guild missions often, have multiple characters with builds dedicated to specific game modes like 'WvW roamer, Fractal DPS, Strike Mission, etc, can do almost any jumping puzzle with ease, keep a 13th character slot open for 'lion key farming', and regularly solo various Champion event bosses around the game as if they were normal casual mobs. But without that 500g, I guess most 'casuals' are more advanced than me. 😛 Then again... what separates me from a lot of 'average players' is that I am constantly SPENDING my gold on tweaking my characters... So maybe you're actually on to something there. ... If you can look at the skills and talent points of a character and make a build yourself - then you are NOT an average player. If you know how to judge what ascended gear you want, and how to upgrade it with infusions - you are NOT an average player. If you know every ring can actually hold 3 infusion slots you're NOT average. - Those are metrics I know of. There are a LOT of other things that distinguish an average player from someone who's a bit more invested or informed. A lot of it just comes down to experience with things or awareness that goes beyond a beginner guide.
  3. I've always felt Steam becomes an avenue for critics to attack. I expect Steam numbers for GW2 won't be high, because most of us will have predated it. But this also means a whole army of YouTubers will make clickbait ad revenue by showing charts of GW2 Steam numbers side by side with the MMO of the week in titles like "Is Guild Wars Dead?"... All while we'll actually be in the #3 or #4 spot for MMOs outside of China. Maybe even #2 if the next WoW expansion tanks hard enough. We've seen this pattern repeatedly were people use Steam Charts to claim a game is doing better or worse than it actually is by simply not showing how many players are still connecting to that game or to the compared against games outside of Steam. I'm actually dubious about whether or not Steam will add enough new players to justify the costs and burdens of keeping that contract going.
  4. Koss. He was my favorite in GW1, and so yeah... anyone who's completed Path of Fire knows why I fell legit listing him here also, even if they're not fans of him themselves.
  5. I've yet to get my Skyscale but I like that the long path is there. This is a horizontal progression game. I've been here since launch day. Actually since beta. And I was in GW1 as of 2005. And yet there is still a lot of things I've not finished. I've never suffered for not having the Skyscale. But a horizontal progression game needs things for people to set themselves on the path for that will not come overnight. So appreciate that this long path to reach a goal is there. It gives people something to do.
  6. Being given choices is NOT the same thing as being forced. What content are you referring to? I can't think of anything 'gated' behind a jumping puzzle other than the jumping puzzle reward itself... As a new player you may not realize this - but jumping puzzles were one of the main selling points of this MMO. Go back and play GW1 and try to jump. It was a very big concern of the Guild Wars community that characters be able to jump and to sell that this was changed - Arena Net made it into a huge new feature with puzzles hidden all over the game. As many other people have already pointed out - almost every one of these puzzles can be cheated (skipped) if there is a mesmer around willing to do it for you. And every time a jumping puzzle pops up as a daily so many mesmers show up giving free skips that actually doing it normally gets a little complicated because if you click anywhere on your screen half the time you get portaled to the end... O.o Furthermore, the daily is always to do any 3 of a huge list of things, at least 4 of which are PvE. But any 3 done and you get the full daily reward. So even if you're a 100% PvE ONLY player you can always ignore Jumping Puzzles and still get the daily completion reward. Being given choices is NOT the same thing as being forced. So even though it's a major feature that a huge number of fans wanted; there is nothing vital locked behind it. It's so often mesmer skippable that the experience almost feels cheapened by those of us that want to do them. I was horrible at this things back around launch, but over time I've gotten good at almost all of them, and often can handle a new one pretty quickly. Now I look forward to them. Being given choices is NOT the same thing as being forced.
  7. If they don't want to play condition, then they don't. They play something else. Seems easy. What exactly is the problem? Every single bit of content that can be handled by someone with the PLAYER SKILL of a new player can be run on any random gear. Even non-exotic gear. So I am completely confused about why this topic even exists.
  8. Why can you not move the 'Advertise Your Group' popup, or at least the Fractals popup, so that I can easily see which ones I want to list... https://i.imgur.com/YSnvBIC.png [img]https://i.imgur.com/YSnvBIC.png[/img] Also... What gives with not being able to attach a screenshot?
  9. My opinion is that the story for GW2 has been progressively getting better and better over time. These days when describing it to people I am trying to convince to try the game I compare it to FFXIV - the early game has a rough plot, and it gets better. A LOT better. And in EoD I think the writers are in full stride. I do feel the plot of the third zone, the forest, was 'skipped' - It seems like I went from the city to the hideout to the last zone after only one tiny plotline in the forest. That's the only weakpoint for me. The overall larger narrative though was great.
  10. GW2 is an extremely skill based game. Your results in identical gear with a new player and a skilled player can be a difference of 5x or more effectiveness. This is the natural result of a 'mostly' action combat based game design. But one critical problem it creates is that content for 'casual' players will cause skilled players to leave out of boredom, and content for skilled players is not completable by casual players. I have yet to do the EoD final meta (I've been sidetracked from finishing the story). but my guess is this content tries to split the difference - and be for players of moderate skill. They are expecting that by the time you do it you did most of the story before hand. A player has to purposefully TRY TO NOT LEARN to not have some level of skill after doing all of that content. So I don't think this is the wrong decision to make. That said, if we're talking about a Map meta that is NOT REQUIRED to finish the story - then the skill required to do it can justifiably be made even higher. New players are one thing, but old players that have been loyal for nearly 10 years now also need something to play. New players shouldn't be doing this meta anyway.
  11. In OW PvE and in 'casual solo roaming and sometimes follow those guys up ahead' WvW you can wear anything. Even pre-exotic gear. You don't need exotic at all until you start doing explorable dungeons and even that is debatable. One experienced player in the group can carry everyone even on bad gear because the Dungeons only needed exotic back at launch because none of us as yet knew the secrets to GW2 gameplay. I've added 4 or 5 more characters to my fractal roster since EoD came out. I think I now have 6 that can do through tier 3, and 3 more can do through tier 2. 2 can do through tier 4. - This was very easy to do. Berserker or Viper weapons. Berserker or Rampager rings and accessories. Attune and Infuse the rings. And 1 piece of body armor in the right type. The rest exotic. That can get you to 99 AR. That plus a potion runs you through even Sunqua 75 (the last tier 3). - The biggest gate on this is that Dragonite Ore is account bound, and used to craft an account bound only item, and has a pretty slow drop rate. I had to make all but one character on my account run around with a Jade Bot that had the Dragonite salvager to be able to do this. Everything else can be sped up with gold... which a new player can get with PayPal... (shock and horror yeah - but even I did that for a bit - tossed unused gems from after the March sale back into gold). But Dragonite Ore means your first Ascended and ready for Tier 3 fractals character is probably going to be 1-2 months in. YOU SHOULD NOT BE PLAYING TIER 3 AS A NEW PLAYER WITH ONLY 1-2 MONTHS OF GAME EXPERIENCE !!! Even if you can get the gear for it, you are basically trolling the other players with your in-experience. EVERYTHING that a new player is likely to have the player skill to be ready for, they can get the gear for, within the first week of playing the game. - which is a basic berserker exotic set with maybe 102 'Knights' pieces because they're not yet good enough at dodging to survive otherwise. In OW and casual WvW you can put on a full set of Berseerker gear and play a 'condition damage based boon healer' build and... it won't matter. It's that forgiving. You only need stats relevant to your build once you hit higher end organized play - which is gameplay you should have PLAYER SKILL before joining anyway. Frankly I farm T2 and T3 fractals all the time and everytime someone says "let me bring a healer" I just see that as "can I get a carry?" because all we really need in that content is full DPS - power or condition. It only starts to matter at Tier 4, raids, organized PvP, and organized WvW. Everything else is just 'roll a cat's butt over the keyboard and collect your loot'.
  12. Well... The entire EoD plot lacks all of the core races other than humans. There are individuals from Tyria of a few other races - but no plots specific to them or even locals of those races. Granted Cantha never had them even back in GW1, something I always thought was strange as Humans are from another dimension while the others are all native to the planet we're on. But at the moment everyone is getting passed over in favor of a human / dragon storyline. This is kind of par for the course for a lot of fantasy games - the humans get a lot of plot and the others get passed over.
  13. The LFG tool works well. People are too shy about starting a group in it, self included. But when someone lists something in there it tends to fill pretty fast. There are a few exceptions for a couple of things people tend to avoid, but even this will fill in short order as if you need it, there's a high chance a lot of others do as well (Honor of the Waves story for example). With EoD launch I made 4 new characters - 2 were remakes of old characters on new races. One was to swap having 2 mesmers for instead having 2 warriors, and the last was just because. I like to have every character on my account able to 'open the door' for any explorable dungeon - even my WvW dedicated character (which was one of my remakes). So I ran all the story modes on 4 new characters and managed to do it very quickly. Finding groups was trivially easy. I also do fractals all the time, and one of the re-made characters is intended to eventually become my fractal main. So I've run a lot of those recently and again the LFG tool works to make finding groups very easy. Even more so than Dungeons in Fractals there's almost always a crowd of people waiting for someone else to list a group first... so if you list, you tend to find people that didn't seem to be around suddenly joining you.
  14. Your experiences with Untamed and Willbender match my own much briefer ones (I've only dabbled with Willbender, and just a little bit more dabbling with Untamed). Untamed is a LOT of fun to play, and if you play it well it performs not too badly. But it is super easy to be bad at and that will cause many people to undervalue it. Willbender is a blast and seems extremely potent if... again... used right. Catalyst, yes - Elementalist has always wanted people to cycle through their attunements. And this time it's weird because 2 of them are melee and two of them are ranged, and that means you should be picking them based on circumstance but the class design says you pick them based on "it's time to cycle". I find I am spending most of my time in Fire and Air, using Water just to 'hit 4' and heal, and then Earth just to get it's special shift-8 out. Somewhere back in Season 3 my Elementalist became my 'story main' - so it's now what I'm still doing the expansion content story with. That's actually improved my gameplay a lot because the class is so fragile. But if I were to go back I'd probably pick something else. Still it means I've got a LOT of time on Catalyst right now and while I love having a hammer I also don't feel 'the special gimmick' for the spec. If I wasn't using Hammer with it it wouldn't feel distinct from a core Elementalist. I really need to toss my Revenant a set of Power gear, even if it's not even exotic, and just run around the open world for a bit and see what I think.
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